Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
Buddy (Banned) Mar 9, 2023 @ 3:21pm
what is going on with the modding community?
literally been months since release and no new major mods have dropped. No new big overhauls. Nothing. You go on nexus and if your lucky you'll see 5 new mods that are mostly just fixes for the broken game this is. This game is on a straight trajectory to irrelevancy if the devs don't release the proper modding tools and initiate further projects to help make the modders. Cause without mods this game is an easy 5/10. Sales from console have probably dried up atp, so im pretty sure tale worlds themselves are slowly closing the book on this game. RIP bannerlord.
< >
Showing 1-15 of 34 comments
Ruffio Mar 9, 2023 @ 3:31pm 
You made many mods using these modding tools to judge them as not proper?
Last edited by Ruffio; Mar 9, 2023 @ 3:32pm
[OCe]Kagari Mar 9, 2023 @ 7:20pm 
Well total overhaul mods requires a long time to make, many are on the works but as the game is stil being frequently updated the progress is even slower. But I can see many overhauls get released in the next one year or two
Action Man Mar 9, 2023 @ 7:34pm 
Somewhat facetious question: Do you think all the modders work/live together and communicate with each other what they are doing so they can make mods readily for you, specifically you, to play?

Mods are pet projects that are shared freely. People do it because they have a passion for it. Maybe it's not your intention, but your post reeks of entitlement.

If you feel what modders are doing is not to your standard, I suggest you learn how it's done and completely shame all the other modders with your brilliance.
Roasted taters Mar 9, 2023 @ 9:05pm 
Originally posted by Action Man:
Somewhat facetious question: Do you think all the modders work/live together and communicate with each other what they are doing so they can make mods readily for you, specifically you, to play?

Mods are pet projects that are shared freely. People do it because they have a passion for it. Maybe it's not your intention, but your post reeks of entitlement.

If you feel what modders are doing is not to your standard, I suggest you learn how it's done and completely shame all the other modders with your brilliance.

Serious question: how does one learn how to mod? I want to learn and am willing to take serious time to learn programming, but have no idea how to even start or what the best path would be for me to take. If it's even feasible for me of course, only having an engineering background in another (very different) discipline.

Maybe you don't know but I hope someone can help point me into the right direction.
Last edited by Roasted taters; Mar 9, 2023 @ 9:06pm
go learn making simple games in unity as it uses c# which supposedly is what bannerlord modding requires

or try and learn javascript/python to get you quickly into basics of programming
Action Man Mar 9, 2023 @ 9:11pm 
My suggestion is usually Google/Youtube. If you go to your Steam Library, you should be able to also show tools in addition to your games, and you should see the Bannerlord Toolkit in your list. You can download that and get cracking!

There are Youtube vids on how to use the toolkit, but for how detailed it is, I cannot say. It also may be out of date, but it may be able to point you in the right direction. The modder of Diplomacy posted a screenshot, and it's a bunch of lines of code, and I have no idea what's going on, but it works!
KamikazeAlpaca Mar 9, 2023 @ 9:29pm 
Persistent Empires and Full Invasion 3 just came out recently, full overhauls for multiplayer.
Duh  [developer] Mar 10, 2023 @ 12:31am 
Originally posted by Roasted taters:
Serious question: how does one learn how to mod? I want to learn and am willing to take serious time to learn programming, but have no idea how to even start or what the best path would be for me to take. If it's even feasible for me of course, only having an engineering background in another (very different) discipline.

Maybe you don't know but I hope someone can help point me into the right direction.
It is definitely possible to get into modding for you - just a matter of having time for and fun with it.

Official documentation https://moddocs.bannerlord.com/
Official forum modding section https://forums.taleworlds.com/index.php?pages/modding/
Modding Discord https://discord.gg/ykFVJGQ

