Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Statistieken weergeven:
Why can't control be fun and cool like Chivalry 2 game
Why is controlling the game difficult?
It is unfortunate and nonsense that controlling the game is difficult and impractical
I wish the game was controlled like a Chivalry 2 game
(I mean that control in fighting)
Laatst bewerkt door unitedonweb; 11 dec 2023 om 14:48
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16-30 van 51 reacties weergegeven
Origineel geplaatst door Landsknecht _:
Origineel geplaatst door Duck:
MnB already has feints, animation cancels, dragging and a parry system

Chiv is essentially just a MnB system that is more setup for duelling and is abit more arcadey

I am talking about soft feints. Chiv and MnB are completely different combatwise. In chiv you force a reaction from your opponent in MB you do not. you can simply block forever and you won't receive a single damage.
Soft feints in chiv allow you to mix up your attacks and your opponent has to make a read and if he makes the wrong one he either eats damage or gets a stamina penalty. In MB none of this exists. Feints are not the same as soft feints btw.

I am not even saying MB has to copy chiv's system but it needs more depth. Combat is boring to say the least especially 1v1s.
try perma blocking in MnB pvp and see how that goes for you.
I thought "soft feints" were a for honour thing? can you describe what they are in Chiv2? because you can feint in MnB and change attack direction pretty damn quick

MnB isnt a copy of Chiv, Chiv is a copy of MnB lmao
Edit: I misread the end of your response, but will leave it in
Laatst bewerkt door Duck; 11 dec 2023 om 14:47
Chiv almost certainly took "inspiration" from Mount and Blade and Warband

but they changed the combat system up to be more suited to duels and skirmishes, rather than mount and blades massive battles

Chiv combat simply would not work when you have hundreds and hundreds of troops all on a field and a greater mix of troop types
Mount&Blade is Mount&Blade and not Chivalry. Keep also in mind that chivalry is first person all the time, while here in Bannerlord you can switch between third person and first person. Bannerlord is a bigger game and you do more then only fighting, while chivalry is solely fighting. You have the same with the game we who are about to die. The focus in bannerlord is just different. Same with Warband.
Thank you. I mean that control in fighting
Origineel geplaatst door Duck:
Origineel geplaatst door Landsknecht _:

I am talking about soft feints. Chiv and MnB are completely different combatwise. In chiv you force a reaction from your opponent in MB you do not. you can simply block forever and you won't receive a single damage.
Soft feints in chiv allow you to mix up your attacks and your opponent has to make a read and if he makes the wrong one he either eats damage or gets a stamina penalty. In MB none of this exists. Feints are not the same as soft feints btw.

I am not even saying MB has to copy chiv's system but it needs more depth. Combat is boring to say the least especially 1v1s.
try perma blocking in MnB pvp and see how that goes for you.
I thought "soft feints" were a for honour thing? can you describe what they are in Chiv2? because you can feint in MnB and change attack direction pretty damn quick

MnB isnt a copy of Chiv, Chiv is a copy of MnB lmao
Edit: I misread the end of your response, but will leave it in

who plays MB mulitplayer? xD I am talking about SP exclusively. The mode 90% of the entire playerbase plays. Btw MP has a different combat system. It is way faster and not dependent on perks and attributes.

Soft feint means starting one attack but then morph it into another (you save some frames of the attack)
Hard feint means cancelling one attack entirely and then start a new one. At least that's what it means in most games.
Origineel geplaatst door Candesco:
Mount&Blade is Mount&Blade and not Chivalry. Keep also in mind that chivalry is first person all the time, while here in Bannerlord you can switch between third person and first person. Bannerlord is a bigger game and you do more then only fighting, while chivalry is solely fighting. You have the same with the game we who are about to die. The focus in bannerlord is just different. Same with Warband.

you can play chiv in first and 3rd person. we are talking about chiv2, i can't remember if chiv 1 had 3rd person view.

