Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Kilkito May 21, 2023 @ 10:12pm
Any mods for smithing?
Wondering if there is a game mod out there that balances smithing i.e can't make millions from crafting weapons, would make more sense it costs to level smithing and possibly can smith your own armor also not sure why its only for weapons.
Last edited by Kilkito; May 21, 2023 @ 10:13pm
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Ruffio May 21, 2023 @ 11:11pm 
Here is an idea..... stop sell what you smith if you don't want to make millions..

Assume average market in a town hold 50k. You would need a roundtrip of 20 towns to unload weapons worth 1 mill.

The cost of level smithing is the clicking you do -)
Kilkito May 21, 2023 @ 11:34pm 
Idea noted, although that wasn't my question and I don't play the game that way. I don't level smithing because it's boring and a waste of focus points/time but I do still like the idea of smithing. That's why I'm asking if there is a mod out there that balances smithing by making it so that materials to craft legendary weapons costs more to create the weapons than the old rinse and repeat of crafting/selling and if there is one that allows you to craft armor also.
Last edited by Kilkito; May 21, 2023 @ 11:35pm
mathieuld May 22, 2023 @ 1:01am 
you should have to buy a smithy to be able to use it on my opinion
Morkonan May 22, 2023 @ 1:31am 
Originally posted by Notjyordan:
Idea noted, although that wasn't my question and I don't play the game that way. I don't level smithing because it's boring and a waste of focus points/time but I do still like the idea of smithing. That's why I'm asking if there is a mod out there that balances smithing by making it so that materials to craft legendary weapons costs more to create the weapons than the old rinse and repeat of crafting/selling and if there is one that allows you to craft armor also.

I don't mod the game at this point, so haven't bothered checking.

However, they keep diddling with Smithing as well as a good bit of the rest of the game. I would be very hesitant to rely on ANY mods right now and that goes double for any Smithing mod, just because of how often they touch it. (Honestly, because Blacksmithing is a dumpster-fire, IMO. It will, IMO, never be "balanced." I think they are trying to hard to lock it in-step with some vision of TEh eCoMOnY and item pricing calcs.)

IF you do find a mod, you should find one that is compatible with the next-to-latest Bannerlord version, to avoid the non-versioning shadow-patches they throwing atm. So, go into Library-> Properties-> Updates and toggle on the "Beta" then find the next-to-last versioned drop-down item that's not the "Beta." Find the Blacksmithing version that is compatible with that specific version if you want to ensure the best chances for a stable playthrough without something that horks your mod.
Kilkito May 22, 2023 @ 2:02am 
Originally posted by mathieuld:
you should have to buy a smithy to be able to use it on my opinion

Not a bad idea. I honestly love the idea of being able to smelt your own weapons (armor would be nice too) but it's just far to boring and easy, just a rinse and repeat of buying hardwood and weapons to smelt and selling for a profit once you've crafted. It should really cost money to level smithing. If it took one million coins to level smithing you've got a sense of purpose to grind more and then once you're a legendary blacksmither then you can start to make money (but not always) off items you create.
Clovis Sangrail May 22, 2023 @ 7:22am 
Originally posted by mathieuld:
you should have to buy a smithy to be able to use it on my opinion

That's what your imagination is for. Don't smith until you own a smithy, and only smith in that town. Could be an interesting challenge.
norfsled May 22, 2023 @ 9:53am 
Originally posted by Notjyordan:
Idea noted, although that wasn't my question and I don't play the game that way. I don't level smithing because it's boring and a waste of focus points/time but I do still like the idea of smithing. That's why I'm asking if there is a mod out there that balances smithing by making it so that materials to craft legendary weapons costs more to create the weapons than the old rinse and repeat of crafting/selling and if there is one that allows you to craft armor also.
It's a grind, thats for sure. But there a a few nice perks such as a free Endurance attribute point and a free vigor or control point. I consider the smithing a team effort for your whole party, some of them make charcoal, some of them craft weapons and some of them smelt the weapons. At least you don't have to wait for stamina to reload as often if you have many members.
I highly recommend using a programmable keyboard and use macros to spam enter key superfast (20 times per second works fine) or at least use an auto clicker to make the grind easier. Another small detail easy to miss is that there is a list of the last recipes you used so you can save some time if you make many of the same.
There are mods for expanding and improving smithing but last time I checked they were not updated to latest version so might cause crashes.
Morkonan May 22, 2023 @ 11:18am 
Originally posted by Clovis Sangrail:
Originally posted by mathieuld:
you should have to buy a smithy to be able to use it on my opinion

That's what your imagination is for. Don't smith until you own a smithy, and only smith in that town. Could be an interesting challenge.

I did that for my Smithing run, just so I could get a handle on Blacksmithing.

It was boring as @^^@%...

"OK, got some stuffs to smith, so I had better get back to my roleplay-smithy to smith! Yay!"

<Boards the bus back to Lycaron>

<time passes>

"This is stupid."

<time passes>

"Whelp... Honey, I'm home!"

<Cooks Wood>

"Yay?"


It's another sign that Blacksmithing was ill-thought-out. It'd make sense if one had to actually own a Smithy. But, that's only until one tried to deal with Bannerlord's gluttonous blacksmith system if it had that requirement. And, why does it not have that requirement to only be able to Blacksmith in one's own Smithy? See above...

It'd make a heck of a lot more sense if one simply acquired recipes and gathered items and then commissioned a Smith, either NPC or Companion, to craft the weapon. But, I think TW was afraid some players would scream that "they wanted to be the one" to engage with the interactive cooking of wood. So... To accommodate that, we don't have any owned-smithy requirement for Blacksmithing - We just rent them.

And... maybe someone decided they needed more padding in their Skills and Perks system - All the Skill Categories wouldn't neatly stack up in even columns if it wasn't for Blacksmithing!
flyingscot1066 May 22, 2023 @ 11:53am 
Originally posted by Clovis Sangrail:
That's what your imagination is for.

By that reasoning, why even buy the game? I can imagine everything that goes on in the game, why not just lay in my bed and imagine I'm playing? While I'm at it, I can just imagine I own a bed, and live in a house!

Nothing wrong with using mods that address shortcomings in the game, or add features that improve your experience, just as long as you don't cry that "TW BROKE MY MODS!!".
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Date Posted: May 21, 2023 @ 10:12pm
Posts: 9