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1. set a cap on your garrison salary. Won't prevent upgrades, or branch choices you don't like, but it'll save you money.
2. use bandits. No, seriously. Forest Bandits and Sea Raiders make superior defensive troops at lower tiers than standard troops, and they can only be upgraded so high, and they can't be turned into cavalry unless you do it by choice using Veteran's Respect perk. Also, if you get 150 Roguery, they are free to recruit. Poachers are also cheap archers, and are limited to tier2.
3. Cavalry aren't useless as garrisons. There are governor perks which rely on cavalry being in the garrison, and most are pretty good fighting on foot.
Yea I already use the available option of micro managing.
The real chore for me always was managing the many garrisons and having to visit each one separately and ending up with too many trash tier troops like recruits.
Well now you dont have to do that, the garrison upgrades your troops automatically, and for me that is a problem because I like to keep a balanced budget. I prefer the opposite. I prefer to have a full garrison but with cheaper troops and auto upgrading destroys my economic balance. When my income balance goes negative, I have to visit all my garrisons and delete the high tier troops that keep showing up.
So unless they boost fief incomes to compensate for this bad policy, we need an option to disable the auto upgrading.
So you can stack cheese on top of cheese.
That was already happening in older versions... but perhaps there's something I've missed. But sure, having a bit more control over the feature shouldn't be a bad thing.