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I use the Harmony/Butterlib structure. Which is required of most mods. The mods I use because they either take away annoyances (smith stamina) or make it harder are:
Diplomacy (which has the (optional) benefit of cutting down the frequency of wars which makes it harder to 'doom stack' you way through the game as the AI has more time to recuperate).
Improved Garrisons (automates, though i don't use it to it's full potential) recruiting and training.
Relentless Smith (I'd prefer a happy median but the one mod that allowed recovery of stamina while traveling was not updated years ago so I have what I have).
Then some convenience mods that don't matter but save me some playing time:
Governors Handle Issues
Elite Mercenaries
Troop Sorting
I've been thinking about Kingdom Politics Expanded. But I went to the beta branch two days ago and have stuck with my core.
I have also used Distinguished Service, but it gives you Super Companions. They have all the skills from their base soldier unit, and you can freely assign all focus points. I like the RP aspect of raising soldiers to companions, but I think they're too powerful.
Kingdom Politics Expanded is a good mod. Factions are much more likely to implement (and even stop using) policies that benefit the kingdom. You can easily boost loyalty to avoid rebellions because the AI is terrible at managing, and it makes it harder for the player to scoop up fiefs risk free from attack.
I also like Don't Starve Yourselves. Prosperity is uncapped, and will keep rising until you run out of food. Your prosperity drops until you can feed your population, but you're stuck at little to no food storage, so if your fief gets sieged, it's immediately starving. Late game, that prosperity loss to starvation is frustrating. This mod allows you to keep food stored in your fief. You will sometimes see sharp drops in prosperity - that's the mod correcting your growth. As long as you manage the fief well, overtime your prosperity will increase.
Oh you spent a 100 hours in the game and now you want to use a spear instead of a sword? Sorry, start over. How about no, that's not how life works.
Yes, there are 'cheat' mods that give you more focus points, or increases the caps focus points give you, allowing you to max out more skills. You can also use console commands to give yourself focus and attribute points.
Use a mod like Bannerlord XP Tweaks. It lets you set xp gain for specific skills, attribute and focus point acquisition rate, and things like minimum and maximum learning rate for you and your clan members. Setting a minimum learning rate to something that isn't zero, like 0.01 or something idk, ensures that you'll at least be learning something to spite the rarity of levels later on, and it can be a big help with making companion leveling less excruciating. By increasing companion learning rate to like 3x or 4x it ensures that they'll actually be useful this side of the century.
Thanks, that sounds wonderful! The game really shouldn't feel like torture haha
On the workshop I use Sell all but stop at zero. It won't let you sell to the vendor past 0.00.. Good when you don't pay attention.
Fixsiegecommanderbug is another.. If you're sieging castle while as a merc/vassle if a larger army comes.. this won't allow them to take over and sit there for days on end doing F all.
Which version of the game are you on? For some odd reason I can't get better smithing to work even with everything else disabled.