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i personally never bother with them. too much risk, too much work, too high cost and im a merc usually meaning if my work for kingdom switches and i get to war with the kingdom that has my workshops then bye bye. caravan snowballing all the way is my way to do it. party with 2000 per day costs and i still make a daily plus just from the caravans and if i then do a good merc job thats another 3000 a day
here is the screenshot with the party that i run atm, only got 4 caravans going tho cause its the end of early game for me and my units switch all the time cause i join armies to gain medicine skill level
https://steamcommunity.com/sharedfiles/filedetails/?id=3063811734
And I have found that Sturgia is not the right place because they do not have the right stuff. They are overloaded with production that you cannot make into anything, like fish and furs. Nothing high profit, like a silver mine.
Plan on going to war with the Western Empire any time soon? There a nice little silversmith in Ortysia.
I haven't taken this into account. I believe both towns I have workshops in are of "average" prosperity. Maybe I just need to look for more rich cities.
I believe that it helps to buy the finished product to increase its price on the market.
I also dump my extra iron and wood (no such thing really as extra wood) into the warehouses
But I am old and could be having a senior moment.
I favor the tannery because you almost always get animals after a battle or village raid. Slaughter the animals (cows/hogs/sheep) maybe horses, I have not tried. When you get a good amount drop them off at your warehouse.
Additionally, you can set the workshop to not sell and instead place all products into the warehouse. I imagine this is for trader types. They can later come by and gather the product for trading.
You can decide how much get stored, and how much get put on market. That way you won't flood the market. It's when supply on market exceed the demand and prices drop that your workshop get into problems.
Workshops such as wood workshops and smiths they produce items that isn't in high demand. Just check the towns daily consumption and you will see.