Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Fnuke Mar 12, 2023 @ 5:30am
the mod "Bannerlord Online" should be take as example by the DEVS
Seriously... was that so hard to do?
i mean, thanks and praises to the modders..

The devs of this games are so lazy... they should LEARN from the modders
Bannerlord Online is amazing and could have been done by the devs... shame on the devs
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Showing 1-15 of 41 comments
Ruffio Mar 12, 2023 @ 6:50am 
And yet it fail to deliver what people who want "proper co-op campaign" want.. Is that so hard for the modders to do? -)
mans got drip✅ Mar 12, 2023 @ 6:52am 
I played it and have to disagree. Bannerlord should NOT be taken as a example. Besides being able to do fights with other players, which is possible in captain mode. Its nothing alike to the normal game. Bannerlord Online would be closer to Conquerer's Blade than it would be to Bannerlord.
Fnuke Mar 12, 2023 @ 7:52am 
Originally posted by Ruffio:
And yet it fail to deliver what people who want "proper co-op campaign" want.. Is that so hard for the modders to do? -)
that's the closest thing we have at the moment
Fnuke Mar 12, 2023 @ 7:53am 
Originally posted by mans got drip✅:
I played it and have to disagree. Bannerlord should NOT be taken as a example. Besides being able to do fights with other players, which is possible in captain mode. Its nothing alike to the normal game. Bannerlord Online would be closer to Conquerer's Blade than it would be to Bannerlord.
I mean, Devs could have done it. They are not interested in that, so the modders did it. Modders got some limits... for sure.. but at least I am able to travel around the map with my army and with my friends. Something Bannerlord devs doesn't even comprehend apparently
Last edited by Fnuke; Mar 12, 2023 @ 7:54am
MasterShake Mar 12, 2023 @ 8:11am 
Devs have to set priorities. They are on the job afterall, while modders are not.
For example, I personally don't want them to implement anything like Bannerlord Online or whatever "online" you care to have for the moment. I want diplomacy, I want some main quest tweaks, I want proper crafting and trading systems, reworked execution and kingdom policies (with differentiating all the kingdoms include, yes!) , "brigand" lords being fixed or some sort of solution for the problem, maybe some party speed reduxes and more to bandit/raider-playstyle. QoL tweaks, both gameplay (e.g. messengers and clan parties management) and UI (e.g. troops/companions sort system). Also maybe more and more complex quests to enternain. Co-op campaign, I may consider, but this Bannerlord Online I don't want even for free, not at the moment at least.

Devs certanly could have done, what you suggest, but they have to consider what percentage of player base absolutely require it for their experience. Yes, of the whole player base. They can't and shouldn't do things, that minority would utilize.

That said, I'm not advocating them for not adding any real content at all, even aside what I've mentioned. I don't know, what's going on there internally, but that's nuts and bs and I call it.
Last edited by MasterShake; Mar 12, 2023 @ 8:23am
jordop Mar 12, 2023 @ 10:21am 
Originally posted by MasterShake:
Devs have to set priorities. They are on the job afterall, while modders are not.
For example, I personally don't want them to implement anything like Bannerlord Online or whatever "online" you care to have for the moment. I want diplomacy, I want some main quest tweaks, I want proper crafting and trading systems, reworked execution and kingdom policies (with differentiating all the kingdoms include, yes!) , "brigand" lords being fixed or some sort of solution for the problem, maybe some party speed reduxes and more to bandit/raider-playstyle. QoL tweaks, both gameplay (e.g. messengers and clan parties management) and UI (e.g. troops/companions sort system). Also maybe more and more complex quests to enternain. Co-op campaign, I may consider, but this Bannerlord Online I don't want even for free, not at the moment at least.

Devs certanly could have done, what you suggest, but they have to consider what percentage of player base absolutely require it for their experience. Yes, of the whole player base. They can't and shouldn't do things, that minority would utilize.

That said, I'm not advocating them for not adding any real content at all, even aside what I've mentioned. I don't know, what's going on there internally, but that's nuts and bs and I call it.
They certainly could have done what you suggested as well, but game is essentially the same as launch 3 years ago.
Samikaz Mar 12, 2023 @ 11:39am 
Game is missing a lot of stuff. Thus why people resort to mods to actually have a complete game.
nephilimnexus Mar 12, 2023 @ 12:29pm 
Originally posted by Ruffio:
And yet it fail to deliver what people who want "proper co-op campaign" want.. Is that so hard for the modders to do? -)

Spoken like a true dev alt.
MasterShake Mar 12, 2023 @ 1:02pm 
Originally posted by jordop:
They certainly could have done what you suggested as well, but game is essentially the same as launch 3 years ago.
Like I said, I'm not advocating lack of the real content, improvements or QoL. This is the thing, and I don't like it.
Last edited by MasterShake; Mar 12, 2023 @ 1:02pm
Ruffio Mar 12, 2023 @ 1:18pm 
Originally posted by nephilimnexus:
Originally posted by Ruffio:
And yet it fail to deliver what people who want "proper co-op campaign" want.. Is that so hard for the modders to do? -)

Spoken like a true dev alt.

