Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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BonesawMcGraw Feb 13, 2024 @ 11:25am
Economy/City Management Guide?
Can anyone direct me to a good guide, more focused on the city management side? I have a castle and a City that I can't get the construction up in even with mayors of the same culture. I've played a lot of the historical total war games but something about Bannerlord is not clicking with me.
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Showing 1-10 of 10 comments
Action Man Feb 13, 2024 @ 12:16pm 
Not sure of a guide, but some general tips I use:

1 - Loyalty. The -3 Debuff (which I imagine you're struggling with) is really not that bad. Set up your governor, and it's fine. Same culture gives +1 loyalty. The level 50 Riding Perk gives +.5 loyalty. The level 75 Leadership perk gives +1 loyalty. Alternate between the Festival to get +3 loyalty (you cannot be building projects for this to work), and building the Fairgrounds. A level 1 Fairgrounds gives +.5 loyalty. With this, you've negated the Loyalty penalty. Build the Fairgrounds up to level 3, and you've got a net gain of +1 Loyalty. If you have the Parade (I think that's the name) perk, you give +1 Loyalty when you're in the fief.

2 - Security. Keep enough of a garrison to keep security from halting production. Higher security will help build things faster. The 75 Roguery perk gives +1 security, and there are other security bonuses in some other perk trees (don't remember off the top of my head). If you have the Presence perk, you give +5 security while waiting in a town. This can be useful to quickly raise security.

Keep Loyalty and Security managed, and your build projects will progress smoothly. A governor with good engineering will get passive build speed bonus, and the 75 Engineering perk boosts Town or Castle build speed (depending on which you pick).

3 - Policies. This can be rough in the vanilla game because all the AI lords are dead set against the better policies. If you can get Forgiveness of Debts (+2 Loyalty) and Tribunes of the People (+1 Loyalty) passed, you shouldn't have to worry about Loyalty in the fief again, provided you're doing 1 and 2 above. The overall growth of your fiefs will far outstrip the reduced taxes you bring in.

There are two Security Policies that will help with Security - Magistrates and Bailiffs. Castle Charters helps with building up castles.

4 - Castles are your friend. You want to snag up castles near your towns for the Trade Bound settlements. Some castle villages produce good stuff for workshops, and if you own them, you control the trade. Build workshops in your fiefs that use what your trade bound villages produce. This can go a long way to boosting prosperity (and tax income) for your fiefs.

5 - Make friends. Lords that have a high relation with you won't raid your villages. This means you don't have to spend as much time protecting them. They may still siege your fiefs, but it's easier to deal with a siege. A raided village will cause prosperity to plummet. Keep your fiefs better defended than the AI, and your enemies will be more likely to attack other members of your faction.

6 - Chores. The repetitive quests are tedious. Not doing them can be a drag on your town's loyalty/prosperity/security. Send your companions to do them so you don't have to waste time. Once your town gets rolling, these aren't as important.
Monsieur Tourette Feb 13, 2024 @ 2:52pm 
You should give every city and castle back to your clan or it will bankrupt you. Limiting garrison will make you the preferable target, so its not a real strategy. Governors never worked, because the properly built governor has to be leveled in battles for dozens real life hours.
The only use of cities and castles is influence gains, but there are other sources.
BonesawMcGraw Feb 13, 2024 @ 2:53pm 
Originally posted by Action Man:
Not sure of a guide, but some general tips I use:

1 - Loyalty. The -3 Debuff (which I imagine you're struggling with) is really not that bad. Set up your governor, and it's fine. Same culture gives +1 loyalty. The level 50 Riding Perk gives +.5 loyalty. The level 75 Leadership perk gives +1 loyalty. Alternate between the Festival to get +3 loyalty (you cannot be building projects for this to work), and building the Fairgrounds. A level 1 Fairgrounds gives +.5 loyalty. With this, you've negated the Loyalty penalty. Build the Fairgrounds up to level 3, and you've got a net gain of +1 Loyalty. If you have the Parade (I think that's the name) perk, you give +1 Loyalty when you're in the fief.

