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Occupying parties.
If you want more and better loot from fights, you gotta up your Roguery skill.
One trick you should know about those parties, though, is that if you have a "need help with brigands" quest from a nearby village, they count towards completing that quest.
Sometimes, especially in early game after I spot a bandit base, I go to villages to always check for "Bandit base near" quest, but if they're asking me to get rid of say 3-4 bandit parties and I see that the bandit base has that many parties inside it, it's kinda like 2 birds one stone situation.
I'm still in the meandering stage of this game. Just trying to learn the new mechanics and make a name for myself before I try to take down a city by myself.
If said hideout has 5 parties(5 icons) it will count each party as separate so you can complete the mission fast.
You can change the caravan leader from Clan screen, party tab. Click on the caravan, and there's an icon next to the companions name.
Caravans should make decent money, better than most workshops, but it's more sporadic.
RE: the companion skills. The only time a companion's skills apply when you are the party leader is if the skill has the Personal or Party Member tag, or if that companion is assigned to the party role that the skill is tagged for (Scout, Surgeon, Quartermaster, or Engineer), or if it's a Captain skill, in which case it only applies to the units in their squad.