Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Rhino Oct 21, 2023 @ 12:59am
Forge armors ?
Why can we forge every type of blade or masse, hammers... But we cannot forge armor parts ?

It really feels lacking when you get into smithing.

Also, the description in game talks about crafting weapons AND armors... Is it supposed to be added later ? Can mods change this ?
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Showing 1-15 of 24 comments
Clovis Sangrail Oct 21, 2023 @ 1:25am 
Originally posted by Rhino:
Why can we forge every type of blade or masse, hammers... But we cannot forge armor parts ?

Because TW didn't code it to let you forge armor.
Last edited by Clovis Sangrail; Oct 21, 2023 @ 5:52am
Darth Revan Oct 21, 2023 @ 1:51am 
Originally posted by Rhino:
Why can we forge every type of blade or masse, hammers... But we cannot forge armor parts ?

It really feels lacking when you get into smithing.

Also, the description in game talks about crafting weapons AND armors... Is it supposed to be added later ? Can mods change this ?
its not supposed to be added later, armor models are not build for crafting individual parts.

weapons were build for crafting from the beginning, thats why every weapon except of non craftable categories like bows or crossbows is put together with the crafting parts in the files as well.

armors are not, that means in order for them to add armor crafting with parts they would have to seperate every armor they made so far into interchangeable parts first. (which would be a nightmare in terms of clipping issues anyways)
Rhino Oct 21, 2023 @ 3:21am 
Originally posted by Legatus Lucanus:
Originally posted by Rhino:
Why can we forge every type of blade or masse, hammers... But we cannot forge armor parts ?

It really feels lacking when you get into smithing.

Also, the description in game talks about crafting weapons AND armors... Is it supposed to be added later ? Can mods change this ?
its not supposed to be added later, armor models are not build for crafting individual parts.

weapons were build for crafting from the beginning, thats why every weapon except of non craftable categories like bows or crossbows is put together with the crafting parts in the files as well.

armors are not, that means in order for them to add armor crafting with parts they would have to seperate every armor they made so far into interchangeable parts first. (which would be a nightmare in terms of clipping issues anyways)
How about they do their job well in the first place then ?


It's a skill issue.
Ruffio Oct 21, 2023 @ 3:48am 
Originally posted by Rhino:
Originally posted by Legatus Lucanus:
its not supposed to be added later, armor models are not build for crafting individual parts.

weapons were build for crafting from the beginning, thats why every weapon except of non craftable categories like bows or crossbows is put together with the crafting parts in the files as well.

armors are not, that means in order for them to add armor crafting with parts they would have to seperate every armor they made so far into interchangeable parts first. (which would be a nightmare in terms of clipping issues anyways)
How about they do their job well in the first place then ?


It's a skill issue.

How about you just create a mod to do it yourself then? -)
kristianjakob Oct 21, 2023 @ 5:25am 
I am going to be a bit selfish here and vote no-thanks to armorsmithing. If you could smith armor or bows I might just feel that it would be an advantage to do smithing.

And I really dont want to waste my time on that. The game mechanics behind it belongs in an MMO or a mobile game. It shouldnt exist (in its current form at least) in the game to begin with.
Ruffio Oct 21, 2023 @ 5:33am 
Originally posted by kristianjakob:
I am going to be a bit selfish here and vote no-thanks to armorsmithing. If you could smith armor or bows I might just feel that it would be an advantage to do smithing.

And I really dont want to waste my time on that. The game mechanics behind it belongs in an MMO or a mobile game. It shouldnt exist (in its current form at least) in the game to begin with.

It would make loot and the excitement over get something "good" in loot more or less pointless. Also if armor smithing would follow the same system as of weapon smithing, you would start out with craft low end stuff line tunics, padded stuff and crap before you could advance to something else. Not to forget the variations you end up craft with low skills is like broken, rusty, dented etc. Not like you would be able to craft mastercraft, legendary etc right out of the box. Suppose it would make resouces such as wool and leather more usefull.
kristianjakob Oct 21, 2023 @ 6:00am 
Originally posted by Ruffio:
Originally posted by kristianjakob:
I am going to be a bit selfish here and vote no-thanks to armorsmithing. If you could smith armor or bows I might just feel that it would be an advantage to do smithing.

And I really dont want to waste my time on that. The game mechanics behind it belongs in an MMO or a mobile game. It shouldnt exist (in its current form at least) in the game to begin with.

