Mount & Blade II: Bannerlord
Wrong Culture - Can't keep City?
Hello!
-3/day Loyalty for owner having "wrong culture" pretty much guarantees a revolt in 10-15 days. Seriously? This is my first play through, so I picked Battanian for my culture, but pledged to Lucon of the Empire (Mistake?). Now he give's me a Fief and I even lost the town once to a rebellion and now it's likely to happen again as the daily drop is like 3.89. Throwing a bunch of troops at the garrison has little effect. I guess I won't really be able to keep Empire cities? PS - I can't build fairgrounds before the revolt happens, and even if I did, it's only +0.5 Loyalty/day. I see no way to fix this. Any advice? Thanks! This -3.0/day is a deal breaker for Empire cities!
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กำลังแสดง 16-30 จาก 33 ความเห็น
All great tips Guys, thanks a bunch! Turns out my original companion is Empire, so she is now Gov. I hired a new companion who is a better Steward anyway, so now my roaming band is better off! I will wait for the Prosperity to get high enough, then build, then Festivals/Games...and alternate, like you all advise. Thanks again for the help!
โพสต์ดั้งเดิมโดย kristianjakob:
I tend to agree that the culture penalty is problematic. Not because it cannot be handled, sure it can, but because the most efficient way of handling it is to just avoid it in the first place.

Personally, I find that it just end up eliminating any potentially interesting alternative stories. Instead, your journey toward kingship is essentially just set on character creation.

Get security up, run daily festivals until Loyality is up, start alternate level fairground and workshop while take breaks now and then to run daily festivals to keep loyality up. It's a bit management but hardly a game breaker. Once you maxed out fairgrounds and got security high loaylity shouldn't be a issue afaik.
If you want to train future govenors early have them lead a clan party as they will level relevant skills such as steward much faster.
โพสต์ดั้งเดิมโดย Ruffio:
โพสต์ดั้งเดิมโดย kristianjakob:
I tend to agree that the culture penalty is problematic. Not because it cannot be handled, sure it can, but because the most efficient way of handling it is to just avoid it in the first place.

Personally, I find that it just end up eliminating any potentially interesting alternative stories. Instead, your journey toward kingship is essentially just set on character creation.

Get security up, run daily festivals until Loyality is up, start alternate level fairground and workshop while take breaks now and then to run daily festivals to keep loyality up. It's a bit management but hardly a game breaker. Once you maxed out fairgrounds and got security high loaylity shouldn't be a issue afaik.
Again, the problem is not handling it. The problem is that its just more efficient to avoid the issue in the first place. Hence, you get a much more railroaded campaign and less potential for those interesting stories that might develop along the road.
โพสต์ดั้งเดิมโดย kristianjakob:
I tend to agree that the culture penalty is problematic. Not because it cannot be handled, sure it can, but because the most efficient way of handling it is to just avoid it in the first place.

Personally, I find that it just end up eliminating any potentially interesting alternative stories. Instead, your journey toward kingship is essentially just set on character creation.

Yeah, most definitely the easiest way to form a kingdom and then expand it is to just conquer your own culture, replacing the old kingdom with yours.

After I get that done, I usually go about expanding waaay more slowly, sucks the fun out of the empire building part of the game, and then it's just about finding nice big fights to fight.

I know there are mods that can deal with this, but I wish the base game had some sort of system to handle it. Doesn't have to be cultural assimilation or anything drastic like that, but what if the -3 loyalty penalty dropped by let's say 0.3 per year for 5 years?

The penalty would still exist, and thus the conquered town would never end up being one of your richest or best, but also wouldn't need constant management for eternity.
โพสต์ดั้งเดิมโดย Kernest:
โพสต์ดั้งเดิมโดย kristianjakob:
I tend to agree that the culture penalty is problematic. Not because it cannot be handled, sure it can, but because the most efficient way of handling it is to just avoid it in the first place.

Personally, I find that it just end up eliminating any potentially interesting alternative stories. Instead, your journey toward kingship is essentially just set on character creation.

Yeah, most definitely the easiest way to form a kingdom and then expand it is to just conquer your own culture, replacing the old kingdom with yours.

After I get that done, I usually go about expanding waaay more slowly, sucks the fun out of the empire building part of the game, and then it's just about finding nice big fights to fight.

I know there are mods that can deal with this, but I wish the base game had some sort of system to handle it. Doesn't have to be cultural assimilation or anything drastic like that, but what if the -3 loyalty penalty dropped by let's say 0.3 per year for 5 years?

The penalty would still exist, and thus the conquered town would never end up being one of your richest or best, but also wouldn't need constant management for eternity.

Once you form your own kingdom, there is kingdom policies you can enact that negate the debuff all together though. It become a non issue... If you refuse to form a kingdom and just operate on clan level, there is more management involved.
โพสต์ดั้งเดิมโดย Elryck:
Clovis - I looked up Ira, lol. I think she's out of my league atm (Ha, Ha!). I do have a bunch of coin for the dowry though. I might have to wait until we are no longer at war with the Kuzaits, as she is in their camp this game.


Ira always manages to get herself captured by the enemy XD.

I play a fem. (battanian) and Married Prince Mengus. We are such a power couple!

As for wife i recommened:

Empire : Phaea / Ira
Vlandian: Silvind / Liena ((liena my fav))
Battanian: Corein
Sturgia: Apelonea / Svana (Svana another Fav)
Khuzait: Abegai
Aserai: Arwa
โพสต์ดั้งเดิมโดย Kernest:
โพสต์ดั้งเดิมโดย kristianjakob:
I tend to agree that the culture penalty is problematic. Not because it cannot be handled, sure it can, but because the most efficient way of handling it is to just avoid it in the first place.

