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I understand it's realistic that good armor can eat arrows and hits as nothing but I don't want to smack someone 100x times to make a difference, no matter if it's AI or me so I turned it off for time being.
I tried to disable all modules except AI but I think this rebalancing of items was still doing it's think.
That's another issue I had. My weapons were doing absolutely nothing to even simple looters with no armor, lol.
The RBM AI kinda repeats this pattern of having melee horses split into two groups that hold until skirmishing horses are done suiciding/skirmishing, melee and archers will then move forward with horses until they engage you. Once combat starts, horses and randomly cycle between charging you and repositioning.
Looters and or bandits just f1 f3 you without strategy. Except forest bandits, I think they just advance until they can shoot you.
I think RBM ranged changes are great and in general, the rest of the modules are fine, but I have never played in vanilla before. Although, I do know vanilla has a simpler ranged system and shields can block arrows with a bigger hitbox.
The only thing I can say I dislike about RBM is the posture system as it just feels like i'm falling down if I spam attack too much, but it's modular so I always disable it.
Any time I have my melee troops engage with other melee, only a few actually do anything. The rest just stand to the side and watch. Sometimes, nobody does anything. I've had a few times where my troops and enemy troops literally just stand 4 steps away from eachother and do nothing. They don't swing or take the last few steps.
Yea RBM, forces them to fight as in layers/ranks? This was to prevent the clumping moshpit every fight turns into. I kinda of like it better this way, but yeah some units will be just in the rear staring at their friends get slaughtered.
The AI changes however are really amazing. Just wish a literal peasent didnt have the same skills as a lord.
Sadly the mod is straight up incompatible with most other mods so i prefer not to use it due to fear of breaking more
?
You can just disable the arena and armor modules, leaving only the AI module enabled.
Bannerlord AI, combat mechanics, balance are all separate disasters. RBM is a bandage but not a stitch or a means to heal. And it is an effort and success way beyond anyone should expect from a group of free modders to achieve, using TW's retarded and ever changing mod APIs.
I mean only if you knew how the game requires undocumented strings as parameters, to be fished from discord or github samples, only to be changed next week :D Thus in a world where TW can not fix their launcher for 5 years, RBM is a friggin masterpiece(except for their facehit opinion, which is outright ♥♥♥♥♥♥♥♥).
Realistic Battle Mod, a revamp of Bannerlord (available both on the Nexus and Steam Workshop) that tries to cleave closer to reality instead of Gondor Armor Syndrome of swords just cutting through everything. Basically if in vanilla armor is tissue paper, in RBM it's actually the steel it's made out of.
It does require a different mindset than vanilla though as even after leveling up you will not be able to reliably one shot units even if you are using a mace or high quality polearm, and the early game can be a bit painful in terms of weapon use (though if you are willing to spend time in the arena, this can be fairly easily rectified), and the mod authors are fully aware that the revamp is not for everyone. If a character has low weapon skill, that will be reflected in how their weapons work.
The main issue most people have with it is that it has to work within what they can do with Bannerlord, so the Posture system uses knockdowns to simulate a bad parry/block being used for leverage or not quite being able to target joints with swords (though they have added a face and under shoulder hitbox, so there is some of that if you want to try and target in there), or damage just being flat out reduced to simulate bad edge alignment or form when using a weapon without sufficient skill with it.
Personally, I like it and I believe that everyone playing Bannerlord should at least give it a try to see if it is to their liking. Though if you think everyone is over-armored in it, you might want to try one of the troop mods that use RBM such as True Armies of Calradia or (to toot my own horn) De Re Militari which features less heavily armored units (and in these two examples, a different troop distribution paradigm instead of the typical T1->T5 peasant-to-knight climb)