Any of these can act as a starting point. Just like Action Man noted, there are also many community resources beyond this. For example, https://www.youtube.com/watch?v=tOziMRXJ7tM
Zeel Ara Mar 10, 2023 @ 5:04am 
Taleworlds chose to treat the game like an afterthought and the players like suckers. Most modders lost interest because no one likes putting free work into improving something made by people who laughs at you.
Supply Side Jesus Mar 10, 2023 @ 5:18am 
Developers were testing on live for months after release with weekly no-notes patches that would break mods. This is the consequence.
mw00 Mar 10, 2023 @ 5:26am 
Originally posted by Khergit Horse Archer:
go learn making simple games in unity as it uses c# which supposedly is what bannerlord modding requires

or try and learn javascript/python to get you quickly into basics of programming
dont waste time learning javascript, or python. It's better to just learn Java/C++/C# straight away. You can start coding basic things today (theres no need to understand how some things work at low level down to bytes as a noob, just treat it like a video game) -- then start applying more advanced concepts to your code as you grasp the basics. do more and more advanced coding projects each time. Then once you are familiar with the language apply this knowledge to some "real world" projects.
Last edited by mw00; Mar 10, 2023 @ 5:31am
Originally posted by error2k:
Originally posted by Khergit Horse Archer:
go learn making simple games in unity as it uses c# which supposedly is what bannerlord modding requires

or try and learn javascript/python to get you quickly into basics of programming
dont waste time learning javascript, or python. It's better to just learn Java/C++/C# straight away. You can start coding basic things today (theres no need to understand how some things work at low level down to bytes as a noob, just treat it like a video game) -- then start applying more advanced concepts to your code as you grasp the basics. do more and more advanced coding projects each time. Then once you are familiar with the language apply this knowledge to some "real world" projects.

i'd agree with javascript but python is widely used for machine learning and data science for some reason
Morkonan Mar 10, 2023 @ 10:55am 
Originally posted by InformativePlayer:
literally been months since release and no new major mods have dropped. No new big overhauls. Nothing. ...

There are big TC mods with dedicated teams working on them right this very moment...

BUT:

It take a lot of effort to produce a well-formed TC/major mod.

And, Bannerlord is still getting deep, critical, patches fairly frequently... Look at the threads complaining about "muh modz broked" and then think about the torture any team would be signing up for if they released a TC/major mod into the middle of this patch-storm-development process TW has been using.

Just... no.

You won't see anything worth downloading that's a major big-name TC/major mod until TW shifts their machine-gun patching to a more leisurely, predictable, pace.

https://steamdb.info/app/261550/patchnotes/

I don't know what happened to Feb data... The trend has changed a bit since I last looked at it. Maybe TW actually didn't patch in Feb? Anyways, it does look calmer, but I can't judge if that's because they've calmed down patching to move to more of large-patch tactic (so as to not anger players with busted up games) or if that actually means less needs to be done... /shrug

I wouldn't expect any of the big-name "expected" TC/Large mods to be ready for testing/beta or release for a couple of months at the very least. AND, given Bannerlord's state atm with issues that would expected to eventually be fixed with some deep patches... I dunno that any big mod/TC would get released in the next six months.
scumbag Mar 10, 2023 @ 11:08am 
did you just completely ignore the release of Persistent Empires and Full Invasion 3?
Donauwelle Mar 10, 2023 @ 12:45pm 
Lots of modder given up on Bannerlord at this point...
10 years+ Development time
2 Years EA
few months fullrelease

Still Bannerlord patches are 99% Bugfixes,
lots of promised features and systems are missing
and every Patch breaks your mods while barely adding new "features"...
Breaking hrs upon hrs of work just to fix "yet another of the thousands of bugs"....
Usually changing version numbers "fix" most mods, still this is annoying and frustrating.
There are simply way way way to many bugs for "fullrelease",
and all this friggin bugfixes wich shouldve been done months ago during EA force ya to reedit every mod.....

The promised "improoved" modding tools are still not there...

Meanwhile those we have are broken in it self,
often resulting in crashes and hrs upon hrs of work beeing deleted/corrupted by BS tools....


Soooo lots of ppl/teams simply moved on....
MB the game is complete in 2-3 years and ppl come back but atm.....


Like there are still awesome projects out there....
RBM, CA-Rising eagle and the WH project....
all still beeing worked on afaik.
But the "Hype" is gone...

Originally posted by Duh:
Official documentation https://moddocs.bannerlord.com/
Official forum modding section https://forums.taleworlds.com/index.php?pages/modding/
Modding Discord https://discord.gg/ykFVJGQ

This documentation......
Is lackluster *coughcough*
If you call this Documentation....
No wonder why this game is beeing worked on forever and still a Beta.... feature wise..

Where are the "improoved modding tools"?
I remember that whole Open letter thing from modding teams....
Its already a whole year?
Last edited by Donauwelle; Mar 10, 2023 @ 1:08pm
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Mar 9, 2023 @ 3:21pm
Posts: 34