Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

View Stats:
Workshops not working
Workshops are foolishly implemented and serve no purpose other than to waste money. They are 100% non profitable. i can't imagine the amount of real life time it would take to make any sort of return or break even on invested coin.
< >
Showing 1-15 of 15 comments
Hexagoros Feb 17, 2023 @ 2:07pm 
It's bizarre.

I have 2 workshops. Both of which I placed with the help of online guides for 'prime' placement and profit.

I receive 'maybe' 300 gold per day between the two of them combined, and often nothing at all.

For reference, they cost almost 50k.
Last edited by Hexagoros; Feb 17, 2023 @ 2:07pm
Clovis Sangrail Feb 17, 2023 @ 4:03pm 
I have 6 workshops, and they average 500 denars a day each. You don't have a workshop problem. You have a 'git gud' problem.

This isn't like in Warband where you bought them and forgot them. You have to actually work at it a little bit, but they can be made profitable.

Might I suggest that, instead of ranting and whining about it, you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?
Ruffio Feb 17, 2023 @ 4:06pm 
Originally posted by Clovis Sangrail:
Might I suggest that, instead of ranting and whining about it, you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?

Yeah, there is dozens of them now, and seems to increase with a new one every other day. Or someone dig up a 2 year old one that is not valid anylonger. -)
Gnasty Gnorc Feb 17, 2023 @ 4:55pm 
I’ve made at least 4 posts on workshops, with in depth info as to how to make them work properly, and even where to place a couple they will always be profitable.

Maybe use the search function instead of posting information that’s flat out wrong because you don’t understand the mechanics Lmao.
Gnasty Gnorc Feb 17, 2023 @ 4:58pm 
Originally posted by Havik:
Originally posted by Havik:
Sturgian cities will literally never make you money. Ever. For some reason, this isn't a bug, it's just that some cities will never be profitable.

There's a lot of variations to what makes them profitable.

The economy of the city, caravans visiting, you buying up all the finished product to clear out their inventory, you supplying it with raw materials, etc.

I would highly, highly avoid making ANY workshops in Sturgian towns whatsoever, and go with caravans if you're dedicated to staying with Sturgia.

Typically, what I do is stay neutral for a while, not joining any kingdom. I currently have a silversmith in Ostican (Vlandia), and an oil press in Jaculan (Vlandia also).

I'm pretty sure any Khuzait town that has sheep attached to it is still good for wool weavers.

Give me a bit and I can check around the map and update this post with what SHOULD be decently profitable set ups.

List:
Silversmith in Ortysia (Western Empire)
Wool weavery in any Khuzait town with sheep bound to it
Silversmith in Ostican
Olive Press in Jaculan/maybe Sargot
Velvet weavery in Diathma (maybe, Northern empire)
Velvet weavery in Myzea (Northern empire)
Wool weavery in Danustica (think this starts as Southern Empire)
Brewery in Vostrum (Southern Empire)
Wine Press in Zeonica (Western Empire)

Sturgian towns, as well as Battanian (I think) were never really worth doing anything workshop wise. They just were never really profitable.

Off the top of my head, those might be some good locations.

As RJ said, breweries were heavily nerfed, so I really don't know if they're worth running anymore, I haven't tried them myself in a while. They also take a while to ramp up with the multiple economy changed that have been made over the last few big updates. Now, the game economy starts off very volatile, and takes a while to stable out. In my current playthrough, which is still very early, I have 2 workshops, 2 caravans, netting me about a total of 700-1200 denars profit every month total, after my army upkeep costs. It's not a ton like it used to be, but it's nice to just make passive income to offset my army.

Another thing you should do, is occasionally supply the town with your workshops the raw materials in needs, and buy up all the stuff they produce.

You'll both be increasing the profit of the workshop, as well as selling the goods themselves for profit in other towns. You don't NEED to micromanage like this, but it absolutely helps.

