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Oh okay. Pls explain why me, standing next to the companion, have influence of her skill with the bow. that would probably explain her perfomance :) thx in advance, i didnt know that game mechanic.
and it was very helpful that you didnt answer the question in any way and just came her to insult me. so you extra took the time in the forum to not answer something but just... insult? wow. your life must be very sad
I have an archer companion that is a captain of my archers formation, and in every large engagement he rack of a lot of kills compared to companions I got that is melee focused.
In bandit hideouts I put all my companions in ranged mode and tell them to engage, they will advance using ranged weapons and switch to melee when get in close. Companions with high ranged skills the ones that get the most kills.
If you claim a decked out companion with 140 blow skill can't kill a looter at range, I say bollocks at that -) I would be inclined to think you use a mod that alter damage in that case.
I use no mods and Of course, I exaggerated with 4000 metres. I thought something like that was generally understandable, but there are always people who are a bit slower. The 10 meters which my archer does not hit are not exaggerated on the other hand. In fact, he can't do that.
And for understanding. the archer with 140 bow skill CAN kill a bandit. if he hits him, its a one hit kill. problem is, he need like 40 arrows even at 10 to 20 metres. so after that his quiver is empty as all he got is one kill. and to all of that while he shoots 40 arraows and doesnt hit, the bandits hit very good. so often i had in hideouts that my toparcher with a top bow and top armor gets one kill and then gets knockout by a simple bandit because like is said, my archer SIMPLY DOES NOT HIT the enemy
Are you using sturgian archers?
so if i bound a bow with a rope on one of the hoofs of my horse, with poor luck the horse would manage to shoot an enemy at 10 metres. but not so my companion. he just refuses to aim right
You would think this should work well... but that is exacrly what i tried.
I attack a hideout, take this archer companion with me and the rest leginarys with shields. they form a shield wall to take the arrows from the enemy archers. now there are two options what happens in my game:
1. The enemy has no interest in the shieldwall and shoots at my own archer companion. it doesnt matter if he stands to the side of the shieldwall or even behind the shieldwall. the enemy bandit is so freaking good that he shoots trough small gaps in the shieldwall and manages to hit with every arrow my archer.
2. The enemy actually shoots at the shieldwall infantry. this works great because he only hits the shields and my archer can shoot back without worries. in this case i have the problem that i stated when i made this thread: my archer, now he has all the time he wants, start to shoot o e arrow after another. i gave him 3 big quivers of bodkin bolts, so he has 96 arrows. with this nearly 100 arrows he manages, with luck, to perhaps kill 2 or 3 enemy because he freaking not hits them, doenst matter the distance to the enemy.
The AI does tend to focus on a specific enemy and will ignore targets that are closer. This is most-noticeable in tournaments where you have an archer and a melee unit on a team, you will sometimes see the archer get whacked in the head repeatedly by someone with a sword, while trying to continue firing at another unit. It probably does need some tweaking in AI behavior.
Units with shields will advance with raised shields. Using shield wall make your units slow asf. Just have them charge or advance as it is. Also why would an enemy archer focus on a unit in shield wall rather than shoot at a soft target? The AI got target priorities too.