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And the wall requirements as well. it makes sense.
Not being able to hide siege weapons though, not sure about that one.
I guess so, with higher engineering you could perhaps build them fast enough to not get stuck in an endless loop of destruction. But wouldn't the attacking army build them out of reach and move them into place all together? They don't look impossible to move.
It always annoyed me that the AI doesn't use the hide option.
Why the hell would you completely construct them in range of enemy fire?
Why does the enemy not fire on your construction site?
The answer to that is easy: because its an abstraction of you building all the parts (or in case of a balista, catapult,) the whole thing outside range and then bringt it into firing range when you want to use it. And nobody in their right mind would just pit one of them after the other against a whole enemy barrage.
If anything is unrealistic its the fact that they start out on the field and you have to time pause to put them away until you have all 4 ready to go, they actually should start out being in reserve.
So why are they built in range of the settlements defenses then? Why are they not automatically built in secret, wy must we move them after they are built? None of it makes any sense in its current form.
If the AI cant do it, neither should we be able to do it. its like the player gets to cheat. It cheapens the victory when you are cheating to win.
Yes I already got that your perception of reality is pretty screwed but I can't help you with that.
My perception of reality is reality. I dont need help for that. I mean, it kinda sounds like you are trying to insult me here without actually presenting a sensible argument. People are always complaining that the game is too easy and lacks depth, well here you go. I offer a solution and you immediately cry that it would be 'too hard.' Where ya gonna go next? More insults I would guess. You didnt even answer the topic.
Ive done this before, trubuchets always win in the end. Well... with some engineering perks. But since you can just build 4 of them without any risk and place them all at once, there is no reason for the engineering skill and thats the whole point.
Now, If you were to remove the option to save siege-equipment; then a smaller army would most likely be unable to compete with the garrison. And with a big army you really shouldnt build siege-equipment in the first place. So, it is unlikely that such a change would really improve the game for anyone.
https://youtu.be/gi8_hnsJAR8
You kinda always need to bring siege weapons, unless you like humilating defeats like this one.
But you dont need the skill to build the best siege weapons. And you only need to build them. How fast you build them doesnt matter because you just hide them til they get built. And you just said a minute ago that you dont even need siege weapons. if we dont need to build siege weapons, then we dont eed the skill. You kinda just contradicted yourself. So why are you arguing with me again?
On average a faction has 15 towns/castles. If you have an army of 2k and pursue a strategy of building siege-equipment, as you suggest, you are going to spend at least 57 days laying siege to take a faction; without skills or perks that speed it up. And that is just assuming that you build 4 siege-engines and the towers and battering ram. Actually taking down the walls will undoubtedly add to that.
So, having some skill will shave off a fair amount of time.
And yes, I dont do that because you can bring that time down to 10 days by just settling with a siege camp only (again, not accounting for perks and skill). Its not because I dont think the skill is useful that I dont have much of it, its just for lack of opportunity to level it.