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2. Don't install more than one mod at a time unless it's a set of mods specifically meant to work together. Install one and test it to make sure it's stable before you add something else. The more untested mods you install the harder it is to trouble shoot.
3. The current version of the game is 1.2.8. If the mod isn't specifically made for this version don't install it unless you're sure it will work on any version (Achievement unblocker, for instance, can work on any version, but most can't). Read the main page and the comments on mods before you install them. See what other people say about stability and compatibility.
4. Once you install a mod that makes your game unstable, that save file is probably useless. Either start a new game, or revert to an old save from before you installed it.
5. Take time to research each mod before you install it.
Good advice here. My take on it:
1 - I don't use a mod manager for this game because the Bannerlord launcher functions as one. I download mods from the Nexus, then manually install them. Bannerlord is pretty easy to install. You take the mod folder and drop it in the Modules folder in Steam. Then you activate it on the Bannerlord launcher.
2 - Super important step.
3 - Bannerlord allows you to lock your game version and stop auto updates. So once you have your game and mods setup the way you want, you can keep playing that game version.
Steam Library --> Game --> Properties --> Betas --> Choose your game version.
Any mods you've physically downloaded and manually installed - like from the Nexus - will not auto update, so you can let those game updates roll on by and keep playing your version. Only update when you want to. I was on 1.0.3 until 1.2.7 came out.
This is also why I don't use the Steam Workshop, because if a mod author updates their mod, the old version is gone. This can cause instability if some of your mods update, but others haven't. The Nexus also keeps multiple versions of the the mod the author made, so you can search for the version that matches the game version you are running.
4 - Any time you change your mod setup, expect to have to start a new game. Mods can have deeper effects than you may realize. This isn't always required, just be ready for it.
5 - Yup. Always, always RTFM.
ETA: Make sure you have all dependencies installed. Many mods rely on the big four - UI Extender, Harmony, Butterlib, and MCM - if you don't have all the dependencies installed, any mods that rely on them won't work/crash.
Mods for bannerlord on Nexus isn't any more horrible organized than mods for other games on Nexus...
There were quite a few mods I found the 1.0.3 version when the game was in the 1.1's. They seem to be organized by the date of the upload, so the further down you go, the farther back in game version.
If a mod has crashing issues, that's a problem from the mod author. I just don't use it.
The mod you mentioned - Calradia Expanded - I found the mod for the 1.1.5 version of the game in less than 20 seconds. Now whether or not that works with v1.1.5 of the game is 100% on the mod author.
If a mod author doesn't specify what version of the game their mod is for, that is 100% the fault of the mod author. In the Nexus, I almost never have this issue. I look at the File Description, and the mod author usually says what version it is for, especially if they have multiple uploads.
The Steam Workshop (as I understand it) only allows one version of the mod to be uploaded. Again, not the fault of TW. That's a Steam issue.
Your posts seem to come back to the theme that TW is at fault for continuing to update their game. While that may be your opinion, I think it's completely wrong. TW gave each person the ability to turn off updates and still play their game with all their mods, but they cannot control how Steam or mod authors do their thing.
You say you have limited time. So lock your game version - now you no longer have to worry about any updates TW makes. Use mods from the Nexus where mod authors actually provide support. You have fixed your problems. TW gave you the tools to do it. If you can't do that, that's a 'you' issue.
You are repeating what you said in another topic like you have fixed in your mind a cliché of what I am saying, you don't even consider reading what one said, just repeat the same thing like a robot.
My understanding of your position is you are blaming TW because of what mod authors are doing. You have difficulty determining which mod version to use. Then you state that TW should just stop updating their game. I'm pointing out that TW has nothing to do with that. That is 100% the mod author issue. Have I misinterpreted?
Modders have not the most organized and modular asset and TW should do a better job...
Absolutely, 100% NO. TW can point to mods people have made for players to try out. When I read this, it sounds like you want TW to assume responsibility for all the mod versions and descriptions? No. That is fully on the mod author.
TW should make sure the work of mod authors should be fully compatible with other mods? So TW needs to take full responsibility for every mod ever made to make sure they are fully 100% compatible with every other mod AND the game and all game versions? That's an insane demand. TW gave each player the tools to make and use mods. It is up to the player to use those tools.
And anyway I can touch with hands: I look for version 1.1.5 let's say... it's in some cases impossible to find.
100% on the mod author.
In reading your post, everything you're stating is fully on mod authors/mod users to do, not TW.
He was spouting that crap in this discussion, too -- https://steamcommunity.com/app/261550/discussions/0/4035854109137138785/
Check videos online and in comments there is always modders or people that are generous in suggestions and top advises.
People have not all the time of their life, install all the mods at once, ppl run even 60 together...
Try hard