2 - Security. Keep enough of a garrison to keep security from halting production. Higher security will help build things faster. The 75 Roguery perk gives +1 security, and there are other security bonuses in some other perk trees (don't remember off the top of my head). If you have the Presence perk, you give +5 security while waiting in a town. This can be useful to quickly raise security.

Keep Loyalty and Security managed, and your build projects will progress smoothly. A governor with good engineering will get passive build speed bonus, and the 75 Engineering perk boosts Town or Castle build speed (depending on which you pick).

3 - Policies. This can be rough in the vanilla game because all the AI lords are dead set against the better policies. If you can get Forgiveness of Debts (+2 Loyalty) and Tribunes of the People (+1 Loyalty) passed, you shouldn't have to worry about Loyalty in the fief again, provided you're doing 1 and 2 above. The overall growth of your fiefs will far outstrip the reduced taxes you bring in.

There are two Security Policies that will help with Security - Magistrates and Bailiffs. Castle Charters helps with building up castles.

4 - Castles are your friend. You want to snag up castles near your towns for the Trade Bound settlements. Some castle villages produce good stuff for workshops, and if you own them, you control the trade. Build workshops in your fiefs that use what your trade bound villages produce. This can go a long way to boosting prosperity (and tax income) for your fiefs.

5 - Make friends. Lords that have a high relation with you won't raid your villages. This means you don't have to spend as much time protecting them. They may still siege your fiefs, but it's easier to deal with a siege. A raided village will cause prosperity to plummet. Keep your fiefs better defended than the AI, and your enemies will be more likely to attack other members of your faction.

6 - Chores. The repetitive quests are tedious. Not doing them can be a drag on your town's loyalty/prosperity/security. Send your companions to do them so you don't have to waste time. Once your town gets rolling, these aren't as important.
Thanks for the effort. I have a question though. I can’t seem to get my construction up. I have a Sturgian castle with a sturgian mayor, 10k boosting projects, and after weeks of in game time the projects is still at 0%. I don’t understand.
Clovis Sangrail Feb 13, 2024 @ 2:56pm 
Originally posted by BonesawMcGraw:
Thanks for the effort. I have a question though. I can’t seem to get my construction up. I have a Sturgian castle with a sturgian mayor, 10k boosting projects, and after weeks of in game time the projects is still at 0%. I don’t understand.

Your Loyalty is in the ♥♥♥♥♥♥♥, and probably your Security, too.

Get those up and your Construction will improve.
Ruffio Feb 13, 2024 @ 2:56pm 
Originally posted by BonesawMcGraw:
Originally posted by Action Man:
Not sure of a guide, but some general tips I use:

1 - Loyalty. The -3 Debuff (which I imagine you're struggling with) is really not that bad. Set up your governor, and it's fine. Same culture gives +1 loyalty. The level 50 Riding Perk gives +.5 loyalty. The level 75 Leadership perk gives +1 loyalty. Alternate between the Festival to get +3 loyalty (you cannot be building projects for this to work), and building the Fairgrounds. A level 1 Fairgrounds gives +.5 loyalty. With this, you've negated the Loyalty penalty. Build the Fairgrounds up to level 3, and you've got a net gain of +1 Loyalty. If you have the Parade (I think that's the name) perk, you give +1 Loyalty when you're in the fief.

2 - Security. Keep enough of a garrison to keep security from halting production. Higher security will help build things faster. The 75 Roguery perk gives +1 security, and there are other security bonuses in some other perk trees (don't remember off the top of my head). If you have the Presence perk, you give +5 security while waiting in a town. This can be useful to quickly raise security.

Keep Loyalty and Security managed, and your build projects will progress smoothly. A governor with good engineering will get passive build speed bonus, and the 75 Engineering perk boosts Town or Castle build speed (depending on which you pick).

