Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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JuggerHobbit Mar 19, 2023 @ 9:43am
How to Take Over Alleys/Waterfronts/Clearings?
So I'm in the beta (1.1.1) and I should be able to take over areas of town where thugs are, according to the patch notes. However, I'm not given any option to do so. How do I initiate the take overs? Anyone know?
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Showing 1-8 of 8 comments
cretedog Mar 19, 2023 @ 9:56am 
After you fight and win a thug fight there should be a window that pops up and gives you the option to take over the alley or leave it.
JuggerHobbit Mar 19, 2023 @ 10:02am 
Originally posted by cretedog:
After you fight and win a thug fight there should be a window that pops up and gives you the option to take over the alley or leave it.
How do I initiate the thug fight? I can't get them to fight me.
JuggerHobbit Mar 19, 2023 @ 7:40pm 
Bump for some help.
Hayter Mar 19, 2023 @ 10:47pm 
1-You go to the thugs and they should start talking with you when you get too close to them, if not, then just press E.

2-Pick 2nd option, then 1st one and they'll start attacking you

3-After u beat them you'll get a pop up that alley is clear, do you leave it to help the town (you get relations with the non-criminal notables), or keep it?

4-To keep it you need a companion with 30 roguery (right click on someone's portrait when hiring to see traits, and it will show you skills above 50 under their name, look for roguery there), no mercy trait, and some troops as garrison.

5-Now it makes money but can be attacked by other gangs, the troops tier you left will give you more time to react to an attack.

6-Profit???
druzilsupreme Mar 20, 2023 @ 12:01am 
Originally posted by JarGoGole:
1-You go to the thugs and they should start talking with you when you get too close to them, if not, then just press E.

2-Pick 2nd option, then 1st one and they'll start attacking you

3-After u beat them you'll get a pop up that alley is clear, do you leave it to help the town (you get relations with the non-criminal notables), or keep it?

4-To keep it you need a companion with 30 roguery (right click on someone's portrait when hiring to see traits, and it will show you skills above 50 under their name, look for roguery there), no mercy trait, and some troops as garrison.

5-Now it makes money but can be attacked by other gangs, the troops tier you left will give you more time to react to an attack.

6-Profit???
Does it make enough money to justify companion salary + troop wage?
Hayter Mar 20, 2023 @ 10:07am 
Originally posted by druzilsupreme:
Does it make enough money to justify companion salary + troop wage?
The income is 2% of the town's prosperity the alley is in, so on the average town it's like 100 gold less or more.

My current campaign is 10 years in and the average workshop is making me 200-400, and caravans make up to 400-800, so in the long run not really worth it.

I think they're only good for leveling up roguery fast for you and your companions if you wanna do a criminal character, but the roguery skill itself is really not that great, more for messing around if you don't care about min/maxing.
Last edited by Hayter; Mar 20, 2023 @ 10:08am
JuggerHobbit Mar 20, 2023 @ 9:07pm 
Originally posted by JarGoGole:
1-You go to the thugs and they should start talking with you when you get too close to them, if not, then just press E.

2-Pick 2nd option, then 1st one and they'll start attacking you

3-After u beat them you'll get a pop up that alley is clear, do you leave it to help the town (you get relations with the non-criminal notables), or keep it?

4-To keep it you need a companion with 30 roguery (right click on someone's portrait when hiring to see traits, and it will show you skills above 50 under their name, look for roguery there), no mercy trait, and some troops as garrison.

5-Now it makes money but can be attacked by other gangs, the troops tier you left will give you more time to react to an attack.

6-Profit???
Thanks! You're the best!
druzilsupreme Mar 20, 2023 @ 10:32pm 
Originally posted by JarGoGole:
Originally posted by druzilsupreme:
Does it make enough money to justify companion salary + troop wage?
The income is 2% of the town's prosperity the alley is in, so on the average town it's like 100 gold less or more.

My current campaign is 10 years in and the average workshop is making me 200-400, and caravans make up to 400-800, so in the long run not really worth it.

I think they're only good for leveling up roguery fast for you and your companions if you wanna do a criminal character, but the roguery skill itself is really not that great, more for messing around if you don't care about min/maxing.
Thanks!
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Date Posted: Mar 19, 2023 @ 9:43am
Posts: 8