Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
About Compagion party
I would like to know, do they also sell loot and prisoners ? Would be great if their party could be somewhat lucrative .
Last edited by [FRA]EmoHawkas; Sep 22, 2023 @ 4:51am
< >
Showing 1-15 of 16 comments
kristianjakob Sep 22, 2023 @ 4:55am 
They dont sell loot the way we do. They simply receive money instead; when they defeat/or participate in defeating others.

Can they make you money?

Not when you let them roam freely. If you keep them in an army (and you actively use it) then it is possible for them to at least cover their costs and possibly make enough to to generate a small surplus.
Last edited by kristianjakob; Sep 22, 2023 @ 4:55am
T600_Mod Sep 22, 2023 @ 4:59am 
yes, they sell loot, prisoners, but its not enough to pay off the wages for their party, the amount of loot they get is small, mostly prisoners, and battles take time, better to set up a trade route or a workshop,
i play with mods though,
one i would recommend trying is the Agricultural estate mod, which makes it so you can buy small plots of land in villages and deposit slaves, in return for product the Village produces. that can be stockpiled or sold to village. great for early game cashflow, and realism, added bonus is towns you have land plots and slaves in produce more, so the town it is linked to will have cheaper products and more trade caravans coming in
T600_Mod Sep 22, 2023 @ 5:00am 
added bonus is Villages you have land plots and slaves in produce more, so the town it is linked to will have cheaper products and more trade caravans coming in*
[FRA]EmoHawkas Sep 22, 2023 @ 7:32am 
Originally posted by T600_Moded:
yes, they sell loot, prisoners, but its not enough to pay off the wages for their party, the amount of loot they get is small, mostly prisoners, and battles take time, better to set up a trade route or a workshop,
i play with mods though,
one i would recommend trying is the Agricultural estate mod, which makes it so you can buy small plots of land in villages and deposit slaves, in return for product the Village produces. that can be stockpiled or sold to village. great for early game cashflow, and realism, added bonus is towns you have land plots and slaves in produce more, so the town it is linked to will have cheaper products and more trade caravans coming in

I am also using Agricultural Estates and it is great to notice that even compagnion are giving their prisonners, such a cool mod yes =) . I am also using Improved Garrison but here is the point, with my garrisson when I order to patrol I can toggle the option to sell prisonners and once they do I am warned but not for the Compagnion, which is why I have a doubt about it, I also have fiefs but I think they only put them in dungeon instead of selling them because the prisons are always full.... Whould have been great if you could also toggle that instead of stockpiling prisonners ....



Originally posted by kristianjakob:
Not when you let them roam freely. If you keep them in an army (and you actively use it) then it is possible for them to at least cover their costs and possibly make enough to to generate a small surplus.

