Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Hogg Feb 18, 2023 @ 7:18pm
If only online was alive
This would be one of the best games ever if there was large scale online pvp. Where each character was unique and specialised in different weapons and armours. Many different kingdoms to siege or attack that were all player owned. Clans/solos and ZvZ would be such a huge game changer for Bannerlord. 95% of this game is just solo offline mode or RP if thats your thing. There are servers for multiplayer but only have about 20 real players
Last edited by Hogg; Feb 18, 2023 @ 7:19pm
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Showing 1-15 of 33 comments
VoiD Feb 18, 2023 @ 7:45pm 
Well yeah, I never understood why anyone would want to play M&B multiplayer, even back in Warband, I'd get it if it was a coop campaign, but doing nothing but random battles sound extremely boring.

Gotta wonder why the company was focusing so much on adding this to the game, to the point of delaying development so much.
myperfectvictory Feb 18, 2023 @ 8:47pm 
They need to drop development for multiplayer indefinitely
pogliacci Feb 18, 2023 @ 9:18pm 
Never saw the appeal of the multiplayer. Seems like there'd be dozens of better games for that kind of thing with the same flavor.
DrummondC Feb 18, 2023 @ 10:24pm 
Originally posted by Mr. A:
They need to drop development for multiplayer indefinitely

They largely stopped developing multiplayer after the EA release years ago. Since then it's been a mixture of crash fixes (which fixed nothing) and random adjustments to weapon stats. To the best of my knowledge, out of their team of over 100 they only had 1-2 people working on multiplayer, so I wouldn't worry too much about it taking away from singleplayer development. The game development has been very slow not because of MP, but because the devs have always been, and continue to be very slow at developing the game.


Originally posted by Hogg:
This would be one of the best games ever if there was large scale online pvp. Where each character was unique and specialised in different weapons and armours. Many different kingdoms to siege or attack that were all player owned. Clans/solos and ZvZ would be such a huge game changer for Bannerlord. 95% of this game is just solo offline mode or RP if thats your thing. There are servers for multiplayer but only have about 20 real players

I would recommend giving the CRPG mod a go. Player numbers vary a lot, but the general idea is you fight in battles/sieges, get money and experience and buy better gear while developing skills. You can focus your skills like in singleplayer, becoming a master at whatever weapon you like etc. All yours stats and money are saved online so you can jump on the server any time and use your existing character.

The other one to look out for is the Persistent Empires Mod (still in development). It's basically a persistent server with a giant map and a bunch of player owned factions with their own castle/village. You get resources, farm, craft weapons, build, and fight with other factions. It used to be a hell of a lot of fun in Mount and Blade: Warband, especially fighting in a siege with 200+ players on.
Last edited by DrummondC; Feb 18, 2023 @ 10:26pm
gompo Feb 19, 2023 @ 12:49am 
you can join clans and do events for bannerlord. I am not too sure about the scene in America or Europe but look around. In OCE we get 100~ players on sundays for our events.
gompo Feb 19, 2023 @ 12:49am 
Originally posted by Austin:
Never saw the appeal of the multiplayer. Seems like there'd be dozens of better games for that kind of thing with the same flavor.
i havent played a single game that captures m&b multiplayer with like 100+ players
Hogg Feb 19, 2023 @ 12:56am 
Originally posted by gompo:
you can join clans and do events for bannerlord. I am not too sure about the scene in America or Europe but look around. In OCE we get 100~ players on sundays for our events.

Im from OCE but i only saw 1 server with 20 people on it. So i refunded since i cant play single player only games. I need pvp or real player interactions. Once you master beating AI the game has 0 replay ability hence why i say this would be a game changer if the online was active. Having 100 players on a sunday is a decent number but what about the other 6 days of the week? This is the issue i find with banner lord
Ruffio Feb 19, 2023 @ 1:00am 
Originally posted by gompo:
Originally posted by Austin:
Never saw the appeal of the multiplayer. Seems like there'd be dozens of better games for that kind of thing with the same flavor.
i havent played a single game that captures m&b multiplayer with like 100+ players

Thing is for a online game to be worth the while, 100+ guys not enough, 1000+ gys not enough, 10000+ guys not enough.. Just look at the sad state of like Mordhau, Chivalry 2 and more...

End of the day, the game industry is a business and development isn't free.
gompo Feb 19, 2023 @ 1:06am 
Originally posted by Hogg:
Originally posted by gompo:
you can join clans and do events for bannerlord. I am not too sure about the scene in America or Europe but look around. In OCE we get 100~ players on sundays for our events.

Im from OCE but i only saw 1 server with 20 people on it. So i refunded since i cant play single player only games. I need pvp or real player interactions. Once you master beating AI the game has 0 replay ability hence why i say this would be a game changer if the online was active. Having 100 players on a sunday is a decent number but what about the other 6 days of the week? This is the issue i find with banner lord
its purely a weekend event thing. It is definitely fun and worth it, but it just it how it is we dont get 100 players every day of the week. I'd prefer to look at it by thinking i get 2 days of fun multiplayer which is better then 0, and since i already own the game theres no reason not to show up and play if you are wanting to play mass melee multiplayer
gompo Feb 19, 2023 @ 1:07am 
Originally posted by Ruffio:
Originally posted by gompo:
i havent played a single game that captures m&b multiplayer with like 100+ players

Thing is for a online game to be worth the while, 100+ guys not enough, 1000+ gys not enough, 10000+ guys not enough.. Just look at the sad state of like Mordhau, Chivalry 2 and more...

