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Check for the "Diplomacy" mod. It may have some features that could help. (Dunno, don't mod atm, just trying to be borderline helpful... :))
Note: What you're describing is one of the biggest issues, IMO, in Bannerlord.
The game's playing "of itself" has more of an impact, often negative, on the player's enjoyment of their experience than the player's own actions.
That is intolerable design and you always reach that point once you become fully exposed to Faction AI/Behaviors. In the player's experience, they're exposed to it as soon as they join or create a faction, which is the very role in which the game appears to insist the player is supposed to be most effective. It's madness and it's one of several reasons why mid to late gameplay is so very annoying.
The mod uses "War Exhaustion" as a mechanic, where various war actions increase the meter - war casualties, taking fiefs, raiding towns/caravans, and just time itself. Once one side hits 100, they 'lose' the war, and it ends. The amount that each of these things affects war exhaustion is entirely up to you. You can even set them all to zero, or just turn off War Exhaustion.
You can adjust the minimum duration of wars, up to 500 days. You can also set a war cooldown period where the two factions that finished a war cannot enter into another war until the specified number of days pass, up to 500.
It won't really change the AI's inclination for declaring war or how it fights, but you can tweak it to hopefully make it more manageable.