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The game doesn't take into account what's 'best' - it's a bunch of greedy lords trying to amass more power.
As far as I know, there is no way of influencing what 3 clans come up in the vote for ownership of a fief.
Forgiveness of Debts and Tribunes of the People are more important than anything that increases army size or ruler influence or income.
And avoid the ones that reduce loyalty, no matter how shiny and attractive the benefit seems to be -- Debasement of Currency, Imperial Towns. Kings like these because of the ruler perks, but you want to avoid them.
Also, the ones that increase security are good to have, even if you take a little tax hit.
Which is EXACTLY what a game like this should be doing. It's not a bunch of privileged white-girls sitting around drinking their pumpkin-spiced lattes at Starbucks while pretending that being snarky on Twitter actually does anything to help the poor and disadvantaged even as what would help gets NIMBY'd in oblivion as they maintain their superior position in society. (Yeah, I really can't stand Twitter warriors and NIMBYs.)
Historically, there were constant power-grabs. You have politically-arranged dynastic marriages for that purpose. There are thousands of those in history and the Hapsburg's were famous for it.
And you have other power-grabbing conflicts. Richard I rebelled against his father Henry II over a dispute over Richard independently ruling parts of the kingdom he was given prior to his father's death. Then Richard, after he and father fought each other came to a negotiated peace, punished the Barons who supported him for rebelling against his father.
Or Charlemagne's empire which eventually fragmented then consolidated into what we know as Germany and France. But the initial division lead to a 1,000 years of conflict, the most famous is the 1,000+ years of Germany and France each clamming (and sometimes controlling) the the Alsace- Lorraine region
And so it goes, century after century. Bloody-land-grab after bloody-land-grab.
All this is true. I veto anything that hurts loyalty. I promote things that increase security.
But I also recruit fief-less lords of the target before I engage in wars to make sure I have same-culture clans to support when the conquests go up for vote. And I religiously enforce same-culture distribution.