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Or if it's too massive, I let them take the fief, wait for them to siege somewhere else, and I take it right back. You can keep an AI Army bogged down for quite a while. The downside is you can lose a lot of prosperity if this happens too many times.
Or use the time they are sieging to raise your own army to beat them down, then retake the lost turf.
If I could actually control the siege engines being constructed, I might like it more.
Honestly?
For a back-of-the-napkin Strategy involving defending against Sieges in Bannerlord, other than just for fun or to rack up some kills/etc or to preserve fiefs, then...
To set up an effective counter-attack.
In that situation, if I was presented with an opportunity to engage in a winnable defensive siege with no other factors being present, but there was an opportunity to then progress an offensive in a now undefended battlespace... I would do it.
Now, if it's a busted up Town that's been picked over forever and I didn't bring enough snacks for the whole class and there's a very high likelihood I can't resupply there as well as there being no effective garrison to speak of... I'd just wait until some sucker planted their own rear-end in that deathtrap and besiege them as soon as possible.
Sieges can be much more "than" about saving someone else's fief because they're too stupid or too ineffective to defend it. :)
(Edit-added "than" 'cause I had run out of "thans" this morning...)
Everything to progress a battle in this game belongs to the player's character.
That includes the enemy units, the terrain, the defenses... everything.
Even in a desperate battle, all the tools anyone can possibly have access to belong to the player-character.
Why?
Because if the player does not see the battlefield and a war this way, then they are conceding these tools to the enemy.
It's not about should you defend a fief just to "defend it." It's whether or not you can affect a decision that harms the enemy by choosing to defend it or to not defend it. (Nobody likes you, so doing favors or being "loyal" has little practical use in Bannerlord - You have no friends. :()
Unfortunately, the enemy doesn't have much of a grasp on strategy, so finessing things isn't possible. There aren't really any resources to threaten, no iron mines to pillage, caravans are just mobile ATMs, and depriving Towns/Enemy of Food isn't really much of the way in productively prosecuting a war. (These things can have an affect on prosperity and some attrition stuffs, but it's just not practical and there are better uses for the player's time.)
I have won battles in which I was being attacked with double the numbers in autobattle because I was defending a city.
300-ish garrison, 300-ish militia, plus my 400 mostly high-ranked troops mopped the floor with the Aserai holding the walls. That guy had almost twice as much cavalry alone in his army as I had troops total, I can't imagine trying to fight that circus in the open.