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"bigger" bows will require higher skill with archery before you can shoot faster though.
which units specifically though?
Anyway, so troop archers being blind, or what I would describe as "my archers are being a-holes". Firing quite a short distance, constantly at the ground.. almost as if they were on a permanent "attack ground" stance. This is something I believe to be related to incorrect load order or file structures relating RBM & Troop overhauls that use RBM patches.
To be specific, I had this with Warlords Battlefield. WB includes some RBM xml files, which are responsible for a lot of things, specifically the bows the troops use. Anyhow, the file structure was incorrect and as a result, WB needed to be loaded before RBM which made zero sense. I fixed it correctly referencing RBM xml files in WB's SubModule.xml and then loaded the troop mod AFTER RBM, so that it loads the combat overhaul first, and then load the troop overhaul, and overwrites the necessary files.
Archers worked afterwards.
1) Move the four RBMCombat_* files from that RBM folder to WarlordsBattlefield/ModuleData like the rest. Delete RBM folder
2) Edit WB's SubModule.xml so it looks like this https://pastebin.com/i7EnRvnw - the four files need to be referenced, so they can properly overwrite the ones from RBM since they match.
3) Load your mods in this order
RBM
WarlordsBattiefield
Tier 7 Troops Unlocker
Alternatively, if you don't want to follow my method, touch nothing. The original load order for this mod is basically RBM loading after the two mods. Good luck!
I overwrote the shared xml file and adjusted the load order.
Let's see.
2) 29 of them? Did you touch the files of Realistic Battle Mod? You made an oops. The RBM version of Warlords Battlefield has a RBM folder in it.. that needs to be yeeted into the sun or basically the four files inside *that* folder need to be moved into the ModuleData folder for Warlords Battlefield. Re-install both mods if you made an oops.
Here is an image example of what to do: https://i.imgur.com/jPGsnoo.png - This is the file structure of "Warlords Battlefield 1.0.0 RBM", it is for 1.0.0 - 1.0.3 (it's what I use).
If you did it right, it should look like this (ignore the explorer window, I use Mod Organizer 2): https://i.imgur.com/KQLnDeh.png - WB is loaded with XMLs lol.
However, I have the original version of RBM (1.03) already in Modules so I did not transfer over the WB RBM folder, only the WB folder. Is there a difference between the RBMs? Will that cause instability?
I saw on the WB nexus page many users suggesting to have WB before RBM (as you mentioned earlier made zero sense). I switched them to test and the archers are now competent.
RBMCombat_arrow_visuals
RBMCombat_axe_pieces
RBMCombat_couched_lances
RBMCombat_ranged
They contain original RBM values but ALSO contain values for the troops/gear for Warlord Battlefield added into it. One such example is the last one, ranged. The one included in WB contains like ~380 additional lines, it's basically troop equipment.
These files are supposed to overwrite the original ones from Realistic Battle Mod. If they do not overwrite, the mod will not work right. One such example is the archers having terrible aim. Really.. terrible aim.
I recommend you just do as you're doing. Re-install WB if needed to restore anything and load it first, then load RBM after. By doing this, WB loads, then RBM loads, and then the four files that were overwritten are loaded and the troop overhaul works. My method accomplishes the same thing by RBM loading first, WB loading after, the four files inside of WB set up to properly overwrite the ones from RBM, bang. Overhaul works.
It's just.. OCD.