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Same rules applies. Clans with no fiefs or a small number of fiefs compared to other clans in your kingdom get preference. In addition does their clan tier, location of any current fiefs they have etc get accounted for.
Bummer.
I guess the only thing to left for total control of key fiefs is wait until the third and fourth generation comes of age and replacing the pesky vassals with family members and going it alone :D
The only thing limiting army size is the party size in that case, I guess: each family member will have to grow Steward skills to the max, which makes for 2500+ army size by 5 parties.
And possible mercenaries for wars I guess.
There is no need to own every fief. What is important when you got a kingdom is for the kingdom to be strong. That require your other clans to be strong as well, and they need fiefs for income.
My influence is 70589 now, my vassals are 246 and lower, 3 of them were former companions but never are rolled for voting.
Clan relations are 100 for two, 90 for one, the rest are former companions with similar relation levels.
I don't think it gets much higher than that.
Also, as I stated before, I understand that being a vassal means being a subject to the king's wishes. But if you're the king, with all the key policies in your hand, how on Earth can you not even participate as a candidate to vote for a huge city you have just taken by own force?..
I understand the vassals need boosting, but this turns a kingdom on its head.
I agree partly, but the king should at least have some control over at least some of the new fiefs. The current mechanic basically implies that as soon as you found a kingdom, you become slave to your vassals.. And the only way to counter that is by adopting policies that will make them bleed for it, because they will basically gain all the major new fiefs. This is hardly a cooperative or logical running of a kingdom.
I would rather have a system whereby either the roll is random, so the king gets a chance for a new fief and this can motivate conquering or whereby there is a cap for each vassal, depending on clan tier level. Right now, growth of the king is stopped and vassals can grow from the king's work. This drives me towards no conquering and rather let my vassals run around to prevent raids, while I focus on defeating armies.
The motivation to start a siege stops as soon as I know that it will go to some vassal that will squander it away in a second.
That is why you enact certain kingdom policies before you invite any clans to your kingdom to help offset that.. Also try give fiefs to clans with right culture. Plan ahead -)
I tried revoking over and over but it will always be the same three vassals that become eligible for the new vote, so it is basically a waste of time and influence, but especially relationship points (as there is always someone who does not like my voting).
do you know why? help me.
How many fiefs do you have?
How many fiefs does the other nobles have?
Does the fief border to a fief owned by one of the other nobles?