There's also early perks in trade/steward that will lower your workshops' upkeep by 20%, which isn't a lot in the grand scheme of things, and one that increases output by 20% which there is absolutely no reason not to pick up if you can.


Edit;
Just bought a wool weaver in Galend (Vlandia) and it's almost instantly making me ~300 denars a day

Another edit;
the wool weaver I had in Galend ended up hitting ~900 denars a day for a few days. Usually averages 300-400 .

I had a dude flip out on me saying sturgian workshops are fine, but they’re simply not. I’ve had every workshop type in all the different towns at one point, supplying them with raw materials, buying up the goods they made, changing the workshops of surrounding towns to not flood the markets, but they just simply don’t make the money that other town’s workshops can make, and I’m assuming that’s just due to the town wealth itself.
Last edited by Gnasty Gnorc; Feb 17, 2023 @ 5:00pm
Hexagoros Feb 18, 2023 @ 9:18pm 
Originally posted by Clovis Sangrail:
I have 6 workshops, and they average 500 denars a day each. You don't have a workshop problem. You have a 'git gud' problem.

This isn't like in Warband where you bought them and forgot them. You have to actually work at it a little bit, but they can be made profitable.

Might I suggest that, instead of ranting and whining about it, you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?

No one cares about your modded workshops.
Clovis Sangrail Feb 18, 2023 @ 9:31pm 
Originally posted by Hexagoros:
Originally posted by Clovis Sangrail:
I have 6 workshops, and they average 500 denars a day each. You don't have a workshop problem. You have a 'git gud' problem.

This isn't like in Warband where you bought them and forgot them. You have to actually work at it a little bit, but they can be made profitable.

Might I suggest that, instead of ranting and whining about it, you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?

No one cares about your modded workshops.

No mods. Not a one. I just took the time to figure out how to do it.

And I didn't place my workshops based on some outdated internet ♥♥♥♥♥♥♥♥.

And I work at keeping them going. I don't just buy them and ignore them.
Hexagoros Feb 18, 2023 @ 11:47pm 
Originally posted by Clovis Sangrail:
Originally posted by Hexagoros:

No one cares about your modded workshops.

No mods. Not a one. I just took the time to figure out how to do it.

And I didn't place my workshops based on some outdated internet ♥♥♥♥♥♥♥♥.

And I work at keeping them going. I don't just buy them and ignore them.

Didn't you literally just tell the other guy to look online how to do it? Now you're saying 'not' to look online how to do it?

Originally posted by Clovis Sangrail:
Might I suggest that....you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?

lmao, ok. Make up your mind.

Like I said, no one cares about your modded workshops.
Last edited by Hexagoros; Feb 18, 2023 @ 11:47pm
Ruffio Feb 19, 2023 @ 12:49am 
Originally posted by Hexagoros:
Originally posted by Clovis Sangrail:

No mods. Not a one. I just took the time to figure out how to do it.

And I didn't place my workshops based on some outdated internet ♥♥♥♥♥♥♥♥.

And I work at keeping them going. I don't just buy them and ignore them.

Didn't you literally just tell the other guy to look online how to do it? Now you're saying 'not' to look online how to do it?

Originally posted by Clovis Sangrail:
Might I suggest that....you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?

lmao, ok. Make up your mind.

Like I said, no one cares about your modded workshops.


What happens when NO ONE buy your product, or when market become oversaturated with your product? You make no income.... production grind to a stop and value of your product on the market drops.

What can you do about that yourself? Let your gray's start work and I'm sure you can figure it out..
Clovis Sangrail Feb 19, 2023 @ 9:11am 
Originally posted by Hexagoros:
Originally posted by Clovis Sangrail:

No mods. Not a one. I just took the time to figure out how to do it.

And I didn't place my workshops based on some outdated internet ♥♥♥♥♥♥♥♥.

And I work at keeping them going. I don't just buy them and ignore them.

