Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Danger Zone Dec 21, 2023 @ 3:18am
Question: After defeating a faction, is it normal for all clan members of the defeated faction to die after a period of time?
Hola community,

I am in a campaign where I have noticed that after eliminating North and South Empire that after some time, the factions from the defeated North and South Empire just all die.

This went against expectations as I assumed they will eventually be picked up by other factions. Not just suddenly die.

I wanted to know if this is normal, feature or bug. Because if its normal, there goes my sister who was married off to a Southern Empire noble...

Cheers!
Originally posted by GIJoe597:
Yes, the 1.2 beta introduced that. Now that it is live with 1.2.7 that is normal. If memory serves, after a faction is defeated. They own no more fiefs, the clans which used to be in that faction have 4 weeks to join another faction. If they cannot do that, they poof.

EDIT: here is the patch note;

Fiefless Kingdom Destruction

* Kingdoms that lose all of their fiefs no longer linger around. Instead, they get destroyed.

* The kingdom’s clans become independent, inheriting its diplomatic stances and relations. Over time, they can join available kingdoms or wither away if they fail to do so for more than four weeks.

* Players can still persuade or kill enemy lords to the same end. However, they are no longer forced to choose between that, vying for peace or having to fend off an endless stream of attacks by an essentially defeated opponent.
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GIJoe597 Dec 21, 2023 @ 3:27am 
Yes, the 1.2 beta introduced that. Now that it is live with 1.2.7 that is normal. If memory serves, after a faction is defeated. They own no more fiefs, the clans which used to be in that faction have 4 weeks to join another faction. If they cannot do that, they poof.

EDIT: here is the patch note;

Fiefless Kingdom Destruction

* Kingdoms that lose all of their fiefs no longer linger around. Instead, they get destroyed.

* The kingdom’s clans become independent, inheriting its diplomatic stances and relations. Over time, they can join available kingdoms or wither away if they fail to do so for more than four weeks.

* Players can still persuade or kill enemy lords to the same end. However, they are no longer forced to choose between that, vying for peace or having to fend off an endless stream of attacks by an essentially defeated opponent.
Last edited by GIJoe597; Dec 21, 2023 @ 3:31am
Ruffio Dec 21, 2023 @ 3:41am 
Should only marry off family members to clans inside your own kingdom.

The change is nice, it also make complete the campaign of the game quite easy tbh.
lurkathon Dec 21, 2023 @ 7:15am 
It's a good change IMO. In my previous game I defeated all empire factions and ALL the empire clans eventually joined Battania. It was just ridiculous trying to contain them all, without using the cheesy 'imprison them all' method.
Last edited by lurkathon; Dec 21, 2023 @ 7:16am
Danger Zone Dec 21, 2023 @ 7:43pm 
Cheers everyone! Guess its RIP to sister (I'll take that advice on board for the next run through)
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Date Posted: Dec 21, 2023 @ 3:18am
Posts: 4