Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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peterspam Feb 10, 2023 @ 2:11am
No difference in fief voting when I'm the king??
I just conquered a fief where voting came up and I was not even among the prospects, though I'm the king and conquered the fief by raising the army myself.
I knew this is the mechanic when I am the vassal in someone's kingdom, but in this case I am the king and this is my kingdom, but the voting still excludes me?..
Is this the point where the infamous Trade 300 skill comes in as the only option to draw back the fief in my possession? Or is there a policy I need to adopt to be the decider on fiefs?

Also, I did not vote to declare war on the enemy first, just attacked a random party as a war declaration: does it make any difference in how a war continues? (willingness of my vassals to participate, the voting, my traits, etc.)
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Showing 1-15 of 17 comments
Ruffio Feb 10, 2023 @ 2:32am 
Even a king need to share his toys ;p

Same rules applies. Clans with no fiefs or a small number of fiefs compared to other clans in your kingdom get preference. In addition does their clan tier, location of any current fiefs they have etc get accounted for.
peterspam Feb 10, 2023 @ 3:49am 
Originally posted by Ruffio:
Even a king need to share his toys ;p

Same rules applies. Clans with no fiefs or a small number of fiefs compared to other clans in your kingdom get preference. In addition does their clan tier, location of any current fiefs they have etc get accounted for.

Bummer.
I guess the only thing to left for total control of key fiefs is wait until the third and fourth generation comes of age and replacing the pesky vassals with family members and going it alone :D
The only thing limiting army size is the party size in that case, I guess: each family member will have to grow Steward skills to the max, which makes for 2500+ army size by 5 parties.
And possible mercenaries for wars I guess.
Ruffio Feb 10, 2023 @ 3:57am 
Originally posted by peterspam:
Originally posted by Ruffio:
Even a king need to share his toys ;p

Same rules applies. Clans with no fiefs or a small number of fiefs compared to other clans in your kingdom get preference. In addition does their clan tier, location of any current fiefs they have etc get accounted for.

Bummer.
I guess the only thing to left for total control of key fiefs is wait until the third and fourth generation comes of age and replacing the pesky vassals with family members and going it alone :D
The only thing limiting army size is the party size in that case, I guess: each family member will have to grow Steward skills to the max, which makes for 2500+ army size by 5 parties.
And possible mercenaries for wars I guess.

There is no need to own every fief. What is important when you got a kingdom is for the kingdom to be strong. That require your other clans to be strong as well, and they need fiefs for income.
Candesco Feb 10, 2023 @ 4:09am 
High influence and high reputation will get things done though. Currently i'm not a king or queen or so, but due to high rep with the pethros clan (i've sided with southern empire) i got danustica, vostrum, lavenia castle, shibal zumr castle and recently husn fulq. I'm also on good terms with most other clans. So my clan owns now 3 cities and 2 castles. Danustica, Vostrum and Lavenia castle were conquered by the aserai. I've conquered those myself, due to low defense. Southern empire was at war with them when i accepted the proposal of rhagaea.
peterspam Feb 10, 2023 @ 5:16am 
Originally posted by Candesco:
High influence and high reputation will get things done though. Currently i'm not a king or queen or so, but due to high rep with the pethros clan (i've sided with southern empire) i got danustica, vostrum, lavenia castle, shibal zumr castle and recently husn fulq. I'm also on good terms with most other clans. So my clan owns now 3 cities and 2 castles. Danustica, Vostrum and Lavenia castle were conquered by the aserai. I've conquered those myself, due to low defense. Southern empire was at war with them when i accepted the proposal of rhagaea.

My influence is 70589 now, my vassals are 246 and lower, 3 of them were former companions but never are rolled for voting.
Clan relations are 100 for two, 90 for one, the rest are former companions with similar relation levels.
I don't think it gets much higher than that.

