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See? https://steamcommunity.com/sharedfiles/filedetails/?id=3010386497
Im wondering why they are gaining loyalty with all those other variables against them. I wanted the town to rebel so I could take it but this "loyalty drift" thing is ruining it.
One thing about this town that happened in my game, is that it at one time had over 6000 prosperity, but now a few wars later its been decimated... All nobles are cruel. They apparently never choose to be merciful and always pillage to the max.
Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that.
Well i guess this makes rebellions pretty rare then.
You only need more negative debuffs on the drift to push it into the 20 range where rebellions start get possible.
Raizh (spelling? the aserai town towards the east) in my current playthrough is hovering at about 33 loyalty, stable, and it is held by the southern empire. There hasn't been a 'nearby hideout' for a few years and I'm thinking it isn't a spawn point. Their lord might also have that charm trait that increases loyalty +5 for each day spent in town. I can't get it to go any lower so barring the Aserai declaring a war and besieging the city into starvation I don't see a rebellion happening any time soon.
I'm in a pickle myself, because one enemy holds a town of my culture that I would very much like to have, but it probably won't ever rebel, because the town (even after being captured) still has level 3 Fairgrounds.