Yes that is very sad there is no much option concerning your compagnion, I do remember back in Warband you could order your compagnion's party to defend a settlements or to follow but it is no more the case and it is very sad.... They only add a toggle option where they can be Neutral, Defensive, or Aggressive but there is no subtibility .....
Last edited by [FRA]EmoHawkas; Sep 22, 2023 @ 7:34am
T600_Mod Sep 22, 2023 @ 8:17am 
If your a beginner Modder theres Improved Garrisons 1.6 that works for V 1.1.5.
It gives you guards you arm out of castles and towns to patrol nearby villages, and has smart AI, One of the first mods i put on my list,
here is a guide with links to the list, it might inspire you to take on more mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3038914580
[FRA]EmoHawkas Sep 22, 2023 @ 10:37am 
Originally posted by T600_Moded:
If your a beginner Modder theres Improved Garrisons 1.6 that works for V 1.1.5.
It gives you guards you arm out of castles and towns to patrol nearby villages, and has smart AI, One of the first mods i put on my list,
here is a guide with links to the list, it might inspire you to take on more mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3038914580
Nice thanks ! Sadly I am on Beta 1.2.0 ( Because I am actually playing TOR ), some of them already are though .
flyingscot1066 Sep 22, 2023 @ 11:13am 
In vanilla, companions led parties will take prisoners and, in a way, sell loot. The prisoners works pretty much exactly the way it does when you do it, affected by the party leader's Roguery skill and perks.
As far as "Battle Loot", what happens is the loot collected is determined the same way it is when the player led party wins a battle (adjusted by the party leader's Roguery skill and perks), and then is immediately converted to coin (adjusted by the party leader's Trade skill and perks).
So if you want your clan parties to be as self sufficient as possible, it is important to ensure that the leaders have at least some Trade and Roguery skill, and the appropriate perks. It won't make them 100% self sufficient, unless they are doing a LOT of fighting, but it will significantly reduce how much of a drain on the clan treasury they are.
kristianjakob Sep 22, 2023 @ 12:15pm 
Originally posted by flyingscot1066:
As far as "Battle Loot", what happens is the loot collected is determined the same way it is when the player led party wins a battle (adjusted by the party leader's Roguery skill and perks), and then is immediately converted to coin (adjusted by the party leader's Trade skill and perks).
Nope, trade does nothing.
Last edited by kristianjakob; Sep 22, 2023 @ 12:36pm
flyingscot1066 Sep 22, 2023 @ 11:15pm 
Originally posted by kristianjakob:
Originally posted by flyingscot1066:
As far as "Battle Loot", what happens is the loot collected is determined the same way it is when the player led party wins a battle (adjusted by the party leader's Roguery skill and perks), and then is immediately converted to coin (adjusted by the party leader's Trade skill and perks).
Nope, trade does nothing.
Wrong. It ABSOLUTELY does.
kristianjakob Sep 23, 2023 @ 12:17am 
Originally posted by flyingscot1066:
Originally posted by kristianjakob:
Nope, trade does nothing.
Wrong. It ABSOLUTELY does.
Unless something has been changed recently; trade does ABSOLUTELY nothing for a companion party.
Last edited by kristianjakob; Sep 23, 2023 @ 12:19am
flyingscot1066 Sep 23, 2023 @ 11:32pm 
Originally posted by kristianjakob:
Originally posted by flyingscot1066:
Wrong. It ABSOLUTELY does.
Unless something has been changed recently; trade does ABSOLUTELY nothing for a companion party.
They get more $ from looted gear. Have done so for at least 5 years.
kristianjakob Sep 24, 2023 @ 12:20am 
Originally posted by flyingscot1066:
Originally posted by kristianjakob:
Unless something has been changed recently; trade does ABSOLUTELY nothing for a companion party.
They get more $ from looted gear. Have done so for at least 5 years.
Have you actually tested this or is it just something you think is the case.

I have tested it and the result was perfectly clear. Whereas the Roguery skill does affect the amount of loot a companion party earns, the Tradeskill does nothing whatsoever.
Ruffio Sep 24, 2023 @ 12:35am 
Originally posted by kristianjakob:
Originally posted by flyingscot1066:
Wrong. It ABSOLUTELY does.
Unless something has been changed recently; trade does ABSOLUTELY nothing for a companion party.

If the companion party is lead by a family member, you can trade them a whole lot of stuff, Then just cash in when they offload it on the market, and the cash get funneled back to your wallet. They don't need the market to have any funds available either to make the transaction.
kristianjakob Sep 24, 2023 @ 12:43am 
Originally posted by Ruffio:
Originally posted by kristianjakob:
Unless something has been changed recently; trade does ABSOLUTELY nothing for a companion party.

If the companion party is lead by a family member, you can trade them a whole lot of stuff, Then just cash in when they offload it on the market, and the cash get funneled back to your wallet. They don't need the market to have any funds available either to make the transaction.
I believe this was changed at some point. Before, they would just offload whereever they were, now I believe they actually need to visit a town to do it.

Anyway, that does not affect their income from battle. Its great for levelling their tradeskill...if that served a purpose...
Ruffio Sep 24, 2023 @ 12:46am 
Originally posted by kristianjakob:
Originally posted by Ruffio:

If the companion party is lead by a family member, you can trade them a whole lot of stuff, Then just cash in when they offload it on the market, and the cash get funneled back to your wallet. They don't need the market to have any funds available either to make the transaction.
I believe this was changed at some point. Before, they would just offload whereever they were, now I believe they actually need to visit a town to do it.

Anyway, that does not affect their income from battle. Its great for levelling their tradeskill...if that served a purpose...

I know it made life a lot easier for those that used to, or still? Smith weapons for income. Just offload it all on a family member and let them deal with the sales, rather than have to go around and offload here and there.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Sep 22, 2023 @ 4:34am
Posts: 16