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The mods are great, and add a ton, but I think I'd rather play vanilla Warband to vanilla Bannerlord.
I don't know that i could really put a finger on what it is that distinguishes them in my mind.
One problem is the crafting. The idea of starting a new playthrough and having to do all that clicking in order to research all the weapon blueprints is... daunting.
Meanwhile, on Wb, I'd start a new campaign at the drop of a hat. "I want to try bizarre thing X!" so i do, compared to "I want to try a different starting faction, but I don't know that my mouse will survive another crafting grind..."
I know I don't HAVE to do weapon crafting, sure, but it is fairly integral to the game.
What else is there... companions maybe? I don't know if they made much difference to me, but the old ones did seem to have some sort of personality.
I dunno. Maybe the mods make the major difference and in ten years when Bannerlord has a mod scene as thorough as Wband I'll wonder how I ever played such a backward game as Wband. That'd be great, but it doesn't yet exist, so I find it hard to judge off of that.
Crafting needs to be just removed from the game, and reused for some npc crafters in city blacksmiths.
Economics is not great. Trade goods seem to be ok, but everything connected to crafting system is bad. Gear costs so much that no soldier or even lord could afford it if they had to buy gear for themselves.
Many perks unfinished, unbalanced etc.
Leveling system is not great overall. Old system from Warband was much more balanced.
Also Bannerlord map is not as balanced as Warband map was. Maybe devs plan to add ships and it will change everything, but I never heard any promises from them about it, so I doubt it will happen soon.
If devs spent time on polishing PC version instead of porting it to xbox, the game could be in much better state.
They were doing too many changes that broke the mods in every small patch, so many modders got tired and quit.
It so much hard work to throw in a gov of right culture, run daily festivities and get security up right? What certain builds do you need for that? Or maybe, just learn how the game work? -)
IMO, No.
I think that if many of the larger bits of the game were made a bit less biggerer... it'd be a better game.
The forums were filled with requests by Warband fans for a sequel that was "just Warband, with better graphics." Those were largely either a vocal minority or just fans who weren't thinking things through... After all, what did we know the environment would be ten years later??
Warband, with a "modern" engine with all the expected frills that games brought to us up to the point it would be released is... what was expected.
If you wanted a new "Frogger" game that was brought up to speed with modern graphics and, let's say you added "modern gameplay and QoL features," what would it be?
(Leaving the answer up to you, but I can nearly guarantee you that the Frogger successor title you would think up, which might be pretty good (or horrible :)), would not be what TW would have thunked up. Now, to figure out how to fit in "Lilly-Pad Blacksmithing" with three thousand seven hundred and eight eleven individual components... and a static screen for the player to stare at while they burn wood.)
I wrote more than I intended, as always. I could go on, in depth, but I'll leave with this:
There is too much, done too poorly, with little depth, or too much depth and coding, in Bannerlord. It would be a better game if many of the larger mechanics, relative to player interaction, in the game were simpler and all of the very shallow mechanics, as of now, quite a bit deeper. They focused very hard while thinking "complexity equals depth," on things that only someone who juggles numbers and databases all day would think was "cool." But, they're probably not things a Butterlord would think was cool... (I can't speak for all, of course.)
Many players will love the game. There's no other franchise and no other game, as of yet, that provides this type of gaming experience, after all. People who are new to it and looking for a combat ARPG with a Battlefield Experience will eat it up. Butterlords will mostly just wait for a good Total Conversion mod and/or other mods before investing themselves very much. If it remains largely as it is, I'm not sure TW will be attracting a lot of Butterlords to their sci-fi game.
Both games suck to play if one or both teams decide to spam the ever loving hell out of archers, but I've found Bannerlord players to have a lot more honor in regards to playing the melee game like a melee game. That said, it's unfortunate that TaleWorlds have decided to have certain factions be clearly better or worse than others, with Vlandia being good at everything, Aserai having terrible anti-armor capabilities, Sturgia being even worse in that regard, and Empire just being the absolute worst.
As is,BL is indeed beautiful and with an amazing music,but shallow and not really immersive.
Sorry to shatter your fantasy, But your idea of "most people" doesn't pay the bills... Nothing keep you from keep play warband and have fun with that, overhauls and all.