Personally, I find that it just end up eliminating any potentially interesting alternative stories. Instead, your journey toward kingship is essentially just set on character creation.

After I get that done, I usually go about expanding waaay more slowly, sucks the fun out of the empire building part of the game, and then it's just about finding nice big fights to fight.
This is not necessarily an issue. You are most likely going to recruit vassals from the lords that you have made fiefless, to begin with, and thus you do not necessarily need to contend with significant culture issues.
แก้ไขล่าสุดโดย kristianjakob; 10 ก.ค. 2023 @ 1: 48am
โพสต์ดั้งเดิมโดย kristianjakob:
Again, the problem is not handling it. The problem is that its just more efficient to avoid the issue in the first place. Hence, you get a much more railroaded campaign and less potential for those interesting stories that might develop along the road.

Yes, the game does encourage you to pick where you want to build your kingdom and build your character accordingly, but it doesn't have to be that way. You can create your own challenges.

If I want to be lazy, I will create a Battanian main character, then join the Vlandians in hopes of somehow snagging a Battanian fief.

But if I want a challenge, I'll create a Vlandian main and then go try to conquer the Holy Land (Husn Fulk) like Bohemond de Hauteville.

Or I'll create a Vlandian and try to gain an Imperial fief on the coast of that inland sea. That one island does look like Sicily, so too bad there's not a town on it and boats to get there. (Other island looks like Puerto Rico.)

Or a Vlandian main character carving out a kingdom in Battania.

Those are just examples that are much more challenging that just conquering your own culture.

Your game is what you make it.
แก้ไขล่าสุดโดย Clovis Sangrail; 10 ก.ค. 2023 @ 8: 49am
โพสต์ดั้งเดิมโดย Clovis Sangrail:
โพสต์ดั้งเดิมโดย kristianjakob:
Again, the problem is not handling it. The problem is that its just more efficient to avoid the issue in the first place. Hence, you get a much more railroaded campaign and less potential for those interesting stories that might develop along the road.

Yes, the game does encourage you to pick where you want to build your kingdom and build your character accordingly, but it doesn't have to be that way. You can create your own challenges.

If I want to be lazy, I will create a Battanian main character, then join the Vlandians in hopes of somehow snagging a Battanian fief.

But if I want a challenge, I'll create a Vlandian main and then go try to conquer the Holy Land (Husn Fulk) like Bohemond de Hauteville.

Or I'll create a Vlandian and try to gain an Imperial fief on the coast of that inland sea. That one island does look like Sicily, so too bad there's not a town on it and boats to get there. (Other island looks like Puerto Rico.)

Or a Vlandian main character carving out a kingdom in Battania.

Those are just examples that are much more challenging that just conquering your own culture.

Your game is what you make it.
I dont hope, I make it so;)

Yes, I can kind of see your point. Though, when I want a different type of campaign I just go with a full party of shieldwarriors instead.

Its not really the kind of challenging/different that I would opt for myself. So, I could live without the culture penalty. It doesnt really improve the game for me, personally, but I will grant you that it might do so for others, you included.
Before the culture penalty, it was too easy to steamroll the map. You can still see the problem exist with the empire because if one of the 3 factions in the empire ever gets too strong and holds too many empire-culture cities, it becomes nearly unstoppable, because there's no internal mechanism to erode it.
This is why the best(easiest) choice is to start with Empire culture background. They have the most towns and 3 different empire factions fighting against others (and themselves) often mean the empire cities will often be in the thick of the fighting.
i think this is one of the most natural mechanics in the bannerlord, unlike quite many others. foreign rulers were disliked by local poplulation from beginning of time, for they almost always are conquerers.
it is so easy to overcome this problem in natural lenght campaign, it should not be an issue in any way. speedrun is different ofc. but then it does not matter at all, actually.
แก้ไขล่าสุดโดย lar unuruur; 10 ก.ค. 2023 @ 11: 16am
Well, ♥♥♥♥. Trying to marry younger brother Varic to Ira. Waited forever for Rhagaea to get out of jail, then finally caught up to her. Told her I was looking for spouse for Varic, and she said "Why, hell, I'll marry him." Rhagaea is 51; Varic is 18. She likes them young.

Ira, it turns out, was captured just yesterday. I will wait until she gets out of the pokey and try again. Or maybe in the meanwhile, Rhagaea will find someone for herself.

If I had another marriageable male heir, I would marry him to Rhagaea just to get to Ira.
แก้ไขล่าสุดโดย Clovis Sangrail; 10 ก.ค. 2023 @ 12: 05pm
โพสต์ดั้งเดิมโดย Clovis Sangrail:
Well, ♥♥♥♥. Trying to marry younger brother Varic to Ira. Waited forever for Rhagaea to get out of jail, then finally caught up to her. Told her I was looking for spouse for Varic, and she said "Why, hell, I'll marry him." Rhagaea is 51; Varic is 18. She likes them young.

Ira, it turns out, was captured just yesterday. I will wait until she gets out of the pokey and try again. Or maybe in the meanwhile, Rhagaea will find someone for herself.

If I had another marriageable male heir, I would marry him to Rhagaea just to get to Ira.

She would also snatched him to her own clan.... no return from that ;p
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กำลังแสดง 16-30 จาก 33 ความเห็น
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