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Een vertaalprobleem melden
I thought "soft feints" were a for honour thing? can you describe what they are in Chiv2? because you can feint in MnB and change attack direction pretty damn quick
MnB isnt a copy of Chiv, Chiv is a copy of MnB lmao
Edit: I misread the end of your response, but will leave it in
but they changed the combat system up to be more suited to duels and skirmishes, rather than mount and blades massive battles
Chiv combat simply would not work when you have hundreds and hundreds of troops all on a field and a greater mix of troop types
who plays MB mulitplayer? xD I am talking about SP exclusively. The mode 90% of the entire playerbase plays. Btw MP has a different combat system. It is way faster and not dependent on perks and attributes.
Soft feint means starting one attack but then morph it into another (you save some frames of the attack)
Hard feint means cancelling one attack entirely and then start a new one. At least that's what it means in most games.
you can play chiv in first and 3rd person. we are talking about chiv2, i can't remember if chiv 1 had 3rd person view.
Yes, you are right. chiv is not BL but we are not comparing the entire games but solely the combat system.
Control needs a bit to become more stable in bannerlord, but not to be exact like chivalry. As said the focus in the mount&blade games is different. It's a sandbox rpg, while chivalry is more an action game.
yes, your shield can break but you can block with your sword forever.
don't get the point of your comment tbh. To which statement is this supposed to be the reply?
gotta admit it is more a duel tool. anti gank and ganking tools are not in BL either so yeah, another thing one might wanna implement.
the point of it was because you seem to think that in MnB you can just hold block and be invincible, which makes me think that you dont fully grasp the full depth of the combat
the full depth of combat is block in one of four directions which is very reactable in most situations. any more depth i am not understanding?
it is *different* but where it has more complexity in some areas (stamina, dedicated riposte mechanic, soft feinting, etc) it loses out on some complexity that MnB has (directional blocking, far far greater weapon selection, chamber blocking, more "loadout" slots, speed calculation, more armor variety, rpg and perk variety, cavalry, etc) and MnB is a vastly different game with different priorities, like troop commanding, territory management, economy, dynasty mechanics, absolutely massive battles compared to chiv, crafting, towns and settlements.. you get the point
the combat isnt "less complex", it is different *and* not the only focus of the game