Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Long answer: No, but I wouldn't expect any drastic overhauls. From what I've read in the dev blogs, what's in the game is pretty much what we're going to get. I wouldn't hold my breath for drastic overhauls to existing systems to make them more engaging or in depth, short of some DLC Expansion (that has in no way been announced). I could be wrong.
The Vikings DLC (which sprung from a mod) as well as the amazing Warhammer, LOTR, GOT, Prophesy of Pendor (kept going back to that one) as well as many others that deserve a mention but my memory isn't the best - all showed what the basic framework could really do with some love and much needed content expansion with more variety of items, encounters, quests, dialogues, events and characters. Hopefully the additional features and upgraded engine with Bannerlord will allow for the modders to do even more of what they dreamed of with fewer engine limitations.
I don't understand what it is you want from the game? As you stated, Bannerlord is a modern Warband. It has upgrades, has new features but is overall the same game. The reason Warband had such longevity is because of the variety mods people created for the game.
Warband was the perfect base for modders to create all kinds of cool mods, taking place in the LoTR universe, mods like Prophesy of Pendor, etc. Addition to all the MP RPG mods, etc. Mods are what made that game fresh, much like they do in any game.
If you are feeling like the game is repetitive, empty, that's more of a you problem if anything TBH. Because this game is the same as any other M&B game.
but the fact remains that even though they had very good sales, they left the game unfinished. as a turk, I also know that if sales were bad, they would bring new things every day with all their efforts. our people are a bit lazy, if money comes somehow, they don't feel the need to worry too much. there is no one around from talewords anymore, except for a moderator in the forum who is fake and sweet. a company that makes 3 million sales and makes an agreement with gamepass and receives money from there should not have a resource problem, and if necessary, it should be able to hire more people and do much more.
there is a development period of 7-8 years. on top of that, the game launches incomplete. 4 years have passed since its release and there is still no decent new mechanics. forget the new things, even the things that existed in the previous game were not added to the game. unfortunately, talewords has left the game with the thought that they have already earned the money they could, so they don't care anymore.
Just reading the community updates proves you wrong. So why are you so openly lying about what is not true? If they had left the game and doesn't care. They wouldn't released hotfixes, they wouldn't be working on patching the game and so forth. If they had left the gmae you wouldn't have these regular threads of "Taleworld broke my game/mods"...
Apparently Dejan a community manager of TW did care enough to give some update regarding patches etc yesterday. But of course, must been a freak accident because they don't care right?
https://forums.taleworlds.com/index.php?threads/beta-patch-notes-v1-2-0-v1-2-3.459037/post-9880365
Because, Community update of September 12..... not good enough for you, or you failed to find on steam? idk... You can lead a horse to water, but they need to drink it itself. RIght Ed?
Bannerlord fall into the AA kind.... and yes Indie dev.... Larian Studios that released BG3, is also independent (indie), but guess you can call BG3 an AAA game.
It water down to high budget games really.
Edit: And before someone chime in and say TaleWorld got all these millions to make Bannerlord.....
A old (by todays standard), GTA5 did cost 265 million USD to develop and publish...