It would make loot and the excitement over get something "good" in loot more or less pointless. Also if armor smithing would follow the same system as of weapon smithing, you would start out with craft low end stuff line tunics, padded stuff and crap before you could advance to something else. Not to forget the variations you end up craft with low skills is like broken, rusty, dented etc. Not like you would be able to craft mastercraft, legendary etc right out of the box. Suppose it would make resouces such as wool and leather more usefull.
I could probaably survive the lack of excitement. Not that it is not a massive improvement over the vendortrash of old. It most certainly is.

But, yes, its the actual process of having to level smithing that I am not a fan off.

Truth be told, I would have been perfectly content if it had simply been implemented Warband VC style.
Last edited by kristianjakob; Oct 21, 2023 @ 6:01am
they've already written the blacksmithing might as well reuse it and i think there are already mods utilizing it to make armor craftable but i haven't used them personally to tell you how they work.
Ruffio Oct 21, 2023 @ 6:04am 
Originally posted by Khergit Horse Archer:
they've already written the blacksmithing might as well reuse it and i think there are already mods utilizing it to make armor craftable but i haven't used them personally to tell you how they work.

If there is mods for it already, I see no reason why TW should waste time and resources on something like this.
Originally posted by Ruffio:
Originally posted by Khergit Horse Archer:
they've already written the blacksmithing might as well reuse it and i think there are already mods utilizing it to make armor craftable but i haven't used them personally to tell you how they work.

If there is mods for it already, I see no reason why TW should waste time and resources on something like this.
well, about that. probably because console players would be salivating at these features. probably same reason why TW implemented weather system when there's already a mod for it.

same thing how console players still don't have access to cheats. for about almost a year after release already lmao.
Sel Und Irae Oct 21, 2023 @ 6:18am 
There is a mod that enables this, I had it recently just don't recall what one.

It's on Nexus, Leave it to the modders when TW is incompetent.
Clovis Sangrail Oct 21, 2023 @ 6:24am 
Originally posted by Sel Und Irae:
There is a mod that enables this, I had it recently just don't recall what one.

It's on Nexus, Leave it to the modders when TW is incompetent.

The lazy, incompetent buggers.

It should be easy, right?

Just change a few lines of code --

If $Enable_armor_forging = 'N'
Set $Enable_armor_forging = 'Y'
End-If
Ruffio Oct 21, 2023 @ 6:50am 
Originally posted by Khergit Horse Archer:
Originally posted by Ruffio:

If there is mods for it already, I see no reason why TW should waste time and resources on something like this.
well, about that. probably because console players would be salivating at these features. probably same reason why TW implemented weather system when there's already a mod for it.

same thing how console players still don't have access to cheats. for about almost a year after release already lmao.

When I get a game for console I know very well the chance for mods for it is next to none. Console players get what they get.... if they want more... play on a pc.

The beta branch will be pushed to main in November according to latest community post, then console players will get their cheats, albeit not as extensive as the cheat console for pc.
V Hubris LOL Oct 22, 2023 @ 5:47am 
Originally posted by Rhino:
Originally posted by Legatus Lucanus:
its not supposed to be added later, armor models are not build for crafting individual parts.

weapons were build for crafting from the beginning, thats why every weapon except of non craftable categories like bows or crossbows is put together with the crafting parts in the files as well.

armors are not, that means in order for them to add armor crafting with parts they would have to seperate every armor they made so far into interchangeable parts first. (which would be a nightmare in terms of clipping issues anyways)
How about they do their job well in the first place then ?


It's a skill issue.

Well TW never said we were going to get armor smiting and I don't think not having it in there qualifies as not doing their job.

I don't think one can be held to something they never said they'd do. Doesn't qualify as being unskilled. Objectively speaking

I wouldn't be against armor Smith though.
Rhino Oct 22, 2023 @ 6:51am 
Originally posted by V Hubris LOL:
Originally posted by Rhino:
How about they do their job well in the first place then ?


It's a skill issue.

Well TW never said we were going to get armor smiting and I don't think not having it in there qualifies as not doing their job.

I don't think one can be held to something they never said they'd do. Doesn't qualify as being unskilled. Objectively speaking

I wouldn't be against armor Smith though.
See, we all want it. It's settled, Let us ask for it. :D
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Date Posted: Oct 21, 2023 @ 12:59am
Posts: 24