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Towers are good if you want an extra ladder, I guess... And *would* be more useful if the AI was better about the timing when dropping the bridge down. Otherwise, it really only seems slightly better than just going up the regular ladders. I say 'slightly better' because your troops being shoulder to shoulder is better than them being separated.
But even then, the losses to get the tower to the walls don't seem all that worth it. Sieges aren't long enough to get good use out of them.
I disagree fully. When using the destroy all enemy siege equipment tactic you can then take fiefs with smaller forces as 25% of your units are not wiped out by hostile siege engines.
Furthermore, if you combine that tactic with raiding the attached villages to stop food production you can then starve the garrison before you attack. A fief with 1000 defenders (500 militia and 500 garrison), becomes a fief with only 500 town militia once the garrison is starved.
Using this method allows for fewer losses and longer sustained attacks. You do not need to stop after 1 or two attacks because half your force is gone. This is very good mid game.
The massive army method is also valid late game when you have max companion/party slots and units galore but to suggest the above method is pointless is a tad shortsighted and limiting.
2) Your own men or parties are not essential, numbers primarily come from vassals.
3 Trying to take anything with a small force is just wasting time.
4) I have never seen a 1.000 man garrison:)
What I do is get on the walls asap and head to above the gate. Throw their stones at the inner gate then drop down and open the outer gate. Easy win.
In the long run building siegegear is a terrible idea. The math is just brutally against building siegegear.
The hardest difficulty, for the record.
And whether or not it is bad in the long run entirely depends on how you do it. Expand too quick, and in the wrong direction, you can unite the entire map against you, but that hardly depends on whether or not you used siege equipment. Otherwise, it is only beneficial in the long run. Real life? Of course not. New recruits don't appear out of this air, but in this game, they very much do.
Dont leave your catapults out one by one as they get built. Move them to reserve as soon as they are done and put all 3 or 4 out at once
Game must be a bit unrealistic then because attacking fortified towns without siege engined historically meant heavy casualties for the attackers usually, if it succeeded at all. Which was why long sieges were the norm
Its no more unrealistic than so many other aspects of the game (or other games for that matter). Slaughtering enemy parties with no losses, the commander of the army (you) going full moviestile murder and mayhem, smiths being the riches people in the universe etc.
The reality is that, if you commit to building siegegear, then you need to commit to building at least 4, then deploy them and spend additional time waiting for your siegegear to take out their siegegear.
That takes a lot of time, especially when you have a relatively small army.
If instead you bring a good large army and just settle with building the siegecamp, you can cut the amount of time you must spend, on each siege, down to as little as half a day. Thats the difference between spending a few weeks on wiping out a faction and spending months on it. You and yours will have plenty of time to spare to recover.
Fair enough, but the point of ladders is the speed. If you have a good engineer, you can sometimes have the siege camp up faster than the defenders build their first catapult. If you charge them right away with the ladders, that minimizes losses.
If there is enough opposition to turn the battle jnto a bloody mess, it's better to just tear down the walls and then attack through yhe gaps.