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He is correct.
To boost input just sell your hardwood to the town.
Just a note: It takes awhile for any workshop to start earning income. So, if you just bought one and seeing it earning "0," that's normal. Wait a couple of weeks and check again.
Then try searching this forum on 'workshop'. There is a ton of information available on workshops.
you need to be the only one selling the type of goods the town needs and make sure its getting supply (dont open a shop in a town if the same shop exists already)
a good one, is a brewery , in a town that has 2 villages supplying grain....
3 villages if you can get it.
Also , if the enemy raid the area,the villages dont produce grain , so the workshop suffers.
in this situation you have to schlep in the grain yourself......
i dont bother with workshops, its a lot of micro early game, and by the time you own a couple of towns, your making so much bank that you dont need the few coins a workshop provides .
caravans are the best income, (as long as your not in a faction and not at war with anyone)
early game i put 5 caravans out (use your family to lead them) but as soon as you join a clan and go to war , your caravans will get hit
ITS NOT LIKE WARBAND....... you have to sell your goods into the town and make a loss, you cannot unload in to the workshop
warband did it a lot better
Warband was guaranteed money with no effort on the player's part. A monkey could make money with Warband workshops. Just talk to that clerk guy and buy whatever he said would make the most money. No challenge at all.
Some people doesn't like challenges at all.. They just want to press a button and become rich..
The first "problem" new players will encounter is financing the continued support of new and upgraded troops... Largely, because they recruit and promote too many of them too early.
It's not necessarily, not quite completely, their fault - That's the first, obvious, most common way in other sorts of games to increase one's chances of surviving and winning battles. "Gamer Logic" says it's a "Good Idea." :) Bannerlord doesn't quickly tell the player "No" here and, when it does, it's usually too late for a new player to recognize what's going to happen when they run out of money - They'll lose those troops they spent all that money and effort to upgrade.
:)
This makes new players who haven't been paying attention to their funds and income... very angry. They go from curbstomping Looters to seeing them as a credible threat after they run out of funds.
Again, it's not all their fault. It's just that they aren't sufficiently attuned to how important wages are in the early game and how important it is to act conservatively.