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Sort of... But, not in as dramatic a way as Cyberpunk, having come from a AAA studio... and then getting pulled entirely from Playstation and XBox basically issuing a free-for-all return policy and a fat "Warning: Gaem is teh borked" message.
NMS devs basically disappeared for awhile after release, which lit the Universe on FIRE FOREVAR ZOMGZ and that fueled a ton of negative hype after players pressed the "Start" button and got hit in the face with a lump of poo. (It was a bad move...) Once players found out the game wasn't what was advertised, either, that just opened up the gates of H-E-Double-toothpicks. Pitchforks and torches... nearly literally.
But, they kind of came back with a vengeance and starting churning out fixes and talking to customers. Sure, they sort of mea cupla'd their way back into customer's good graces, or at least acceptable graces... But, they "produced." They put out fixes/polishing/tweaks and continued to produce free content. "Hello Games" leveraged their product disaster into becoming a kind of poster-child for what "developers should do" in the minds of some gamers. For some weird reason, I guess... :)
To me, the incident is an example of what a devoted customer base will do if they're handled correctly and hard work is applied to correcting mistakes and improving the product quality.
Their release was still an example of "Extremely Bad Behavior," IMO. It's really kind of nuts. Even I appreciate what they did and how they ultimately turned the incident to their favor, but... it's a borked up event that seems to be taking root in common developer practice, these days - "Fix it later, maybe." I bought NMS AFTER they showed a superior-level dedication towards fixing their mistakes.
IMO: The game is not finished, yet. Its final release state can't be known at this time.
That being said, echoing the above posts - TW is beginning work on a "sci-fi game." Dunno what it will be, but I hope it's not the "Asteroids Clone" they jokingly released using the Bannerlord engine. (Probably some similar gameplay as Bannerlord, just in space. For TW, simulating completely alien faction AI should be easy!!)
My "prediction" is that they'll have a Bannerlord maintenance crew, multiplayer team, and will probably have some kind of DLC team with an experienced lead and some interns in tow. Everyone else will more-or-less move to the sci-fi-game development.
If there is ever any DLC, I'd think it'd be "light." So, some mounts, maybe some weird new faction/mercenary thing or the like and, at the very best levels of expectation, a Tournament Expansion thing, maybe... hopefully. (Not that I'll buy it, though.) I only mention the Tournament system because it has sort of been mentioned before by some devs, but then the topic sort of went silent.
Or, they're release a nice "HD Sheep-Texture Wallpaper Pack DLC" in .pdf or... .swf format... :) /hope
Lmao I want diplomacy, ship travel/battle, messenger system, etc.
I could at least see paying a fee...for traversing waterways with armies....and of course taking a hit for length of time it would take.