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Gotta wonder why the company was focusing so much on adding this to the game, to the point of delaying development so much.
They largely stopped developing multiplayer after the EA release years ago. Since then it's been a mixture of crash fixes (which fixed nothing) and random adjustments to weapon stats. To the best of my knowledge, out of their team of over 100 they only had 1-2 people working on multiplayer, so I wouldn't worry too much about it taking away from singleplayer development. The game development has been very slow not because of MP, but because the devs have always been, and continue to be very slow at developing the game.
I would recommend giving the CRPG mod a go. Player numbers vary a lot, but the general idea is you fight in battles/sieges, get money and experience and buy better gear while developing skills. You can focus your skills like in singleplayer, becoming a master at whatever weapon you like etc. All yours stats and money are saved online so you can jump on the server any time and use your existing character.
The other one to look out for is the Persistent Empires Mod (still in development). It's basically a persistent server with a giant map and a bunch of player owned factions with their own castle/village. You get resources, farm, craft weapons, build, and fight with other factions. It used to be a hell of a lot of fun in Mount and Blade: Warband, especially fighting in a siege with 200+ players on.
Im from OCE but i only saw 1 server with 20 people on it. So i refunded since i cant play single player only games. I need pvp or real player interactions. Once you master beating AI the game has 0 replay ability hence why i say this would be a game changer if the online was active. Having 100 players on a sunday is a decent number but what about the other 6 days of the week? This is the issue i find with banner lord
Thing is for a online game to be worth the while, 100+ guys not enough, 1000+ gys not enough, 10000+ guys not enough.. Just look at the sad state of like Mordhau, Chivalry 2 and more...
End of the day, the game industry is a business and development isn't free.
those games you listed died because they are just not fun to play. Chivalry is all about 360 overhead sweeping 720 no scoping to bend the sword around your opponent to hit them so that they are unblockable attacks. Mordhau suffered the same fate with 10k hour veterans that do the exact same thing and wipe the whole lobby by using exploitable mechanics in order to win fights. This game avoids all of that by having controllable AI that you can send into battle and command. Upgrading their gear and yours to take on whole castles. This game offers so much more than the traditional medieval game. Build armies, Conquer cities, trading, smithing and so much more. If multiplayer was a big part of this game i think it would surpass 100k active players
No it wouldn't because pvp centric games bleed through with toxicity. What you "think" doesn't matter. What a game studio/company projects in regard of earnings does. If there had been a prospect of be a big money earner, someone would made it already.
And people interested in pvp wouldn't be interested in smithing and trading...
Look at rust for example. One of the most toxic games in the industry yet super successful and updated constantly. Having a toxic community does little to the health of the game when the actual gameplay is fun and enjoyable. The toxic part comes naturally unfortunately
Yeah, imagine dump all the "Bannerlord fans" into a "Rust" setting of the game. How many would stick around do you think? Different games drive different people. Would be like just because there is pvp in Rust, the same players would flock to Fortnite, Destiny 2, DayZ, whatever. They wouldn't.
Everyone love to log on and play a game where the priority of the other players is to take a giant dump on you to collect your salty tears and run off with your stuff right? -)