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You are either:
A) Not playing on challenging AI combat difficulty
B) Trolling
C) Enjoy suffering and thinking everyone in the world should suffer too
Like some other fun activities in life, not everyone feels like they have to suffer and be punished in order to have some fun.
As it is right now, the game lacks an easy mode (The challenging mode used to be an easy mode before, but not in this version)
Normal mode, which is right now the easiest you can pick, provides a challenge that should be a medium difficulty.
Veteran is a hard difficulty.
Challenging is a very hard difficulty.
To have the broadest appeal I think it wouldn't hurt to have easier mode. If you find current challenging mode "too easy" then I suppose so are games like Dark Souls. Maybe hit the gym for a real challenge.
Just ran a bunch of tournies yesterday, they feel really good on bannerlord difficulty
ALSO THEY DONT' PREDICT YOUR MOVEMENTS... JUST ALTERNATE BETWEEN OVERHEADS AND SIDE ATTACKS AND YOU'LL HIT. (I swear people will do the same attack 7 times and be shocked that the ai blocks it each time)
they are beatable with 25 in a skill, it just takes a while and you have to be able to block everything they do. I only play on bannerlord difficulty and the ai isn't unbeatable and you can beat them with much lower skill its just... rough... and if you mess up and get out of position its over if its a 2 handed weapon fight. Shield fights or 1 handed fights are still pretty easy just take longer.
also yeah like Legacy said, weapon handling makes a HUGE difference... with that bit of a bump in speed you can start beating the ai to the punch and swinging when they do to land hits.
edit just to say i use auto direction for blocking because the game feels best that way since the ai can feint so much and so fast that playing with auto direction on block makes you feel like you're playing the same way the ai is
last edit just to say, not everyone turns up the difficulty because "they enjoy pain". Its a series thats been out for 15 years so some people are just good at the game.
I have no issue with people wanting some challenge, but I think the game should offer a spectrum of difficulties so everyone can enjoy the game. Right now the difficulty shifted across the board and all the duels are harder (this is not just an arena issue).
I think even "insane" difficulty twice as hard as current "challenging" would not satisfy some of you, but all I am saying that for other players "casual" difficulty is missing.
And since we are talking about single player campaign, the fact that someone wants to breeze through the game, should not hurt you.
Yes, AI is beatable and can be cheesed. Before patch it was also beatable and could be cheesed. The difference is before patch you fought normally and AI was way too easy, now you need to result to spin attacks, spamming LMB in chance of hitting enemy while he hesitated long enough for you to hit first and attacking fast enough not to block, and using obstacles to nullify enemy's attacks (like edge of the wall for example).
Unfortunately the previous AI was more fun. It felt kinda realistic. Yes, it was way too easy, but you didn't have to resolve to dirty tactics like spinning that breaks immersion. It was good decision to improve AI, but they went way too far.
Since I don't like to only criticize without giving any feedback, here are my ideas how to improve difficulty in tournaments:
1. Difficulty should scale with the skill of the unit, not the number of the round. In cases of 4 teams with 4 unit fights I liked to aim at the stronger parties so I could get rid of them early and avoid fighting them later. After the patch it's pointless because tier 2 infantry in final round is better than any lord in the first round.
2. Tone down blocking a bit. Yeah, I agree skilled unit should be good at blocking your attacks but not 20 of them in a row. In my opinion for very skilled unit there should be something like 20% chance of making mistake (blocking in wrong direction or attacking when you attacked first). This point refers mostly to 2-handed fights.
3. In case of shield fights I would improve 2 aspects already in the game: kicking and chamber blocking. Kicking right now isn't good, it deals like 2 damage and the unit always have enough time to block after kick. Regarding kicking I would either make it so it deals heavy damage to shield if enemy blocked or it gives you an easy window to attack without making it possible to block. Regarding chamber blocking it should be easier to execute. Right now the risk is too high and the reward is too low. I experimented with it a bit (not too much though) and I couldn't consistently chamber block for attempts to be worth it.
4. In case of spear on horse fighting I would totally remove a possibility to block a lance with a lance, it was always stupid. When I charge with full speed while thrusting a spear enemies should not be able to block it with a 10cm diameter stick. It was always stupid, but now it also makes winning jousting duel impossible to win unless you are going for the horse.
While I am on it, I also have few ideas regarding how to improve tournaments in general:
1. Revamp reward system. It is so stupid it is easy to get a very powerful horse or helmet but you never can get a bow or a crossbow. Every weapon/mount etc. of every tier should be available as a reward however chance for high tier reward should be very, very low with its chance increasing depending on how powerful units are in the tournament. Also reward should be fixed as soon as tournament is available so there won't be a point in reloading just to generate a better reward.
2. Add shooting competitions and joust tournaments. Shooting competitions could be with either bow/crossbow/thrown weapon with the rules to be either shooting at target 3 times and getting the best score (like in normal archery) or with hitting all targets as fast as possible. Regarding joust tournaments 2 knights should charge at each other. Hitting arm/leg could give you 1 point, hitting torso/shoulder 2 points and hitting neck/head 3 points. There could be additional point for knocking enemy of the horse. The duel could consist of 3 rounds.
3. There should be one additional round with 32 players and also there should be a possibility of a team of 8 units. I think it would be interesting to have 8v8 fights from time to time.
4. If tournament is won by the hero from your party you should get the item reward anyway, but not betting gold or renown.
That's all for now, I am eager to know what you guys think about all of this.
If you remove you toughest fighters from your party, before participating, and one of them wins; instead of gaining the item you gain the full value of the item instead.
Can't say where I stand on it, I always play Bannerlord difficulty too. I mean tourneys should be hard, but taking down a lord at low level seems impossible 1v1 as is. I'd say stick to Battanian or Vlandian tourneys as they can still be cheesed easily, but the Sturgian and Empire tourneys are fkn cracked right now, wouldnt recommend for low level combat skills. Also someone else already said it but looters are impossible to take out with just a spear and horseback, been like that for awhile now on the beta branch but seriously every single looter parrying a spearman mounted on horseback every single time is kinda crazy.
I'm of the same mind as others - tournaments need more variety to them. I'm sure we can all come up with various things we'd like, but just give us more fight variation.
I'm fine with getting parried. I do find it annoying that the AI can just hold their weapon on guard and block any attack from a non-crushing weapon. I would like to see something done about that. Smaller and/or low grade weapons shouldn't be able to absorb every single impact.