Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Workshops halted production
So I just bought a brewery and its production is halted, no matter what I do. I bought all the beer in town, currently selling at 88 gold, and sold around 300 grain to drive the price down. I also put a bunch of grain in the storehouse and checked the box to take input from the storehouse and still nothing.
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catbox99 Dec 21, 2023 @ 7:44pm 
I bumped into that with a brewery, too. At first I thought that the farms it was relying on had been raided, but that turned out not to be the case. Then I checked to see if it was simply lack of surplus (don't even get me started about the whole system), but there was grain to buy. I ended up buying a good amount and dumping it into the warehouse. Please note that the warehouse quantities versus the quantities in the rest of the game have no relation. I have no idea who thought that was a good idea.
Troysdownfall Dec 21, 2023 @ 8:56pm 
I remember the days when a supplied workshop made you a grand a day right on release. I get nerfing them and making the economy more lively but they're almost borderline useless.
GIJoe597 Dec 22, 2023 @ 12:29am 
In my opinion, the largest issue with the economy is a.i. caravans. The are coded to balance all towns resources. Also the player cannot compete with them as they are all aware and all knowing.

You may have a workshop producing x item, but that item gets spread around the map by all those caravans. This eventually results in a lack of desire for that product. The irony is, the more a workshop produces the less demand there is for a product because those omniscient caravans instantly responds to changes.

When you add in the fact the more prosperous a town is the more it starves, it is comical.


TW has designed a system that kills itself.
Last edited by GIJoe597; Feb 24, 2024 @ 8:49pm
Hebrux Feb 24, 2024 @ 7:41pm 
I think this is still an issue
https://www.youtube.com/watch?v=nHLCobaMMNc

According to this breakdown, certain workshops will close for a day because of their fractioned outputs.

Workshops amounting to any kind of profit cannot be considered useless. Or at least as useless as having another town or two?

High prosperity = more people. A town will plateau but prosperity is limited by food scarcity. It will only starve if the player artificially floats its prosperity.

Too many caravans amounts to oversupply and diminishing demand if trade routes are too safe. This also means much more taxes and growth and income. This is all still a good thing.

The only real serious issue for some time has been player understanding of a much more dynamic system.
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Date Posted: Dec 21, 2023 @ 7:04pm
Posts: 5