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This is the Axe which I always craft as soon as I can each play through:
https://i.imgur.com/TKAVuiL.jpg
And this is the pole arm I craft each play through as well:
https://i.imgur.com/whcN1tP.jpg
The damage display on that pole arm is bugged. It actually hits super hard. If you compare it to another pole arm the display corrects itself so you can see the real base damage:
https://i.imgur.com/3PvKAgh.jpg
I like that two handed axe when on foot or against tightly packed groups of enemies when on horse because it can slash through multiple opponents in one hit. And it's the hardest hitting weapon I know, and its range isn't too bad.
However, that pole arm hits almost as hard as the axe and has a much farther reach. When I' chasing spread out cavalry, I like to use that pole arm in slashing attacks. Yes, it's slower than the axe, but I can time the swings and don't need to get as close as with the axe.
The axe can be crafted to Master quality, and the pole arm can be crafted to legendary quality (if you have the smithing skill).
Once you get to 250 or 300 skill in two hander (axe) or pole arm (the above lance) they have pretty decent handling and can be swung much more quickly. If you can manage to hit 320 or 330 skill (requires 10 in the attribute and many battles), they swing and handle even better.
Both the axe and the lance can kill nearly everything in one hit. The axe can kill both horse and rider in the same swing, but the lance doesn't have that same penetration, so with the lance you'll only kill one of them per swing.
I still prefer the axe if I could only have one weapon, but fortunately I don't have to make that choice. So I usually carry both.
Edit: In summary, the two handed axe I listed there has 172 cut and 137 length. The pole arm has 197 cut and 202 length. The lance can hit one target incredibly hard but doesn't punch through multiple targets on the slash. The axe hits a single target slightly less hard but punches through almost anything and also does fantastic damage on objects like gates and siege equipment. Both the axe and the lance have fantastic value.
Judging from the HEMA fight camp videos I've seen, Spear and no shield versus sword will win almost every time, and if the swordsman also carries a shield, the spear will still win most of the time, But if the spearman happens to carry a shield, the odds change considerably: the spear will win slightly more than half the time, but less than 60% of the time. The problems start when you add archers into the mix: that's why spearmen needed to carry shields.
There's a reason why the spear was the dominant battlefield weapon for at least three or four thousand years before firearms, and it makes nonsense out of the video game convention of units armed solely with swords. The sword was a sidearm, not the primary weapon.
To get back to ignoring reality, I always found it impossibly difficult to level up the polearms skill in Bannerlord, until I discovered arena practise sessions in Vlandia. It's really easy to get kills and experience points with the Vlandian slashing polearm, and the game system doesn't distinguish between slashing polearm experience and stabbing polearm experience. So if you're starting a character and want him to have skill with polearms, park him in Vlandia for a while. When he's got more than 30 points in polearm skill he'll start getting polearm kills ouside Vlandia.
As an aside, when I'm in Battania or the Empire and have to use a polearm in the arena, if there is one I put the shield on my back so that I can run faster (it doesn't seem to offer any protection for arrows from behind). I go around the arena looking for pairs of people already engaged in combat, and run up and stab one of them from behind. That gets you a few experience points.
The implication is that the shield has a chance of blocking projectiles on your back, but not as much as with that skill. I find crossbow pretty hard to level up that far unless you do a zillion sieges *laughs*, so I've only gotten the skill that high a couple of times, and I usually pick the opposite 225 skill which lets you dismount horsemen with a crossbow.
You have no choice now but to buy cheap sheep and hogs, slaughter them and sell the meat and hides. Because you have to buy either a better bow or a LONGER polearm depending on your intended build.
Forget starting as one or two handed. You could maybe get by as a thrower.
In other words, if you start a new campaign in 1.2.8, you HAVE to use the slaughter exploit or you will never get past the first fights.
On side note, though, I've noticed looters aren't all equal, tnough I'm not sure if it's a vanilla thing or a modded thing. In my game looters vary from T1 to T7 in difficulty. The T7 looters are super tough, but the T1 aren't bad at all. I use mods like Adjustable Bandits, Kult of the Kalypagos (sp?) and the like, so it's been around 900 game hours since I played vanilla Bannerlord.