Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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[STG] Dante Nov 30, 2023 @ 4:46am
Mandatory Mods today
If you were to start your game over today what mods would you deem mandatory QoL all the way to even an overhaul mod? Haven't played in years
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Showing 1-15 of 15 comments
Zhorge Nov 30, 2023 @ 4:58am 
Mandatory? None. But I do use mods.

I use the Harmony/Butterlib structure. Which is required of most mods. The mods I use because they either take away annoyances (smith stamina) or make it harder are:


Diplomacy (which has the (optional) benefit of cutting down the frequency of wars which makes it harder to 'doom stack' you way through the game as the AI has more time to recuperate).

Improved Garrisons (automates, though i don't use it to it's full potential) recruiting and training.

Relentless Smith (I'd prefer a happy median but the one mod that allowed recovery of stamina while traveling was not updated years ago so I have what I have).

Then some convenience mods that don't matter but save me some playing time:

Governors Handle Issues
Elite Mercenaries
Troop Sorting
NeuroZ Nov 30, 2023 @ 4:58am 
Diplomacy, kingdom politics expanded, heal on kill but tweak it to very small amounts, for me thats it, i dont think i "need" any more mods, if you will do a crime playthrough "fourberie" maybe governors handle issues, also dismemberment is cool, just go with what you like
Zhorge Nov 30, 2023 @ 5:03am 
Originally posted by NeuroZ:
Diplomacy, kingdom politics expanded, heal on kill but tweak it to very small amounts, for me thats it, i dont think i "need" any more mods, if you will do a crime playthrough "fourberie" maybe governors handle issues, also dismemberment is cool, just go with what you like

I've been thinking about Kingdom Politics Expanded. But I went to the beta branch two days ago and have stuck with my core.
[STG] Dante Nov 30, 2023 @ 5:28am 
Originally posted by Zhorge:
Mandatory? None. But I do use mods.

I use the Harmony/Butterlib structure. Which is required of most mods. The mods I use because they either take away annoyances (smith stamina) or make it harder are:


Diplomacy (which has the (optional) benefit of cutting down the frequency of wars which makes it harder to 'doom stack' you way through the game as the AI has more time to recuperate).

Improved Garrisons (automates, though i don't use it to it's full potential) recruiting and training.

Relentless Smith (I'd prefer a happy median but the one mod that allowed recovery of stamina while traveling was not updated years ago so I have what I have).

Then some convenience mods that don't matter but save me some playing time:

Governors Handle Issues
Elite Mercenaries
Troop Sorting
Very nice options ty
[STG] Dante Nov 30, 2023 @ 5:29am 
Originally posted by NeuroZ:
Diplomacy, kingdom politics expanded, heal on kill but tweak it to very small amounts, for me thats it, i dont think i "need" any more mods, if you will do a crime playthrough "fourberie" maybe governors handle issues, also dismemberment is cool, just go with what you like
i'll definitely look into these ty! is there a mod launcher these days like Mod organizer or one on nexus mods i should keep an eye out for?
Last edited by [STG] Dante; Nov 30, 2023 @ 5:34am
ZeroOne Nov 30, 2023 @ 6:03am 
I would add "distingushed service" to already mentioned mods. Normal troops have a chance to become a companion when the get enough kills during a fight.
Action Man Nov 30, 2023 @ 6:29am 
There's quite a few I use, and I try different ones out when I start a new run. I do my best to avoid mods that trivialize parts of the game. Things like healing on kill is neat, but managing health is a big thing in the game. You're not meant to be a god on the battlefield.

I have also used Distinguished Service, but it gives you Super Companions. They have all the skills from their base soldier unit, and you can freely assign all focus points. I like the RP aspect of raising soldiers to companions, but I think they're too powerful.

Kingdom Politics Expanded is a good mod. Factions are much more likely to implement (and even stop using) policies that benefit the kingdom. You can easily boost loyalty to avoid rebellions because the AI is terrible at managing, and it makes it harder for the player to scoop up fiefs risk free from attack.

I also like Don't Starve Yourselves. Prosperity is uncapped, and will keep rising until you run out of food. Your prosperity drops until you can feed your population, but you're stuck at little to no food storage, so if your fief gets sieged, it's immediately starving. Late game, that prosperity loss to starvation is frustrating. This mod allows you to keep food stored in your fief. You will sometimes see sharp drops in prosperity - that's the mod correcting your growth. As long as you manage the fief well, overtime your prosperity will increase.
Serious Business Dec 1, 2023 @ 8:23am 
Is there one yet that fixes the "RPG" aspect of the game? Skill XP is fine, but let me earn it through use instead of capping me at lvl 15 if I don't want to put my extremely limited focus points into it. Or let me earn focus points. I used to have a mod that fixed the game to make it tolerable. The current system feels too much like math simulator. In Warband you weren't limited to 1 play style so this whole thing feels like a huge downgrade to me.

