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Some workshops can still bring 300-350 denars per day but the average is about 100-150.
Caravans should bring in 200-300 per day on average.
We will try to make them a bit more profitable while ensuring that they aren't game breaking.
Other things that NEED fixing now, however:
After the patch, the workshops now bring 20-50 denars per day max. Often around 0.
Caravans do 100-200.
Not sure how it is possible to totally collapse the market for few in-game days.
As @-Solace- says, the current inflation system is totally broken, making the prices drop WAY too much!
There is no point of making a trade anymore, because it is time consuming + the profit is miserable! I mean 10K raw materials or commodities can win profit for around 1K or 2K MAX, depending on the goods.
Before this new patch the profit was like double, tripple above numbers.
This is not normal inflation. It is normal the prices to go up and down, but not like this.
They have dropped to this level and never climbed back!
One of the pottery shop I've set up in a town with 300 ~ 500 clays in the market seems to bring in anywhere between about 80 to 250 denars per day, fluctuating wildly.
If I had to guess the average, it would be around 100~150 denars. Which would agree with the Dev's numbers.
A velvet shop in a 6000 prosperity town appears to bring a bit more, with peak at ~500 denars, but dips well below 300/day often. Still would probably have average of just above 300 denars/day.
I agree with others that this isn't really profitable enough.
Even before, the combined workshop income was negligible after the early game.
But now that it became even less lucrative, it is even less valuable mid to late game.
All shops cost the same to set up, yet it seems like not all types of products bring in the same amount of money based on comparing velvet vs pottery income per day.
I'm guessing just like back in Warband, producing cheaper goods still brings in less money than luxury goods.
If raw material abundance matters more than what is being produced, I'd assume Brewery to be a safe bet any any city that isn't suffering starvation.
I think I'll go test this out and see how much denars they bring in.
I've tried for several ingame days to intentionally buy every EVERY single resource in a town to screw with it? Nothing
I've tried dumping thousands of food into my cities in order to feed it... Nothing
If it is suffering from starvation, chances are, its is far too prosperous for an irregular food dump to save it.
Or it is sitting on the border and army resupplies from it regularly, stripping all foods off the market every time. Plus, war driving away caravans and villagers being too slaughtered and villages too brunt to bring anything to the market.
Unfortunately, injection of 300 grain dump and some other flavourful goods can't reverse that. :(
Would be awesome to have somekind of "Supply train"-mechanic (or item like PoP did it in Warband) for large forces, would partially easen the burden on city food availability.
I said THOUSANDS
As in about 10,000-15,000 food
I didn't cause any changes to the amount of food the town had on its daily ticker
I've tried to respecify my workshops and income improved from 0 to 50-100 per day, but there is no way to mantain army with such income, also manual trading not bringing profit any more.
After couple of hours playing I've losed all money in a stash and now should disbound troops...
With CURRENT UPDATE, starting a new game is no longer relax and joyful. They indirectly focus you to invest much more time for whatever the dev like you to do. The game play experience with the NEW INTRODUCED broken economy is so terrible now.
Do all the skills even work right yet? Because I haven't seen that in the patch notes i've checked. Did they ever even fix the gear of the units? I remember that the highest level mounted archer for one of the factions just stopped using it's bow.
wow they even told you IN THE EARLY ACCESS announcement that you can buy it when you feel the time is right
idiot
Going ahead and "fixing" a working economy that allows you to raise an army by nuking the caravans and workshops income is a fairly boneheaded move. It just feels like little forethought was put into the change and what the impact would be to the players who need an income to maintain a fighting force.
Add to the that the current insta win siege bug means that the tale worlds team are not play testing the game properly and also not in all the ways you can play the game.
Was the economy nuking done in the beta before it was pushed to early access?
Same with the siege bug, was this also just pushed to early access?