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Alright, fair enough. Here's a follow up. If they have zero cities, and they are imprisoned in my dungeons, how do they afford to hire mercenaries?
And as others have pointed out, just because a force is getting beat down doesn't mean they're going to capitulate to their foe. If anything, the higher the tribute, the faster they're going to declare on you again.
Once you end that war, all those imprisoned lords are going to be out again, so keep that in mind.
Worst yet I don't understand how a faction can buy out another high end lord to change sides when they have no income....I had a great lord in my faction and he had 0 enemies within the faction and great relations. He jumped ship out of nowhere and took his town with him which then gave the other faction a place to recruit and is currently a pain in our Battanions side on the side of the map that was tucked away from everything and peaceful...now it's drawn most of our factions armies and I'm trying to hold off the other end of the map🙄
I wanted to keep them in the dungeon long enough that they would eventually agree to pay me money, but every time they hired a new merc group, it switched back over to ME paying THEM until I defeated enough mercs to reverse it. It got tiresome so I ransomed them all for a ton of cash then agreed peace and they pay me 400 per day.
It's not what I wanted, and I think they got the better end of the bargain, especially considered THEY declared on me. But such is politics in Calradia, I suppose.
The only time I saw an enemy faction offering me a substantial amount (8000 a day), was when my faction had broken the Southern Empire's offensive, imprisoned most of their lords and all their fiefs lay there ready for the taking. Of course at that point it was much better for me to take their fiefs than the paltry tribute, and with every fief taken the tribute offered diminished because the "fight to retake" incentive started to outweigh the "make peace to keep our fiefs" incentive on the enemy side.
This makes the most sense, because based on battle results, it definitely did not make sense.
I’d also like to point out that I wish there was a way to offer peace to an enemy with terms. Make peace with you, return to status quo, or release of prisoners in exchange for previously captured fiefs, or for money, etc.
I think that would make it a lot more dynamic from a player’s perspective.
this 1 or 2 clans can call herself a faction or kingdom, but it doesnt matter.
this problem is only when you play vassal (not king) and cant recruit the clans from the defeated faction/kingdom.
I mean, yes. They started the war. So yeah, I expect them to be really sorry they messed with me.
Joking aside, even before this, despite the fact that I was winning, the "reparations" were in their favor. This was before I imprisoned their entire clan, took their fiefs, etc.
It just didn't make much sense how the losing faction could still get money. I would have just as soon asked for peace as soon as the war started. It was not a good time for me, yet I ended up winning.
Your only way to flip that fee to your advantage is imprisoning so many of the remaining enemy lords and ladies that the value of getting them freed on peace declaration outweighs the positive albeit small chance of retaking any of their fiefs.