Didn't you literally just tell the other guy to look online how to do it? Now you're saying 'not' to look online how to do it?

Originally posted by Clovis Sangrail:
Might I suggest that....you search this forum on 'workshops' and find out what people are doing to make their workshops profitable?

lmao, ok. Make up your mind.

Like I said, no one cares about your modded workshops.

No, I said not to place your workshops based on some outdated internet ♥♥♥♥♥♥♥♥.

But there is a lot of more current information available right here. Havik's posts are current, and there are some videos from Flesson19 (or something like that are useful.

Try looking at the ♥♥♥♥♥♥ dates, and ignore anything more than about 6 months old.

But you've made you mind up, so bottom line is that my workshops work and yours never will, especially if you keep up that attitude.
Last edited by Clovis Sangrail; Feb 19, 2023 @ 9:54am
Justin Sellers Feb 19, 2023 @ 12:16pm 
Losing workshops because you joined as a merc and the king declared a new war is bizarre. Not telling me I lost the workshop is bizarre. There are several questionable decisions about workshop implementation. I enjoy the game, and I roll with it, but those are my main gripes.
Ruffio Feb 19, 2023 @ 2:13pm 
Originally posted by Justin Sellers:
Losing workshops because you joined as a merc and the king declared a new war is bizarre. Not telling me I lost the workshop is bizarre. There are several questionable decisions about workshop implementation. I enjoy the game, and I roll with it, but those are my main gripes.

Kingdom find itself at war with another kingdom. Mercenary working for the other kingdom killing your people and raiding your lands. Then just leave their workshop in your town alone? Think not -)
Clovis Sangrail Feb 19, 2023 @ 2:28pm 
It should go without saying that workshops and caravans are at risk during wartime, but I guess some people have to be told.
Claytonium Feb 20, 2023 @ 7:32am 
People ask why their workshop isn't making any money at least once a week on this forum. It's usually a brewery because there's a movie on Youtube that says breweries are the best. With all the new updates since the movie was made, this is no longer the case. I reply with the same answer that I copied and pasted below. It contains some tips for how workshops and the economy works. (Apologies if the tone is a bit grating.)

Here's what's going on. That town drinks 5 barrels of beer every day. Your brewery is making 15 barrels of beer every day. Everybody in the town is excited to finally have a local brewery, so they drink a lot of beer for the weekend and you make money right at the start. Then the supermarkets become completely overloaded with your beer because they aren't drinking enough of it. The supermarkets put it on sale just to try to get rid of it. And your brewery keeps making more and more every day. Finally, the price of beer in that town is so low that the brewery furloughs its employees because it can't make enough money to keep the lights turned on. Your income drops to almost nothing.

To temporarily fix this problem, buy all the beer in the market. All of it. Now travel the world and sell it everywhere. You'll notice after a day or two that the brewery will start making profit again. This is because suddenly the supermarket shelves are empty of beer and the citizens want some after a hard day's work.

Another fix is to increase the prosperity of the town. As we all know, rich people drink lots of beer, so the citizens there will buy more.

Also, you could kill all the bandits in the area to encourage trade caravans to stop by and buy more beer to help keep the supermarket shelves from becoming so overloaded.

Finally, you could buy the breweries in the neighboring towns and change their production to something else. This decreases the number of breweries in that part of the world. This results in trade caravans only being able to buy beer at your town. The price of beer goes up in those neighboring towns, so it's easier to sell there. You basically form a regional monopoly.
Snek Overlord Feb 20, 2023 @ 11:27am 
Damn this ♥♥♥♥ blew up. anyway i have varrying workshops of different specifications. I just find them to be a waste of money.
Early game the workshop is too much of am investment to justify the meager returns.
Late game I have no need for some peasants bringing me 75-300 gd.
I can find very few scenarios for the workshop except as something to do if i already have too much money.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 17, 2023 @ 1:50pm
Posts: 15