Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Assume average market in a town hold 50k. You would need a roundtrip of 20 towns to unload weapons worth 1 mill.
The cost of level smithing is the clicking you do -)
I don't mod the game at this point, so haven't bothered checking.
However, they keep diddling with Smithing as well as a good bit of the rest of the game. I would be very hesitant to rely on ANY mods right now and that goes double for any Smithing mod, just because of how often they touch it. (Honestly, because Blacksmithing is a dumpster-fire, IMO. It will, IMO, never be "balanced." I think they are trying to hard to lock it in-step with some vision of TEh eCoMOnY and item pricing calcs.)
IF you do find a mod, you should find one that is compatible with the next-to-latest Bannerlord version, to avoid the non-versioning shadow-patches they throwing atm. So, go into Library-> Properties-> Updates and toggle on the "Beta" then find the next-to-last versioned drop-down item that's not the "Beta." Find the Blacksmithing version that is compatible with that specific version if you want to ensure the best chances for a stable playthrough without something that horks your mod.
Not a bad idea. I honestly love the idea of being able to smelt your own weapons (armor would be nice too) but it's just far to boring and easy, just a rinse and repeat of buying hardwood and weapons to smelt and selling for a profit once you've crafted. It should really cost money to level smithing. If it took one million coins to level smithing you've got a sense of purpose to grind more and then once you're a legendary blacksmither then you can start to make money (but not always) off items you create.
That's what your imagination is for. Don't smith until you own a smithy, and only smith in that town. Could be an interesting challenge.
I highly recommend using a programmable keyboard and use macros to spam enter key superfast (20 times per second works fine) or at least use an auto clicker to make the grind easier. Another small detail easy to miss is that there is a list of the last recipes you used so you can save some time if you make many of the same.
There are mods for expanding and improving smithing but last time I checked they were not updated to latest version so might cause crashes.
I did that for my Smithing run, just so I could get a handle on Blacksmithing.
It was boring as @^^@%...
"OK, got some stuffs to smith, so I had better get back to my roleplay-smithy to smith! Yay!"
<Boards the bus back to Lycaron>
<time passes>
"This is stupid."
<time passes>
"Whelp... Honey, I'm home!"
<Cooks Wood>
"Yay?"
It's another sign that Blacksmithing was ill-thought-out. It'd make sense if one had to actually own a Smithy. But, that's only until one tried to deal with Bannerlord's gluttonous blacksmith system if it had that requirement. And, why does it not have that requirement to only be able to Blacksmith in one's own Smithy? See above...
It'd make a heck of a lot more sense if one simply acquired recipes and gathered items and then commissioned a Smith, either NPC or Companion, to craft the weapon. But, I think TW was afraid some players would scream that "they wanted to be the one" to engage with the interactive cooking of wood. So... To accommodate that, we don't have any owned-smithy requirement for Blacksmithing - We just rent them.
And... maybe someone decided they needed more padding in their Skills and Perks system - All the Skill Categories wouldn't neatly stack up in even columns if it wasn't for Blacksmithing!
By that reasoning, why even buy the game? I can imagine everything that goes on in the game, why not just lay in my bed and imagine I'm playing? While I'm at it, I can just imagine I own a bed, and live in a house!
Nothing wrong with using mods that address shortcomings in the game, or add features that improve your experience, just as long as you don't cry that "TW BROKE MY MODS!!".