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Money and influence is no problem as far as I can tell.
To be honest I don´t really know what to do with my money. I could spend 120k to get a new Items that are a tiny little bit better but I don´t think its worth it.
I´ve got enougth influence to summon an army with nearly all troops that haven´t already joined the other armies of my kingdom. But that doesn´t change the overall troop count "my" kindom can support and we are outnumberd.
The AI will hold onto armies forever, even as their numbers dwindle to nothing. You can spend a small amount of influence to force an army to break up - you take a small relationship hit with those involved, but it's not too bad. The AI detects there are a lot of parties out there with no army? Boom, new army formed.
The game really expects you to be the dominant power. As your faction captures more fiefs, you'll see more and more being pushed on to you. Not at first, as everyone is trying to get some, but eventually you'll probably find yourself with half the strength of your whole faction.
If you aren't being active and helping, your faction is gonna get smashed.
Or if you're struggling, side with Vlandia.
I used console commands to put the factions at war, and a mod to prevent suing for peace.
Get Town fiefs by any means necessary. Focus your efforts on those closest to your castle.
"By any means necessary" includes not supporting the defense of an allied Town, allowing it to be captured by the enemy, then recapturing it yourself so you can increase the likelihood you could be selected for the Vote.
Are you married?
If not, you're behind the curve and need to get married, pronto. The player-character should get married as soon as is possible. (Depending on whether or not the player is trying to target specific spouses.) The choice of spouse doesn't matter, just so long as the union can produce tiny little Butterlord poop factories in abundance.
What's your income/cash reserves? You should have a number of sources of income, including Workshops and maybe Caravans (I don't like Caravans, but may players swear by them.)
(IF you're Blacksmithing For Profit, know that once you have over 50k or so monies in your pocket, you're losing a significant boost for being selected for a fief - The game thinks you're financially stable, at that point, so you get no bonus for "being poor," though the amount and/or even the mechanic may not be in the game as it was originally during EA. You want Strong Garrisons and low cash-on-hand and captured fiefs near the ones you already own for your best chances. You can have an inventory full of Tier 5 armor and still be seen as poor, btw.)
Joining Lord Armies has never been a wise thing for the player to do unless that Army is attacking a known target fief that is obviously not defended well. Lords are barely functional morons who have inherited their titles and lands from parents with oddly shaped skulls framed by conjoined eyebrows... A Lord leading an Army gets a bonus to their AI that, apparently, overflows into negative numbers, just like the Rep Hit glitch TW's staff of interns dumped into the last patch... Do not join an Army expecting a quick, victorious, expedition. Only join Armies in desperation or when you have no other choice to advance yourself or to gain piddling amounts of influence that are... one of the emptiest currencies in the game. (But, still necessary to accumulate. Yay?)
What's your party size? Too low? That's bad. Work on that. You can not afford to be vulnerable to hedge-knight Lords that respawn with default party members nearly larger than your fully party size. Use Companions to boost your numbers by allowing them to lead parties that join yours. Get Companions that have the traits necessary to make good combat-party leaders. ("Good" being relative - No NPC in the game is safe when left up to its own devices.)
You have no friends... No Lord or King cares about you at all and every single one of them would gladly slit your throat and occupy your fiefs, puzzling over magnets while sitting in your throne-room waiting for an advisor to tell them which nostril to pick. If you want to "win," you must treat them the same way. This is the wholesome world of Calradia, where life is cheap and the average NPC's intelligence quotient is only slightly above room temperature.
IF you are doomed if you support your King, then... don't. He is not going to send you birthday cards. So, if he's doomed, feel free to leave... (And, on the off-chance it's Rhagaea, she's a @$@ and a professional failure, so... Why are you supporting her? :)) If you're not strong enough to support your own bid as a new faction leader, then don't - Join another faction, instead. It is a perfectly viable strategy to join a second faction if the one you're currently in has all the staying power of damp toilet paper. (In fact, at most levels of gameplay, the player is largely ineffective on the World Stage and can not push back against the overpowered and omnipresent RNG... You can not save anyone from themselves. It's practically not until one has overwhelming strength that one can affect change in Bannerlord. Until that moment, the player is playing the game's game.)
I really hate the AI. I did anything to have an "impact" and managed to turn the tides.
But then we outnumberd our enemy, had 2 times more cityes and 3 times his castles our lords and the kind SURRENDERD and now we have to pay tribute.
WTF?
https://en.wikipedia.org/wiki/Unibrow