Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Thor Mar 12, 2023 @ 10:56am
Tips needed
Hey guys,

Does anyone have any advice or tips on how to kingdom manage. It is annoying giving towns and castles to lord of a different culture and that don’t deserve it, but they are the only options during the vote. So is there any way to mange that and give these towns and castles to better lords or more rightful lords?

Thanks
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Showing 1-8 of 8 comments
Action Man Mar 12, 2023 @ 11:19am 
Enact the policies Forgiveness of Debts and Tribunes of the People. That will give you +3 loyalty to offset the loyalty debuff.

The game doesn't take into account what's 'best' - it's a bunch of greedy lords trying to amass more power.
djo1313 Mar 12, 2023 @ 2:40pm 
The 2 policies that Action Man mentions are practically a necessity for kingdom management. All of your faction fiefs with your culture will maintain 100 loyalty, without a governor, and the fiefs with a different culture will have loyalty high enough to avoid rebellion.

As far as I know, there is no way of influencing what 3 clans come up in the vote for ownership of a fief.
Thor Mar 13, 2023 @ 9:39am 
Thanks guys, I appreciate it
Clovis Sangrail Mar 13, 2023 @ 10:25am 
Originally posted by Action Man:
Enact the policies Forgiveness of Debts and Tribunes of the People. That will give you +3 loyalty to offset the loyalty debuff.

The game doesn't take into account what's 'best' - it's a bunch of greedy lords trying to amass more power.

Forgiveness of Debts and Tribunes of the People are more important than anything that increases army size or ruler influence or income.

And avoid the ones that reduce loyalty, no matter how shiny and attractive the benefit seems to be -- Debasement of Currency, Imperial Towns. Kings like these because of the ruler perks, but you want to avoid them.

Also, the ones that increase security are good to have, even if you take a little tax hit.
Zhorge Mar 13, 2023 @ 10:40am 
Originally posted by Action Man:
Enact the policies Forgiveness of Debts and Tribunes of the People. That will give you +3 loyalty to offset the loyalty debuff.

The game doesn't take into account what's 'best' - it's a bunch of greedy lords trying to amass more power.

Which is EXACTLY what a game like this should be doing. It's not a bunch of privileged white-girls sitting around drinking their pumpkin-spiced lattes at Starbucks while pretending that being snarky on Twitter actually does anything to help the poor and disadvantaged even as what would help gets NIMBY'd in oblivion as they maintain their superior position in society. (Yeah, I really can't stand Twitter warriors and NIMBYs.)

Historically, there were constant power-grabs. You have politically-arranged dynastic marriages for that purpose. There are thousands of those in history and the Hapsburg's were famous for it.

And you have other power-grabbing conflicts. Richard I rebelled against his father Henry II over a dispute over Richard independently ruling parts of the kingdom he was given prior to his father's death. Then Richard, after he and father fought each other came to a negotiated peace, punished the Barons who supported him for rebelling against his father.

Or Charlemagne's empire which eventually fragmented then consolidated into what we know as Germany and France. But the initial division lead to a 1,000 years of conflict, the most famous is the 1,000+ years of Germany and France each clamming (and sometimes controlling) the the Alsace- Lorraine region

And so it goes, century after century. Bloody-land-grab after bloody-land-grab.
Zhorge Mar 13, 2023 @ 10:42am 
Originally posted by Clovis Sangrail:
Originally posted by Action Man:
Enact the policies Forgiveness of Debts and Tribunes of the People. That will give you +3 loyalty to offset the loyalty debuff.

The game doesn't take into account what's 'best' - it's a bunch of greedy lords trying to amass more power.

Forgiveness of Debts and Tribunes of the People are more important than anything that increases army size or ruler influence or income.

And avoid the ones that reduce loyalty, no matter how shiny and attractive the benefit seems to be -- Debasement of Currency, Imperial Towns. Kings like these because of the ruler perks, but you want to avoid them.

Also, the ones that increase security are good to have, even if you take a little tax hit.

All this is true. I veto anything that hurts loyalty. I promote things that increase security.

But I also recruit fief-less lords of the target before I engage in wars to make sure I have same-culture clans to support when the conquests go up for vote. And I religiously enforce same-culture distribution.
Thor Mar 13, 2023 @ 2:00pm 
What would you recommend for how many cities or castles I should take before I should split to help money wise late game?
Originally posted by Zhorge:
Originally posted by Clovis Sangrail:

Forgiveness of Debts and Tribunes of the People are more important than anything that increases army size or ruler influence or income.

And avoid the ones that reduce loyalty, no matter how shiny and attractive the benefit seems to be -- Debasement of Currency, Imperial Towns. Kings like these because of the ruler perks, but you want to avoid them.

Also, the ones that increase security are good to have, even if you take a little tax hit.

All this is true. I veto anything that hurts loyalty. I promote things that increase security.

But I also recruit fief-less lords of the target before I engage in wars to make sure I have same-culture clans to support when the conquests go up for vote. And I religiously enforce same-culture distribution.
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Date Posted: Mar 12, 2023 @ 10:56am
Posts: 8