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My characters usually wind up with the leadership perks to give exp to troops by donating armor and weapons. So it's fairly easy to keep the city well defended- park your real army there, run around and grab new recruits and promote them to simple t2 archers (or maybe t3 if the t3 Version has a significantly better bow). You can afford many of those and with a garrison of 200 or 300 archers plus militia the city will be almost impossible to conquer for the AI.
Will start looking for some Aserai companions! The Khuzait are now giving me every single place they conquer now, I picked up 2 more castles since I posted..
As far as the game goes, once you get decent at managing fiefs, you only need 2-5 to make good money. You don't want to overwhelm yourself with too many fiefs.
You can propose the Forgiveness of Debts (+2 Loyalty) and Tributes of the People (+1 Loyalty) policies. Odds are the other lords will vote it down, but if you can drain their influence, you can get it forced through. Those two policies cancel out that loyalty hit you're taking.
You becomes there a kind of salary for each battle in addition to the battle loot. And a mercenary doesnt get any fiefs from the king you serve.
Check out the Clan screen / parties tab.
There you can find the party for Garrison of [insert fief you own].
Clicking that, you can set the maximum upkeep and turn off/on auto-recruitment for the garrison.
Its why I tend to time my joining of a faction to when they are already besieging a town and not a castle.^^
They can be prone to throw several at you in quick succession deppending on how many the other clans in the faction have. If you want to have any agency over that you really need to try capture fiefs close together so you don't end up with fiefs scattered all over the place. You can always give the ones you don't want back, but should always try focus on get yours clustered together.
If you get a town, even castles that neighbor to your town would be good, because the bound castle villages will trade with your town fief.
Then the next step would be to ditch Western Empire while holding onto your fiefs, sue for peace with the WE (run into any non-mercenary lord and barter) and boom!
Independent with fiefs, waiting to start a kingdom.
Make a save point and then use this opportunity to learn about managing a town. if you screw up, reload.
You're a bit late with all that, I am talking about my last game, wich I ended with 80% of the map conquered and just because its kinda tedious with factions not disbanding so I am mostly waiting for that patch to get out of beta for the next one.
Or just start a new one on the beta? Very low chance that saves made with beta 1.2 will stop work once it get pushed to main branch. Unless you use mods that wont worth with 1,2 which is another tale.