End of the day, the game industry is a business and development isn't free.
how is it not enough? every weekend i get to play a fun event with lots of like minded players.
Hogg Feb 19, 2023 @ 1:09am 
Originally posted by Ruffio:
Originally posted by gompo:
i havent played a single game that captures m&b multiplayer with like 100+ players

Thing is for a online game to be worth the while, 100+ guys not enough, 1000+ gys not enough, 10000+ guys not enough.. Just look at the sad state of like Mordhau, Chivalry 2 and more...

End of the day, the game industry is a business and development isn't free.

those games you listed died because they are just not fun to play. Chivalry is all about 360 overhead sweeping 720 no scoping to bend the sword around your opponent to hit them so that they are unblockable attacks. Mordhau suffered the same fate with 10k hour veterans that do the exact same thing and wipe the whole lobby by using exploitable mechanics in order to win fights. This game avoids all of that by having controllable AI that you can send into battle and command. Upgrading their gear and yours to take on whole castles. This game offers so much more than the traditional medieval game. Build armies, Conquer cities, trading, smithing and so much more. If multiplayer was a big part of this game i think it would surpass 100k active players
Last edited by Hogg; Feb 19, 2023 @ 1:11am
Ruffio Feb 19, 2023 @ 1:17am 
Originally posted by Hogg:
Originally posted by Ruffio:

Thing is for a online game to be worth the while, 100+ guys not enough, 1000+ gys not enough, 10000+ guys not enough.. Just look at the sad state of like Mordhau, Chivalry 2 and more...

End of the day, the game industry is a business and development isn't free.

those games you listed died because they are just not fun to play. Chivalry is all about 360 overhead sweeping 720 no scoping to bend the sword around your opponent to hit them so that they are unblockable attacks. Mordhau suffered the same fate with 10k veterans that do the exact same thing and wipe the whole lobby by using exploitable mechanics in order to win fights. This game avoids all of that by having controllable AI that you can send into battle and command. Upgrading their gear and yours to take on whole castles. This game offers so much more than the traditional medieval game. Build armies, Conquer cities, trading, smithing and so much more. If multiplayer was a big part of this game i think it would surpass 100k active players

No it wouldn't because pvp centric games bleed through with toxicity. What you "think" doesn't matter. What a game studio/company projects in regard of earnings does. If there had been a prospect of be a big money earner, someone would made it already.
And people interested in pvp wouldn't be interested in smithing and trading...
Sok Feb 19, 2023 @ 1:19am 
Just yesterday played on siege server with 180 players
Hogg Feb 19, 2023 @ 1:27am 
Originally posted by Ruffio:
Originally posted by Hogg:

those games you listed died because they are just not fun to play. Chivalry is all about 360 overhead sweeping 720 no scoping to bend the sword around your opponent to hit them so that they are unblockable attacks. Mordhau suffered the same fate with 10k veterans that do the exact same thing and wipe the whole lobby by using exploitable mechanics in order to win fights. This game avoids all of that by having controllable AI that you can send into battle and command. Upgrading their gear and yours to take on whole castles. This game offers so much more than the traditional medieval game. Build armies, Conquer cities, trading, smithing and so much more. If multiplayer was a big part of this game i think it would surpass 100k active players

No it wouldn't because pvp centric games bleed through with toxicity. What you "think" doesn't matter. What a game studio/company projects in regard of earnings does. If there had been a prospect of be a big money earner, someone would made it already.
And people interested in pvp wouldn't be interested in smithing and trading...

Look at rust for example. One of the most toxic games in the industry yet super successful and updated constantly. Having a toxic community does little to the health of the game when the actual gameplay is fun and enjoyable. The toxic part comes naturally unfortunately
Ruffio Feb 19, 2023 @ 1:37am 
Originally posted by Hogg:
Originally posted by Ruffio:

No it wouldn't because pvp centric games bleed through with toxicity. What you "think" doesn't matter. What a game studio/company projects in regard of earnings does. If there had been a prospect of be a big money earner, someone would made it already.
And people interested in pvp wouldn't be interested in smithing and trading...

Look at rust for example. One of the most toxic games in the industry yet super successful and updated constantly. Having a toxic community does little to the health of the game when the actual gameplay is fun and enjoyable. The toxic part comes naturally unfortunately

Yeah, imagine dump all the "Bannerlord fans" into a "Rust" setting of the game. How many would stick around do you think? Different games drive different people. Would be like just because there is pvp in Rust, the same players would flock to Fortnite, Destiny 2, DayZ, whatever. They wouldn't.

Everyone love to log on and play a game where the priority of the other players is to take a giant dump on you to collect your salty tears and run off with your stuff right? -)
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Date Posted: Feb 18, 2023 @ 7:18pm
Posts: 33