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Get security up, run daily festivals until Loyality is up, start alternate level fairground and workshop while take breaks now and then to run daily festivals to keep loyality up. It's a bit management but hardly a game breaker. Once you maxed out fairgrounds and got security high loaylity shouldn't be a issue afaik.
Yeah, most definitely the easiest way to form a kingdom and then expand it is to just conquer your own culture, replacing the old kingdom with yours.
After I get that done, I usually go about expanding waaay more slowly, sucks the fun out of the empire building part of the game, and then it's just about finding nice big fights to fight.
I know there are mods that can deal with this, but I wish the base game had some sort of system to handle it. Doesn't have to be cultural assimilation or anything drastic like that, but what if the -3 loyalty penalty dropped by let's say 0.3 per year for 5 years?
The penalty would still exist, and thus the conquered town would never end up being one of your richest or best, but also wouldn't need constant management for eternity.
Once you form your own kingdom, there is kingdom policies you can enact that negate the debuff all together though. It become a non issue... If you refuse to form a kingdom and just operate on clan level, there is more management involved.
Ira always manages to get herself captured by the enemy XD.
I play a fem. (battanian) and Married Prince Mengus. We are such a power couple!
As for wife i recommened:
Empire : Phaea / Ira
Vlandian: Silvind / Liena ((liena my fav))
Battanian: Corein
Sturgia: Apelonea / Svana (Svana another Fav)
Khuzait: Abegai
Aserai: Arwa
Yes, the game does encourage you to pick where you want to build your kingdom and build your character accordingly, but it doesn't have to be that way. You can create your own challenges.
If I want to be lazy, I will create a Battanian main character, then join the Vlandians in hopes of somehow snagging a Battanian fief.
But if I want a challenge, I'll create a Vlandian main and then go try to conquer the Holy Land (Husn Fulk) like Bohemond de Hauteville.
Or I'll create a Vlandian and try to gain an Imperial fief on the coast of that inland sea. That one island does look like Sicily, so too bad there's not a town on it and boats to get there. (Other island looks like Puerto Rico.)
Or a Vlandian main character carving out a kingdom in Battania.
Those are just examples that are much more challenging that just conquering your own culture.
Your game is what you make it.
Yes, I can kind of see your point. Though, when I want a different type of campaign I just go with a full party of shieldwarriors instead.
Its not really the kind of challenging/different that I would opt for myself. So, I could live without the culture penalty. It doesnt really improve the game for me, personally, but I will grant you that it might do so for others, you included.
it is so easy to overcome this problem in natural lenght campaign, it should not be an issue in any way. speedrun is different ofc. but then it does not matter at all, actually.
Ira, it turns out, was captured just yesterday. I will wait until she gets out of the pokey and try again. Or maybe in the meanwhile, Rhagaea will find someone for herself.
If I had another marriageable male heir, I would marry him to Rhagaea just to get to Ira.
She would also snatched him to her own clan.... no return from that ;p