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If you want a huge dynasty contained within same kingdom in Bannerlord. You need to recruit other clans to your kingdom and marry female members of your own clan into theirs...
I usually swap horses for wives when it comes to making the final deal for marriage. the lord or lady you need to bribe loves a good Warhorse of fine breeding that's worth a pretty penny.
marry up clan members (to get wives)
recruit single non wanderers (all tell me to talk to clan leader, so I get all or none)
recruit more wanderers (using mod to increase number of companions I can have only)
As for CK3, that is a no go. I watched a tournament, it is all reading there is no action fighting, its all read and click, aka boring as hell.
If you want to grow, you grow your kingdom with more clans....
One strong clan means diddly if you have enemies that can throw 10 clans at you.
Get married. Get your two brothers married.
Have lots of kids. If you work at it, you can get 4 to 5 at least per couple.
Make sure they are all boys.
Let them grow up and marry.
Rinse and repeat.
There is no limit on family members.
Hope your mod hasn't broken something that affects having babies..
You're right here you don't need companions to be married because they are not directly connected to you're family line, they are hired help, stop paying them they leave service.
Now that you can have children in this game it really doesn't matter about companion relations in that regard.
Have a big family, marry the girls young, make sure you have virile perk and she has similar and you will pop out many generations.
To be honest Companions are not as good as they used to be in older games, they have zero personality this game where they would fight each other if they didn't like one another last 2 games, seems companion are just a random class build now more than hero's that you helped with there own story content, now they have no story content because it's more about you're family and the Dragon Banner in the single play campaign.
There is another option. You can promote companions to vassals. They become clan leaders in your kingdom, and after a short time, the game spawns them a family, and then you can marry your family members to them and their offspring.
You can do this by talking to them when outside of a settlement. It costs you 500 influence and you also have to give them a castle to start.
This might only be in the beta, not sure.
Hasn't Lundana has had three. Wanted Siyafan instead but she has no father.
Sounds like some mod developer didn't do enough testing before he shoved this one out the door.
That's the problem with mods -- They are literally a pig in a poke. You could be getting the work of a professional programmer who just does this ♥♥♥♥ for fun, or you could be getting little Bobby's Intro to Games Coding homework.
I wanted to marry Rancid Gerta, but I saw this mod had problems, and it got a quick 'No, thank you' from me. Rancid Gerta will have to wait.