Oh you spent a 100 hours in the game and now you want to use a spear instead of a sword? Sorry, start over. How about no, that's not how life works.
Action Man Dec 1, 2023 @ 8:27am 
I always love where people choose to stipulate reality. Are you also going to stipulate how everyone should lose physical skill prowess as they age? Every character only gets stronger in this world. That's not how real life works either. :P

Yes, there are 'cheat' mods that give you more focus points, or increases the caps focus points give you, allowing you to max out more skills. You can also use console commands to give yourself focus and attribute points.
Honnes G. Dec 1, 2023 @ 8:31am 
Originally posted by Chadimir Putitin:
Is there one yet that fixes the "RPG" aspect of the game? Skill XP is fine, but let me earn it through use instead of capping me at lvl 15 if I don't want to put my extremely limited focus points into it. Or let me earn focus points. I used to have a mod that fixed the game to make it tolerable. The current system feels too much like math simulator. In Warband you weren't limited to 1 play style so this whole thing feels like a huge downgrade to me.

Oh you spent a 100 hours in the game and now you want to use a spear instead of a sword? Sorry, start over. How about no, that's not how life works.

Use a mod like Bannerlord XP Tweaks. It lets you set xp gain for specific skills, attribute and focus point acquisition rate, and things like minimum and maximum learning rate for you and your clan members. Setting a minimum learning rate to something that isn't zero, like 0.01 or something idk, ensures that you'll at least be learning something to spite the rarity of levels later on, and it can be a big help with making companion leveling less excruciating. By increasing companion learning rate to like 3x or 4x it ensures that they'll actually be useful this side of the century.
Serious Business Dec 1, 2023 @ 8:33am 
Originally posted by Honnes G.:
Originally posted by Chadimir Putitin:
Is there one yet that fixes the "RPG" aspect of the game? Skill XP is fine, but let me earn it through use instead of capping me at lvl 15 if I don't want to put my extremely limited focus points into it. Or let me earn focus points. I used to have a mod that fixed the game to make it tolerable. The current system feels too much like math simulator. In Warband you weren't limited to 1 play style so this whole thing feels like a huge downgrade to me.

Oh you spent a 100 hours in the game and now you want to use a spear instead of a sword? Sorry, start over. How about no, that's not how life works.

Use a mod like Bannerlord XP Tweaks. It lets you set xp gain for specific skills, attribute and focus point acquisition rate, and things like minimum and maximum learning rate for you and your clan members. Setting a minimum learning rate to something that isn't zero, like 0.01 or something idk, ensures that you'll at least be learning something to spite the rarity of levels later on, and it can be a big help with making companion leveling less excruciating. By increasing companion learning rate to like 3x or 4x it ensures that they'll actually be useful this side of the century.

Thanks, that sounds wonderful! The game really shouldn't feel like torture haha
Grizzly Dec 1, 2023 @ 9:17am 
the ones that allow you to speed up world map even faster and allow you to speed up in combat without being dead, so just two QoL
Better Smithing Continued mod will let you adjust stam recovery while moving etc. What i've been using.
On the workshop I use Sell all but stop at zero. It won't let you sell to the vendor past 0.00.. Good when you don't pay attention.

Fixsiegecommanderbug is another.. If you're sieging castle while as a merc/vassle if a larger army comes.. this won't allow them to take over and sit there for days on end doing F all.
Last edited by EastCoastGamingHFX; Dec 2, 2023 @ 6:43am
Serious Business Dec 6, 2023 @ 1:17pm 
Originally posted by EastCoastGamingHFX:
Better Smithing Continued mod will let you adjust stam recovery while moving etc. What i've been using.
On the workshop I use Sell all but stop at zero. It won't let you sell to the vendor past 0.00.. Good when you don't pay attention.

Fixsiegecommanderbug is another.. If you're sieging castle while as a merc/vassle if a larger army comes.. this won't allow them to take over and sit there for days on end doing F all.

Which version of the game are you on? For some odd reason I can't get better smithing to work even with everything else disabled.
marmtheherder Dec 6, 2023 @ 7:18pm 
Are you guys using the steam version of the Butter stack? I can't get mine to work for some reason. I've seen some people talk about a special launcher download to get it to work but I cant recall the name. Can someone tell me why I'm stupid and how to properly apply budder?
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Date Posted: Nov 30, 2023 @ 4:46am
Posts: 15