Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
Lost command over siege
I am a vassal Clan tier 4 sieging a town. another army led by a tier 4 clan with LESS troops than me comes after I build the siege camp and I suddenly lose control over the siege. intended or bug?
Last edited by an entire Roman legion; Aug 2, 2023 @ 6:26am
< >
Showing 1-15 of 22 comments
Burch Aug 2, 2023 @ 8:07am 
This happens a lot now I have noticed. Be it mercenary or vassal someone in the kingdom comes along with an army and takes over the siege. The siege goes on forever and I have to leave for it to complete getting nothing for it. Very frustrating and I don't know if it is a bug or intended but this is a fairly new development in the last couple months for me anyway.
ShadowFox Aug 2, 2023 @ 8:08am 
Nope not a bug its a "feature" the party strength calculation is more than just numbers. Unfortunately its something you can't actually see in the game but the big ones are clan level gets bonus points and king gets a lot of bonus points but the other guy must have had a stronger party than yours or he had "clicked" on the castle before you did. It's a very poorly implemented feature atm but hopefully in the next few months they will update it to work better and be easier to understand the rules of it all
LTC Dim Aug 2, 2023 @ 8:10am 
Same. I just noticed that happening too. I'm like, you want it that bad? You can have it.
Originally posted by HaploXar:
Nope not a bug its a "feature" the party strength calculation is more than just numbers. Unfortunately its something you can't actually see in the game but the big ones are clan level gets bonus points and king gets a lot of bonus points but the other guy must have had a stronger party than yours or he had "clicked" on the castle before you did. It's a very poorly implemented feature atm but hopefully in the next few months they will update it to work better and be easier to understand the rules of it all

but my "numbers" are better in every category. I have a bigger clan strength, more relation with the king, the same klan tier, bigger army (more troops and more parties)

if that is truly intended, I'mn losing the last bit of hope I had in this game :(
ShadowFox Aug 2, 2023 @ 8:14am 
Originally posted by Burch:
This happens a lot now I have noticed. Be it mercenary or vassal someone in the kingdom comes along with an army and takes over the siege. The siege goes on forever and I have to leave for it to complete getting nothing for it. Very frustrating and I don't know if it is a bug or intended but this is a fairly new development in the last couple months for me anyway.
The part of them not launching the siege is a bug, its been fixed in 1.2
ShadowFox Aug 2, 2023 @ 8:14am 
Originally posted by Albob:
Originally posted by HaploXar:
Nope not a bug its a "feature" the party strength calculation is more than just numbers. Unfortunately its something you can't actually see in the game but the big ones are clan level gets bonus points and king gets a lot of bonus points but the other guy must have had a stronger party than yours or he had "clicked" on the castle before you did. It's a very poorly implemented feature atm but hopefully in the next few months they will update it to work better and be easier to understand the rules of it all

but my "numbers" are better in every category. I have a bigger clan strength, more relation with the king, the same klan tier, bigger army (more troops and more parties)

if that is truly intended, I'mn losing the last bit of hope I had in this game :(
Sorry that was kind of unclear, one moment I'll find where someone posted the calculation for party strength.

EDIT::
Originally posted by Ruffio July 30th
"https://forums.taleworlds.com/index.php?threads/order-of-battle-bug.457537/page-2#post-9870946

"From what I recall, the commander score is determined by something like this

If character is clan leader add clan tier * 100, otherwise add clan tier * 20.
If character is King add extra 2,000 points.
If a character is Army Leader add 200 points for each party in the army.
Add number of soldiers in the party.

In sieges, the ownership of the settlement may also be relevant, though I am not sure about that.

If you are never the commander in 3-party/actor fights (f.e. when you are king & lead an army & have the most troops), that would likely be a bug.

The fundamental system of seniority is not new - It's been part of the game even prior to EA. I will double check regarding the access to the OOB screen though.""
Last edited by ShadowFox; Aug 2, 2023 @ 8:16am
Burch Aug 2, 2023 @ 8:19am 
Good to know HaploXar. But it is frustrating, I have sieged a week isolated castle as a merc for Sturgia only to have an army come from literally half way across the map (Battanian side to Khuzait side of Sturgia) and take over my siege. So now I basically assault as soon as possible and don't wait for siege towers and catapults to be built. Doesn't always work if another army is close. Another tactic I use is to wait for other armies to be engaged in a siege of their own.
Ruffio Aug 2, 2023 @ 8:26am 
Originally posted by Burch:
Good to know HaploXar. But it is frustrating, I have sieged a week isolated castle as a merc for Sturgia only to have an army come from literally half way across the map (Battanian side to Khuzait side of Sturgia) and take over my siege. So now I basically assault as soon as possible and don't wait for siege towers and catapults to be built. Doesn't always work if another army is close. Another tactic I use is to wait for other armies to be engaged in a siege of their own.

