Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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BLUESTORM2112 Nov 27, 2023 @ 10:59am
About Cultures
Can you change your culture or join a different one? Which cultures are good at what? Also, will mods disable achievements? I want to use some armour ones and the detailed character creation one.

Thanks in advance.
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Showing 1-5 of 5 comments
Action Man Nov 27, 2023 @ 11:42am 
You cannot change your character's culture (except with console commands). You can freely join any faction you want, culture doesn't apply.

You can see the benefits/drawbacks of each culture in the selection screen. In the game, when a ruling faction controls a town of a different culture, there is a loyalty debuff, making them harder to manage. In this sense, the Empire culture can be 'easy' in that the most towns have this culture, meaning it's easier to manage that area if you're also Empire culture.

Mods disable achievements. There are mods that turn them back on if you're so inclined.

When using mods, make sure they are compatible with the game version you are running. Follow installation instructions.
Last edited by Action Man; Nov 27, 2023 @ 11:42am
Oddball Nov 27, 2023 @ 12:57pm 
I think there should be an easier way of identify a companion's culture without having to see if there any negative effects in the manage/govern city/castle. They should add a label or something to the skills or clan view where it could clearly label their culture for us.
Last edited by Oddball; Nov 27, 2023 @ 12:57pm
Clovis Sangrail Nov 27, 2023 @ 1:47pm 
Originally posted by Oddball:
I think there should be an easier way of identify a companion's culture without having to see if there any negative effects in the manage/govern city/castle. They should add a label or something to the skills or clan view where it could clearly label their culture for us.

You can see their culture in the encyclopedia.

And you can check their culture before hiring them by right-clicking their portrait in the tavern.

Some of them wear headgear appropriate to their culture. Sturgians, for example, wear fur hats.

And they are color-coded. Sturgians wear blue clothes, Battanians green, etc.
Oddball Nov 27, 2023 @ 1:53pm 
Originally posted by Clovis Sangrail:
Originally posted by Oddball:
I think there should be an easier way of identify a companion's culture without having to see if there any negative effects in the manage/govern city/castle. They should add a label or something to the skills or clan view where it could clearly label their culture for us.

You can see their culture in the encyclopedia.

And you can check their culture before hiring them by right-clicking their portrait in the tavern.

Some of them wear headgear appropriate to their culture. Sturgians, for example, wear fur hats.

And they are color-coded. Sturgians wear blue clothes, Battanians green, etc.

All good stuff to know, thanks!

But I'm talking about an easier way to look at their culture after you already hired them, without having to look it up in the Encylopedia. It seems something that should just appear on their skills screen, or when you cycle through your companions and can see their assigned roles, why not just put their culture under there too? Or when trying to figure out who to govern, have their culture next to their name in the list of possible folks to assign, or have a star next to their name showing they're the same culture...

(Besides... isn't making presumptions based on appearances, taboo nowadays? lol)
Last edited by Oddball; Nov 27, 2023 @ 1:55pm
Action Man Nov 27, 2023 @ 2:06pm 
Or just...read it and remember it.

I recruit companions for specific purposes, culture being one of them if I'm looking for a governor.
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Date Posted: Nov 27, 2023 @ 10:59am
Posts: 5