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Relatar um problema com a tradução
With the new weather conditions in 1.2.x Your archers kind of turn into wet noodles in rain etc.
(It has been more a problem for me personally; since some of the weather conditions means that I cant see a damn thing)
Of course, not all archers are created equal, goes without saying.
Army composition: More or less 25% of infanry/arches/cavalry/mounted archer each.
Obviously those proportions are not static and they change during campaign, but take it as a basic template.
Put your army on follow F1, F2 until you see enemy lines.
Deploy infanty and archers as soon as you see enemy's lines with infantry shielding your archers and facing opponent's infantry.
Use your cavalry and mounted archers (still on follow) to screen your foot troops as they get to position and repel any harassing enemy cavalry/mounted archers.
Then as you start infantry engagement, maneuver your cavalry behind enemy lines and attack their archers and then infantry from behind or from a flank
Adjust this tactic as needed, but this works for me most of the time.
1st squad = shield wall inf. in front to draw bow arrows and javelins towards them...,
2nd squad = own ranged fighters, 3-5 meters behind Schildwall Inf.,
3rd squad = own cavalry,
after the start of the battle, as already mentioned, send to the right or left flank,
but so far that they don't come into the focus of the opponents' ranged fighters..,
best only mounted bow cav.,
send them off to attack as soon as the enemy has come so close that our archers fire at them...
Due to the additional bow-rider attack and the 10-15 meter distance of the riders from the opponent, they will no longer rush forward, but they will try to get the circling riders into their hands...
This way you save yourself the infantry fight and have fewer losses..., ;)
possibly 4th squad = hikers, companions,
all on horseback, which you simply send to the same flank as Squad 3 and then let them attack at will,
(with javelins or bows, you can also put them directly in group 3),
but without a ranged weapon they should not be put into the bow rider group as a mixed rider group...,
I did the first 2 rounds with almost only Imp. Elite katas. played...,
But these elite fighters simply don't know how to perform a lance attack and always only draw their short sword, which they can hardly hit anyone with due to the lack of range, and they always deliberately stand in my way and protect the opponent so that I can get fewer kills. ..,
so I tried out the Imp. Mounted Archers and I'm thrilled with them,
These make 2 - 3 x more kills per battle and never get in my way because they just circle the enemy at a distance of 10 - 15 meters and cut them down with their arrows...
But in an auto fight, again, the elite are katas. or other fraction Heavy Cav. unbeatable...,
So set options so that the troops participate in the battle in the battle participation order based on your own troop table in descending order (descending), and in this order they also join the battle as reserve troops if necessary... . ,
(Troop info window / right-wing troops listing of all of your own different genera and factions),
To do this, set options so that there is only a minimum number of soldiers taking part at the same time,
and you get several reinforcements, if needed...,
This means you can easily determine your participating troops yourself and don't have mixed Kavs. or mixed Inf., since you can line up all the Inf. without a shield at the bottom and can then use your two Kavs. (Ranged combat and close combat), it's best to choose for yourself whether you only want mounted archers with you for a fight yourself (place mounted archers at the top and place the heavy cav. somewhere at the bottom very quickly before the fight) or for an auto-fight better the heavy cav. wants to line up, (place heavy cavalry at the top and mount horse archers somewhere at the bottom)
With 150 elite cataphract + 150 khans guards, you only have to fear larger armies....
You should have specialized captains assigned to your troops, that carry good banners eg +15% melee damage, -15% melee damage, +8% ranged damage, +10% horse speed.
Charging head on into a tight high tier infantry formation? That's suicide, they will be stopped just in the middle of the formation and will be surrounded by enemies. There's no way they can stop every atack and will die. Personally, I find this very realistic.
The best weapon for cav is speed and manoeuvrability, so use them to flank, charge the rear or pursue the archers. Attack and then have them retreat from the fight and charge again. You can also make them charge at the infantry when reinforcements come in because the troops are not in formation.