Funny right... Claim modders will make happen anything devs wont, but they can't make happen what people want from the devs. I'm sure you got the answer to that right?

Nothing against modders, or people who use mods. But it does help being a realist too.
Gnasty Gnorc Mar 12, 2023 @ 1:37pm 
Not every game needs to be multiplayer. Bannerlord is not designed to be multiplayer.

The mod sucks
V Hubris LOL Mar 13, 2023 @ 4:58pm 
Talewords. April 2020 one day after game is first released in Early access.

"Coop has been shelved and we have no plans to add it now or in the future".

They have since then reaffirmed this many times. Talewords is not adding coop.

This is not my opinion for it or against it. It's just the deal
Originally posted by Ruffio:
And yet it fail to deliver what people who want "proper co-op campaign" want.. Is that so hard for the modders to do? -)
This... because ♥♥♥♥ PvP on PC
Morkonan Mar 14, 2023 @ 11:03am 
Originally posted by Gabbri_:
...
Bannerlord Online is amazing and could have been done by the devs... shame on the devs

No.

Shame on you.

Bannerlord was not designed to be an MMO. Bannerlord was designed to be a single-player game with an online multiplayer component. It was also designed to be very moddable with matchmaking and hosted, private, custom-server support.

And, that is all it was designed to do as a product.

That some group of modders "made a mod" is on them. Congrats to them, they used the game that Taleworlds made and their modding skills to create something you enjoy.

It's not likely that the mod you enjoy would have been a commercially viable product if that was all it was... It would have to have been designed to support that gameplay and, to be very fair, that online experience appears to be mediocre, if not low-quality, at best if one is comparing it to other psuedo-MMO games. (Will you do that, at least, or are you just so excited you've got online Bannerlord that you can't at least try to be unbiased?) But, that doesn't mean you can't like it, it's just not likely anyone would have bought it after reading the reviews.

Are you going to tell your employees that they have to stake their financial futures on a game that is purpose-built to be a very limited MMO product that couldn't likely compete with other online, MMO'ish, games?

TW could have designed an MMO product. Instead, they designed the game that they did so that not only could it compete in the marketplace as it has, very successfully, but so that modders could have access to the tools TW has provided to create mods that players enjoy.

PS: Just a note, but the above is not biased against the mod that you like, however, and only IMO, they violated the EULA/TOS when they released that mod before the hosting/server scripts were released for privately hosted multiplayer servers. And, that's... bad conduct. That means, at least to me, one shouldn't place a lot of trust in them. YMMV. Enjoy, but be wary.
Fnuke Mar 14, 2023 @ 12:08pm 
Originally posted by Morkonan:
Originally posted by Gabbri_:
...
Bannerlord Online is amazing and could have been done by the devs... shame on the devs

No.

Shame on you.

Bannerlord was not designed to be an MMO. Bannerlord was designed to be a single-player game with an online multiplayer component. It was also designed to be very moddable with matchmaking and hosted, private, custom-server support.

And, that is all it was designed to do as a product.

That some group of modders "made a mod" is on them. Congrats to them, they used the game that Taleworlds made and their modding skills to create something you enjoy.

It's not likely that the mod you enjoy would have been a commercially viable product if that was all it was... It would have to have been designed to support that gameplay and, to be very fair, that online experience appears to be mediocre, if not low-quality, at best if one is comparing it to other psuedo-MMO games. (Will you do that, at least, or are you just so excited you've got online Bannerlord that you can't at least try to be unbiased?) But, that doesn't mean you can't like it, it's just not likely anyone would have bought it after reading the reviews.

Are you going to tell your employees that they have to stake their financial futures on a game that is purpose-built to be a very limited MMO product that couldn't likely compete with other online, MMO'ish, games?

TW could have designed an MMO product. Instead, they designed the game that they did so that not only could it compete in the marketplace as it has, very successfully, but so that modders could have access to the tools TW has provided to create mods that players enjoy.

PS: Just a note, but the above is not biased against the mod that you like, however, and only IMO, they violated the EULA/TOS when they released that mod before the hosting/server scripts were released for privately hosted multiplayer servers. And, that's... bad conduct. That means, at least to me, one shouldn't place a lot of trust in them. YMMV. Enjoy, but be wary.


well dude.. the devs could have implement the online part but clearly they just want to do the single player game. In my opinion they could have been make the campaing co op at least... Bannerlord Online ofc is somethiing completly different but AGAIN it let me play with my friends, it let me organize my army and organize our armies togheter and fight togheter and plan our moves. OFC it missing A LOT from the single player campaign that could be awesome to implement in a multiplayer mod.

the "online multiplayer component" you have mentioned is POOR. sadly POOR.


If this game SHOULD be singleplayer only and made solely for that hardcores users who only want to play single player to the point of exhaustion... well.. that's sad.. and in my honest opinion.. also stupid..
especially in 2023

Cheers
Last edited by Fnuke; Mar 14, 2023 @ 12:08pm
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Date Posted: Mar 12, 2023 @ 5:30am
Posts: 41