Also, as I stated before, I understand that being a vassal means being a subject to the king's wishes. But if you're the king, with all the key policies in your hand, how on Earth can you not even participate as a candidate to vote for a huge city you have just taken by own force?..
I understand the vassals need boosting, but this turns a kingdom on its head.
peterspam Feb 10, 2023 @ 5:21am 
Originally posted by Ruffio:
Originally posted by peterspam:

Bummer.
I guess the only thing to left for total control of key fiefs is wait until the third and fourth generation comes of age and replacing the pesky vassals with family members and going it alone :D
The only thing limiting army size is the party size in that case, I guess: each family member will have to grow Steward skills to the max, which makes for 2500+ army size by 5 parties.
And possible mercenaries for wars I guess.

There is no need to own every fief. What is important when you got a kingdom is for the kingdom to be strong. That require your other clans to be strong as well, and they need fiefs for income.

I agree partly, but the king should at least have some control over at least some of the new fiefs. The current mechanic basically implies that as soon as you found a kingdom, you become slave to your vassals.. And the only way to counter that is by adopting policies that will make them bleed for it, because they will basically gain all the major new fiefs. This is hardly a cooperative or logical running of a kingdom.

I would rather have a system whereby either the roll is random, so the king gets a chance for a new fief and this can motivate conquering or whereby there is a cap for each vassal, depending on clan tier level. Right now, growth of the king is stopped and vassals can grow from the king's work. This drives me towards no conquering and rather let my vassals run around to prevent raids, while I focus on defeating armies.
The motivation to start a siege stops as soon as I know that it will go to some vassal that will squander it away in a second.
Keijo Feb 10, 2023 @ 9:33am 
Problem with the system is you are forced to give fiefs to vassals with different culture, and the AI can't handle the loyalty penalty. If a fief is at 20 loyalty and ticking -1, the AI should remove governor and start building the loyalty thing, but I don't think they are coded to do so.
Ruffio Feb 10, 2023 @ 9:59am 
Originally posted by Keijo:
Problem with the system is you are forced to give fiefs to vassals with different culture, and the AI can't handle the loyalty penalty. If a fief is at 20 loyalty and ticking -1, the AI should remove governor and start building the loyalty thing, but I don't think they are coded to do so.

That is why you enact certain kingdom policies before you invite any clans to your kingdom to help offset that.. Also try give fiefs to clans with right culture. Plan ahead -)
Last edited by Ruffio; Feb 10, 2023 @ 9:59am
Maero Feb 10, 2023 @ 10:02am 
you can vote to revoke the fief,maybe you'll be on the list for the next election idk. I sometimes revoke fief if I want to appoint a new owner that has the same culture as the settlement
peterspam Feb 10, 2023 @ 10:15am 
Originally posted by Maero:
you can vote to revoke the fief,maybe you'll be on the list for the next election idk. I sometimes revoke fief if I want to appoint a new owner that has the same culture as the settlement

I tried revoking over and over but it will always be the same three vassals that become eligible for the new vote, so it is basically a waste of time and influence, but especially relationship points (as there is always someone who does not like my voting).
Maero Feb 10, 2023 @ 10:19am 
your last option is to get 300 trade and buy those settlements.Welcome to Calradia lol
peterspam Feb 10, 2023 @ 10:36am 
update: seems the roll is random after all and not all goes to the vassals, I just had a roll where I could participate in the voting again.
Swiss/cheese99[CH] Feb 10, 2023 @ 10:57am 
hi, i am a vassal of the khergits and when a fiefdom is captured it is always given to the same noble, even if it is me who is the one who is captured i do not appear in the list,
do you know why? help me.
Ruffio Feb 10, 2023 @ 11:09am 
Originally posted by ✙ Florian99 CH:
hi, i am a vassal of the khergits and when a fiefdom is captured it is always given to the same noble, even if it is me who is the one who is captured i do not appear in the list,
do you know why? help me.

How many fiefs do you have?
How many fiefs does the other nobles have?
Does the fief border to a fief owned by one of the other nobles?
Atl4sC0re Sep 28, 2024 @ 6:30am 
Bruh its so bad because I re-took a castle that rebelled against me, and I can't even have it again because of the stupid voting system
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Date Posted: Feb 10, 2023 @ 2:11am
Posts: 17