3 - Policies. This can be rough in the vanilla game because all the AI lords are dead set against the better policies. If you can get Forgiveness of Debts (+2 Loyalty) and Tribunes of the People (+1 Loyalty) passed, you shouldn't have to worry about Loyalty in the fief again, provided you're doing 1 and 2 above. The overall growth of your fiefs will far outstrip the reduced taxes you bring in.

There are two Security Policies that will help with Security - Magistrates and Bailiffs. Castle Charters helps with building up castles.

4 - Castles are your friend. You want to snag up castles near your towns for the Trade Bound settlements. Some castle villages produce good stuff for workshops, and if you own them, you control the trade. Build workshops in your fiefs that use what your trade bound villages produce. This can go a long way to boosting prosperity (and tax income) for your fiefs.

5 - Make friends. Lords that have a high relation with you won't raid your villages. This means you don't have to spend as much time protecting them. They may still siege your fiefs, but it's easier to deal with a siege. A raided village will cause prosperity to plummet. Keep your fiefs better defended than the AI, and your enemies will be more likely to attack other members of your faction.

6 - Chores. The repetitive quests are tedious. Not doing them can be a drag on your town's loyalty/prosperity/security. Send your companions to do them so you don't have to waste time. Once your town gets rolling, these aren't as important.
Thanks for the effort. I have a question though. I can’t seem to get my construction up. I have a Sturgian castle with a sturgian mayor, 10k boosting projects, and after weeks of in game time the projects is still at 0%. I don’t understand.

Construction speed is tied to loyality of the fief. High loyality, faster construction speed.
BLACKcOPstRIPPa Feb 14, 2024 @ 5:02am 
For construction make sure you have good loyalty.
Also you can boost it by paying gold in the town.

These are the main ways, also someone with decent engineering can really help a town grow, use 1 companion as a governor and pass them around build up loyalty and better walls etc than turn around move that person to somewhere else etc
BonesawMcGraw Feb 14, 2024 @ 9:49am 
Originally posted by BLACKcOPstRIPPa:
For construction make sure you have good loyalty.
Also you can boost it by paying gold in the town.

These are the main ways, also someone with decent engineering can really help a town grow, use 1 companion as a governor and pass them around build up loyalty and better walls etc than turn around move that person to somewhere else etc
Do you know what the minimum loyalty level is? Mine was stuck at 22.
Action Man Feb 14, 2024 @ 10:33am 
The minimum is 0. Hover over the Loyalty in your Kingdom Management, and it will tell you everything that is affecting it.

The "Loyalty Drift" you see is a fief's natural tendency to balance at 50 loyalty. If it's above 50, the Drift is negative. If it's below 50, the Drift is positive. So even with the positive loyalty drift, you've got some hefty negative modifiers that's keeping loyalty low.

Can you give the breakdown?
The Mau Corporation Feb 14, 2024 @ 12:45pm 
Is drift affected by nearby town ownership?

Reason I ask, Ive noticed an increased ability for factions to hold onto rebel towns later into the game (after a few rebellions) and was wondering how that was happening.

Also, I'd llike to point out while construction is indeed tied to loyalty its also more powerfully affected by prosperity. And prosperity is affacted by food. Getting more food into a fief (while maintaining loyalty) will offer greater construction speeds.
Icegodz2 Sep 2, 2024 @ 8:25am 
Originally posted by The Mau Corporation:
Is drift affected by nearby town ownership?

Reason I ask, Ive noticed an increased ability for factions to hold onto rebel towns later into the game (after a few rebellions) and was wondering how that was happening.

Also, I'd llike to point out while construction is indeed tied to loyalty its also more powerfully affected by prosperity. And prosperity is affacted by food. Getting more food into a fief (while maintaining loyalty) will offer greater construction speeds.
More than likely it is because as the game progresses lords become upset and leave their factions to join others. This would cause the loyalty of culture to not be as much of an issue as the lords and their cultures dilute around the map.
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Date Posted: Feb 13, 2024 @ 11:25am
Posts: 10