Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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SAROMON Jul 28, 2020 @ 11:31am
Economy broken / Market prices collapse after implementing 1.4.2
The problem is that after I reload my save game with the newest patch, the economy collapsed.

Market prices dropped x2 even x3 times per usual in ALL Calradia. :pandashocked:

Workshop productivity and profit dropped more than 10 times! :2019smile:

Caravans do bad business too, because of the new prices.

Yet the wage of the troops remained, which makes them way too expensive with these prices.

Village and castle income dropped at least 50%! :cleandino:



Please do look at this issue, because the economy is totally broken now. :reusrock:
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Showing 1-15 of 109 comments
Callum Jul 28, 2020 @ 11:35am 
We fixed some issues from 1.4.1 that were causing huge profits in workshops that didn't have a local source of raw materials. Now, you need to examine the world to find the best places for workshops. For example, you need to find a town with cheap grain to make a profit from breweries.

Some workshops can still bring 300-350 denars per day but the average is about 100-150.

Caravans should bring in 200-300 per day on average.

We will try to make them a bit more profitable while ensuring that they aren't game breaking.
Seeking Solace Jul 28, 2020 @ 12:24pm 
Originally posted by Callum:
We fixed some issues from 1.4.1 that were causing huge profits in workshops that didn't have a local source of raw materials. Now, you need to examine the world to find the best places for workshops. For example, you need to find a town with cheap grain to make a profit from breweries.

Some workshops can still bring 300-350 denars per day but the average is about 100-150.

Caravans should bring in 200-300 per day on average.

We will try to make them a bit more profitable while ensuring that they aren't game breaking.
Your "fixing" approach is questionable at best. Of all the things that needed "fixing," workshop and caravan income did NOT need "fixing" since the income was still proportional to the amount of raw materials available. The "fix" ruined the economy, not vice versa.

Other things that NEED fixing now, however:
  • AI Workshops should be able to change their workshops' production. The AI Workshops never change their production back to the original after the player changes it and sells the workshop to artificially affect the demand/production of cities.
  • Metals need to be much more expensive. Weapons need to be much cheaper. Ranged weaponry need an even bigger drop in pricing. As it stands right now, you can gain 100K gold per piece of iron by crafting it into a weapon.
  • The prices of materials all over Calradia after the 1.4.2 patch are easily inflated.Caravans are evening out the prices everywhere with insane efficiency. This is making it hard for players to gain any profit or trade exp from trading.
Last edited by Seeking Solace; Jul 28, 2020 @ 12:24pm
SAROMON Jul 28, 2020 @ 3:10pm 
Originally posted by Callum:
We fixed some issues from 1.4.1 that were causing huge profits in workshops that didn't have a local source of raw materials. Now, you need to examine the world to find the best places for workshops. For example, you need to find a town with cheap grain to make a profit from breweries.

Some workshops can still bring 300-350 denars per day but the average is about 100-150.

Caravans should bring in 200-300 per day on average.

We will try to make them a bit more profitable while ensuring that they aren't game breaking.
It WAS like that.

After the patch, the workshops now bring 20-50 denars per day max. Often around 0.

Caravans do 100-200.

Not sure how it is possible to totally collapse the market for few in-game days.

As @-Solace- says, the current inflation system is totally broken, making the prices drop WAY too much!

There is no point of making a trade anymore, because it is time consuming + the profit is miserable! I mean 10K raw materials or commodities can win profit for around 1K or 2K MAX, depending on the goods.

Before this new patch the profit was like double, tripple above numbers.

This is not normal inflation. It is normal the prices to go up and down, but not like this.

They have dropped to this level and never climbed back!
Pistachio Jul 28, 2020 @ 4:12pm 
I've been checking markets for the most abundant raw good since the update.

One of the pottery shop I've set up in a town with 300 ~ 500 clays in the market seems to bring in anywhere between about 80 to 250 denars per day, fluctuating wildly.

If I had to guess the average, it would be around 100~150 denars. Which would agree with the Dev's numbers.

A velvet shop in a 6000 prosperity town appears to bring a bit more, with peak at ~500 denars, but dips well below 300/day often. Still would probably have average of just above 300 denars/day.

I agree with others that this isn't really profitable enough.
Even before, the combined workshop income was negligible after the early game.
But now that it became even less lucrative, it is even less valuable mid to late game.

All shops cost the same to set up, yet it seems like not all types of products bring in the same amount of money based on comparing velvet vs pottery income per day.

I'm guessing just like back in Warband, producing cheaper goods still brings in less money than luxury goods.

If raw material abundance matters more than what is being produced, I'd assume Brewery to be a safe bet any any city that isn't suffering starvation.
I think I'll go test this out and see how much denars they bring in.
Crim Jul 28, 2020 @ 4:19pm 
I'm not even sure that the Player's Market even affects anything in the town.

I've tried for several ingame days to intentionally buy every EVERY single resource in a town to screw with it? Nothing

I've tried dumping thousands of food into my cities in order to feed it... Nothing
Pistachio Jul 28, 2020 @ 4:25pm 
Not sure about raw goods, but dumping food does affect food supply uptick. However, it is like urinating into a forest fire.