Afaik, as a merc you are lowest on the food chain.
ShadowFox Aug 2, 2023 @ 8:30am 
Originally posted by Ruffio:
Originally posted by Burch:
Good to know HaploXar. But it is frustrating, I have sieged a week isolated castle as a merc for Sturgia only to have an army come from literally half way across the map (Battanian side to Khuzait side of Sturgia) and take over my siege. So now I basically assault as soon as possible and don't wait for siege towers and catapults to be built. Doesn't always work if another army is close. Another tactic I use is to wait for other armies to be engaged in a siege of their own.

Afaik, as a merc you are lowest on the food chain.
That makes sense, hopefully in the next few months we will get an in game system that shows and communicates all this information better but for now I 100% appreciate you Ruffio. Dealing with this stuff blind was a huge headache!
Landsknecht _ Aug 2, 2023 @ 9:35am 
Yeah, that's another feature nobody asked for ever. I mean they really spent time and work force on implementing such a stupid feature like that. Let that sink in.
Ruffio Aug 2, 2023 @ 9:43am 
Originally posted by Landsknecht _:
Yeah, that's another feature nobody asked for ever. I mean they really spent time and work force on implementing such a stupid feature like that. Let that sink in.

Devs said this was something in the game since before early access though. So if you asked for it or not, doesn't really matter in that regard.
Landsknecht _ Aug 2, 2023 @ 9:48am 
Originally posted by Ruffio:
Originally posted by Landsknecht _:
Yeah, that's another feature nobody asked for ever. I mean they really spent time and work force on implementing such a stupid feature like that. Let that sink in.

Devs said this was something in the game since before early access though. So if you asked for it or not, doesn't really matter in that regard.

NO it was not. I played the game from the beginning and it was never there. Show me where the devs said so.
Ruffio Aug 2, 2023 @ 9:50am 
Originally posted by Landsknecht _:
Originally posted by Ruffio:

Devs said this was something in the game since before early access though. So if you asked for it or not, doesn't really matter in that regard.

NO it was not. I played the game from the beginning and it was never there. Show me where the devs said so.

https://forums.taleworlds.com/index.php?threads/order-of-battle-bug.457537/page-2#post-9870946

"The fundamental system of seniority is not new - It's been part of the game even prior to EA. I will double check regarding the access to the OOB screen though."
Landsknecht _ Aug 2, 2023 @ 10:01am 
Originally posted by Ruffio:
Originally posted by Landsknecht _:

NO it was not. I played the game from the beginning and it was never there. Show me where the devs said so.

https://forums.taleworlds.com/index.php?threads/order-of-battle-bug.457537/page-2#post-9870946

"The fundamental system of seniority is not new - It's been part of the game even prior to EA. I will double check regarding the access to the OOB screen though."

Wanna pull my leg, do you? Did you read the thread? In your reference system of seniority means when you join an ongoing battle with your party, the highest ranking party leader gets to lead your troops. That has always been the case yes.
The topic here on the other hand is about you losing control of when to initiate a battle (siege in that specific case) as soon as another lord (higher rank) joins the ongoing siege. It has nothing to do with who is in control of the troops during a battle but who is allowed to initiate the battle. And for some reason players want to make their own decisions rather than AI taking that part away from them. You might wanna read through that thread and your reference once again.
Ruffio Aug 2, 2023 @ 10:06am 
Originally posted by Landsknecht _:
Originally posted by Ruffio:

https://forums.taleworlds.com/index.php?threads/order-of-battle-bug.457537/page-2#post-9870946

"The fundamental system of seniority is not new - It's been part of the game even prior to EA. I will double check regarding the access to the OOB screen though."

Wanna pull my leg, do you? Did you read the thread? In your reference system of seniority means when you join an ongoing battle with your party, the highest ranking party leader gets to lead your troops. That has always been the case yes.
The topic here on the other hand is about you losing control of when to initiate a battle (siege in that specific case) as soon as another lord (higher rank) joins the ongoing siege. It has nothing to do with who is in control of the troops during a battle but who is allowed to initiate the battle. And for some reason players want to make their own decisions rather than AI taking that part away from them. You might wanna read through that thread and your reference once again.

Argue with the devs then, and check out the multitude of other threds about the same on the TW forums.

Just make a post then do an @Duh_TaleWordls to draw his attention and go at it hoss -)

Oh and in case you missed it from his post; "In sieges, the ownership of the settlement may also be relevant, though I am not sure about that."

Should be quite clear the formula applies for sige senority as well.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Aug 2, 2023 @ 6:23am
Posts: 22