Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Teralitha Jul 26, 2023 @ 3:59pm
Can Anyone Explain How Loyalty Drift Works?
Its one of the few game mechanics I havent been able to figure how it works.
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Showing 1-10 of 10 comments
Ruffio Jul 26, 2023 @ 4:02pm 
It's tied to quite a few things. Unresolved issues (quests), bandit hideouts, lack of food. low security, etc etc. In simple terms, if everything is fine and dandy, people happy. If bandits roam around and people starve, not so much -)
Teralitha Jul 26, 2023 @ 4:09pm 
Those all affect loyatly and have their own visible report, but what about "Loyalty Drift" ? its its own seperate variable

See? https://steamcommunity.com/sharedfiles/filedetails/?id=3010386497
Im wondering why they are gaining loyalty with all those other variables against them. I wanted the town to rebel so I could take it but this "loyalty drift" thing is ruining it.

One thing about this town that happened in my game, is that it at one time had over 6000 prosperity, but now a few wars later its been decimated... All nobles are cruel. They apparently never choose to be merciful and always pillage to the max.
Last edited by Teralitha; Jul 26, 2023 @ 4:19pm
Ruffio Jul 26, 2023 @ 4:24pm 
Originally posted by Teralitha:
Those all affect loyatly and have their own visible report, but what about "Loyalty Drift" ? its its own seperate variable

Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that.
Last edited by Ruffio; Jul 26, 2023 @ 4:25pm
Teralitha Jul 26, 2023 @ 4:47pm 
Originally posted by Ruffio:
Originally posted by Teralitha:
Those all affect loyatly and have their own visible report, but what about "Loyalty Drift" ? its its own seperate variable

Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that.

Well i guess this makes rebellions pretty rare then.
flyingscot1066 Jul 26, 2023 @ 5:32pm 
Originally posted by Teralitha:
Originally posted by Ruffio:

Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that.

Well i guess this makes rebellions pretty rare then.
It was implemented to counter runaway loyalty gains and losses. Makes rebellions less common, and cascading prosperity as well.
~ Fabulous ~ Jul 26, 2023 @ 5:43pm 
Originally posted by Teralitha:
Originally posted by Ruffio:

Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that.

Well i guess this makes rebellions pretty rare then.
it is the game mechanic that prevent player from causing rebellion intentionally and I hate it, I starve a neutral city by hoarding all their food, causing the city to not eat in years yet it still will not transition to rebellion phase because of the stupid loyalty drift.
Ruffio Jul 26, 2023 @ 5:45pm 
Originally posted by Teralitha:
Originally posted by Ruffio:

Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that.

Well i guess this makes rebellions pretty rare then.

You only need more negative debuffs on the drift to push it into the 20 range where rebellions start get possible.
ShepherdOfCats Jul 26, 2023 @ 9:03pm 
Definitely dont do anything to help a city that you want to rebel. Even still it can be challenging because it seems hideouts don't spawn close enough to some cities to cause security issues.

Raizh (spelling? the aserai town towards the east) in my current playthrough is hovering at about 33 loyalty, stable, and it is held by the southern empire. There hasn't been a 'nearby hideout' for a few years and I'm thinking it isn't a spawn point. Their lord might also have that charm trait that increases loyalty +5 for each day spent in town. I can't get it to go any lower so barring the Aserai declaring a war and besieging the city into starvation I don't see a rebellion happening any time soon.
Last edited by ShepherdOfCats; Jul 26, 2023 @ 9:04pm
Kernest Jul 27, 2023 @ 12:21am 
Typically, a city of wrong culture (-3 penalty) by itself should be enough to get a town to below 25. Very high security in town might prevent this from happening, though, so you should always leave quests unresolved if they give security penalty to a town you want to rebel, and complete the "Gang leader needs weapons" quest, because that drops current security by 30.

I'm in a pickle myself, because one enemy holds a town of my culture that I would very much like to have, but it probably won't ever rebel, because the town (even after being captured) still has level 3 Fairgrounds.
ShepherdOfCats Jul 27, 2023 @ 5:58am 
Originally posted by Kernest:
Typically, a city of wrong culture (-3 penalty) by itself should be enough to get a town to below 25. Very high security in town might prevent this from happening, though, so you should always leave quests unresolved if they give security penalty to a town you want to rebel, and complete the "Gang leader needs weapons" quest, because that drops current security by 30.

I'm in a pickle myself, because one enemy holds a town of my culture that I would very much like to have, but it probably won't ever rebel, because the town (even after being captured) still has level 3 Fairgrounds.
Ah yeah the town I want has the fairgrounds maxed.
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Date Posted: Jul 26, 2023 @ 3:59pm
Posts: 10