If it is suffering from starvation, chances are, its is far too prosperous for an irregular food dump to save it.

Or it is sitting on the border and army resupplies from it regularly, stripping all foods off the market every time. Plus, war driving away caravans and villagers being too slaughtered and villages too brunt to bring anything to the market.

Unfortunately, injection of 300 grain dump and some other flavourful goods can't reverse that. :(
Last edited by Pistachio; Jul 28, 2020 @ 4:25pm
FracWiggles Jul 28, 2020 @ 5:32pm 
fixed the workshops........3 workshops cannot even maintain an army of 40 recruits. TW needs to stop listening to these idiots about nerfing the economy.
Cosmic Cat Jul 28, 2020 @ 5:35pm 
Originally posted by Pistachio:
Not sure about raw goods, but dumping food does affect food supply uptick. However, it is like urinating into a forest fire.

If it is suffering from starvation, chances are, its is far too prosperous for an irregular food dump to save it.

Or it is sitting on the border and army resupplies from it regularly, stripping all foods off the market every time. Plus, war driving away caravans and villagers being too slaughtered and villages too brunt to bring anything to the market.

Unfortunately, injection of 300 grain dump and some other flavourful goods can't reverse that. :(


Would be awesome to have somekind of "Supply train"-mechanic (or item like PoP did it in Warband) for large forces, would partially easen the burden on city food availability.
Crim Jul 28, 2020 @ 9:17pm 
Originally posted by Pistachio:
Not sure about raw goods, but dumping food does affect food supply uptick. However, it is like urinating into a forest fire.

If it is suffering from starvation, chances are, its is far too prosperous for an irregular food dump to save it.

Or it is sitting on the border and army resupplies from it regularly, stripping all foods off the market every time. Plus, war driving away caravans and villagers being too slaughtered and villages too brunt to bring anything to the market.

Unfortunately, injection of 300 grain dump and some other flavourful goods can't reverse that. :(
I didn't say 300

I said THOUSANDS
As in about 10,000-15,000 food

I didn't cause any changes to the amount of food the town had on its daily ticker
Damp Jul 28, 2020 @ 9:26pm 
Colapse of economy after this update brought me to the situation when I can't mantain a small army, so I can't just play anymore :(
I've tried to respecify my workshops and income improved from 0 to 50-100 per day, but there is no way to mantain army with such income, also manual trading not bringing profit any more.
After couple of hours playing I've losed all money in a stash and now should disbound troops...
HKaries Jul 28, 2020 @ 10:35pm 
The game itself is great, even with many broken bugs. I have 350+ hours and recommended all my friends to play. In prior patches, you could enjoy the world and play whatever ways you like.
With CURRENT UPDATE, starting a new game is no longer relax and joyful. They indirectly focus you to invest much more time for whatever the dev like you to do. The game play experience with the NEW INTRODUCED broken economy is so terrible now.
Monsieur Tourette Jul 28, 2020 @ 11:01pm 
I liked how the prices were before fixing. Now trading is only good for the skill points gained, no fun at all. It must be rewarding like it was. Still can make some profit trading horses though.
Darbie Jul 29, 2020 @ 12:11am 
As someone who bought this game, played it for a few hours, saw how broken and ♥♥♥♥♥♥ it was and un-installed: I'm glad the dev's are so worried about players being able to actually make any money in this game outside of Tournaments early game, instead of finishing the ♥♥♥♥♥♥♥ game.

Do all the skills even work right yet? Because I haven't seen that in the patch notes i've checked. Did they ever even fix the gear of the units? I remember that the highest level mounted archer for one of the factions just stopped using it's bow.
Xherdos Jul 29, 2020 @ 12:45am 
Originally posted by Darbie:
As someone who bought this game, played it for a few hours, saw how broken and ♥♥♥♥♥♥ it was and un-installed: I'm glad the dev's are so worried about players being able to actually make any money in this game outside of Tournaments early game, instead of finishing the ♥♥♥♥♥♥♥ game.

Do all the skills even work right yet? Because I haven't seen that in the patch notes i've checked. Did they ever even fix the gear of the units? I remember that the highest level mounted archer for one of the factions just stopped using it's bow.

wow they even told you IN THE EARLY ACCESS announcement that you can buy it when you feel the time is right

idiot
I have to agree with the sentiment hear. There are bigger issues to focus on like general playability issues that need fixing, i.e. like skills not working, siege / battle improvements, that will bring in new players.

Going ahead and "fixing" a working economy that allows you to raise an army by nuking the caravans and workshops income is a fairly boneheaded move. It just feels like little forethought was put into the change and what the impact would be to the players who need an income to maintain a fighting force.

Add to the that the current insta win siege bug means that the tale worlds team are not play testing the game properly and also not in all the ways you can play the game.

Was the economy nuking done in the beta before it was pushed to early access?

Same with the siege bug, was this also just pushed to early access?
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Date Posted: Jul 28, 2020 @ 11:31am
Posts: 109