Yes, you are right. chiv is not BL but we are not comparing the entire games but solely the combat system.
Laatst bewerkt door Landsknecht _; 11 dec 2023 om 15:08
Origineel geplaatst door unitedonweb:
Thank you. I mean that control in fighting

Control needs a bit to become more stable in bannerlord, but not to be exact like chivalry. As said the focus in the mount&blade games is different. It's a sandbox rpg, while chivalry is more an action game.
Origineel geplaatst door Landsknecht _:
Origineel geplaatst door Duck:
try perma blocking in MnB pvp and see how that goes for you.
I thought "soft feints" were a for honour thing? can you describe what they are in Chiv2? because you can feint in MnB and change attack direction pretty damn quick

MnB isnt a copy of Chiv, Chiv is a copy of MnB lmao
Edit: I misread the end of your response, but will leave it in

who plays MB mulitplayer? xD I am talking about SP exclusively. The mode 90% of the entire playerbase plays. Btw MP has a different combat system. It is way faster and not dependent on perks and attributes.

Soft feint means starting one attack but then morph it into another (you save some frames of the attack)
Hard feint means cancelling one attack entirely and then start a new one. At least that's what it means in most games.
soft feinting sounds like a horrible mechanic with 2000 troops on the field lmao
even in single player if you only block you wont have a good time, shields break and if you are only blocking you arent doing any damage
Origineel geplaatst door Duck:
even in single player if you only block you wont have a good time, shields break and if you are only blocking you arent doing any damage

yes, your shield can break but you can block with your sword forever.
don't get the point of your comment tbh. To which statement is this supposed to be the reply?
Origineel geplaatst door Duck:
Origineel geplaatst door Landsknecht _:

who plays MB mulitplayer? xD I am talking about SP exclusively. The mode 90% of the entire playerbase plays. Btw MP has a different combat system. It is way faster and not dependent on perks and attributes.

Soft feint means starting one attack but then morph it into another (you save some frames of the attack)
Hard feint means cancelling one attack entirely and then start a new one. At least that's what it means in most games.
soft feinting sounds like a horrible mechanic with 2000 troops on the field lmao

gotta admit it is more a duel tool. anti gank and ganking tools are not in BL either so yeah, another thing one might wanna implement.
Origineel geplaatst door Landsknecht _:
Origineel geplaatst door Duck:
even in single player if you only block you wont have a good time, shields break and if you are only blocking you arent doing any damage

yes, your shield can break but you can block with your sword forever.
don't get the point of your comment tbh. To which statement is this supposed to be the reply?
you know that MnB has directional weapon blocking right? and that makes it pretty much useless outside of 1v1 or 1v2 fights
the point of it was because you seem to think that in MnB you can just hold block and be invincible, which makes me think that you dont fully grasp the full depth of the combat
Origineel geplaatst door Duck:
Origineel geplaatst door Landsknecht _:

yes, your shield can break but you can block with your sword forever.
don't get the point of your comment tbh. To which statement is this supposed to be the reply?
you know that MnB has directional weapon blocking right? and that makes it pretty much useless outside of 1v1 or 1v2 fights
the point of it was because you seem to think that in MnB you can just hold block and be invincible, which makes me think that you dont fully grasp the full depth of the combat

the full depth of combat is block in one of four directions which is very reactable in most situations. any more depth i am not understanding?
Origineel geplaatst door Landsknecht _:
Origineel geplaatst door DArKEyE:
I can't believe how many cry babies here, the game has good mechanics. I challenge you guys to play IRON MODE in warband ahhh anyway it is only a game lol …

wait, your point is the combat system is in a good spot? Let me guess. you enjoyed starfield.
I don't play Starfiled sorry Bannerlord is better especially if u play some mods and different culture plus stories
Duck 11 dec 2023 om 16:18 
Origineel geplaatst door Landsknecht _:
Origineel geplaatst door Duck:
you know that MnB has directional weapon blocking right? and that makes it pretty much useless outside of 1v1 or 1v2 fights
the point of it was because you seem to think that in MnB you can just hold block and be invincible, which makes me think that you dont fully grasp the full depth of the combat

the full depth of combat is block in one of four directions which is very reactable in most situations. any more depth i am not understanding?
compared to Chivalries single block button? yes Chiv has stamina, but to say that the combat is more complex is disingenuous

it is *different* but where it has more complexity in some areas (stamina, dedicated riposte mechanic, soft feinting, etc) it loses out on some complexity that MnB has (directional blocking, far far greater weapon selection, chamber blocking, more "loadout" slots, speed calculation, more armor variety, rpg and perk variety, cavalry, etc) and MnB is a vastly different game with different priorities, like troop commanding, territory management, economy, dynasty mechanics, absolutely massive battles compared to chiv, crafting, towns and settlements.. you get the point


the combat isnt "less complex", it is different *and* not the only focus of the game
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