It's also important to know when to regroup your troops and when they are at disadvantage.
But it is true that a full cav party doesn't work as it did in Warband. I found that having a party with about 50% inf, and the other 50% between archers and cav works pretty well. Your archers can support your cav when engaging enemy cav formations and infantry can pin the enemy so you can charge the rear or the archers.
Of course, if you fight Vlandia, you will be at disadvantage (cav wise) pretty much always. Catafracts are deadly too, but the Empire doesn't use to have so much cav in their armies as vlandians.
Hope you can get your cav to work. I enjoy very much to play with cav and it's always present in every gamethrough I play. Excuse me if there's some grammatical error.
The Aserai made me rethink, they were good at harassing my horses and their infantry was more painful to charge at. Changing my party to include around a quarter Legionary who are great at shield wall made a huge difference. In addition to soaking up deadly javelins, they can hold ground very well on favourable terrain in melee combat, while your horses mop up the harassers and/or charge at the rear of their infantry.
After a couple of battles like this it was obvious that foot archers/crossbows would be well protected behind the Legionary, and add more 'ranged superiority' to pluck them off and force them off their hills faster. ATM I roll with around 100 Legionary, 50 archers, the rest is half melee half ranged cav. Its very effective but we'll see after the weather debuffs mentioned above come into being.
In any case it's a good idea to learn to use all troop types effectively in combination. In later game you might have to command large armies with all types for your faction to dominate.
-Charge from different angles
-Retreat after contact
-Repeat
-Profit
Advanced version:
-Same as above, but add retreat completely from battle for fresh horses once cavalry becomes too dismounted. (Also works for Horse Archer armies as you refill arrows)
CON: enemy army refills projectiles and horses too.
I think I'm going to downsize the cav force though. I find that when it grows too large either the line becomes so long that it gets unwieldy, or the cav stack up so deep that during the charge the back few rows do basically nothing.
Using them as an auxiliary force is the most effective method. My personal "Most Effective" troop contingent is as follows.
25% Shield Infantry (I like Sturgian Heavy Axemen, but others work very well also)
10% Shock Troops (Sturgia, Battania, or Aserai are all very good)
25% Archers (Battanians, ofc)
20% Melee Cavalry (Vlandians or Imperial)
20% Horse Archers (Khuzaits)
Shock troops behind the main infantry line, Archers slightly behind and to the left. Horse archers wide out on your right flank, melee cavalry wide left. Main infantry in regular line formation. Everyone hold fire.
If the enemy sends their archers out in front of their infantry, shield wall the infantry and open up with YOUR archers. They will focus on the closer target and take massive casualties while just making your troops shields look cooler.
If they do not, and they send their infantry ahead, your cavalry can punish their archers for that mistake. If their infantry turns to engage your cavalry, have your archers and HAs open up on them while their backs are to you.
Sometimes they will advance both their archers and infantry without showing separation. In that case, shield wall up, and send your mounted troops out to encircle, and send your Shock Troops at their left flank (your right), and have your archers advance out to your left wing and once they have an angle on the enemy rear, open fire.
Once you get the timing and angles right, you should be beating up on forces up to 10x your size. Also, having 40% of your force as cavalry improve your overland speed so you can dictate the battlefield.
but now a bunch of horsebois running around and making sure the shieldwall aint shielding anymore
all of a sudden you see some bolts/arrows at their back
This + A good core of archers shooting the enemy and falling back when they move up. Combine hella archers that never commit to melee , just enough sheild troops to have a double line to protect them , and the rest cav.
You place the infantry somewhere that will either bait the enemy into advancing on them , or your archers just widdle them down.
You spit you cav into two groups , you lead one , you leave one with the infantry but out of arrow shot of enemy.
You hit a flank with quoted tactic or you hit the rear and give the cav you left behind the charge command and hit from both sides . Use "follow me" on both cav regiments once your charge bonus is over , gtfo , rinse repeat.
It's macro heavy but it's hella affective.