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but only till your banner is complete.
the toturial is bad (?), cawse you "lern fighting", thats all, and the most simple/easy part of the game. more important would be a toturial about map-movement-speed or siege.
edit: the main-quest / story isnt that important in a open-world-sandbox game.
and what is and what isn't "quality artwork" and who may determine it? could it be that it's just a matter of "taste" wich is different for everybody?
hmmmm no nonsense, that can't be it........
Personal tastes do not determine what is a quality artwork and what is not, a quality artwork is objectively good. And that comment isnt directed to you but to OP.
well, agree to disagree..
i can see why they added the conspiracy quest (to prevent a death stack that can roll the entire game), but yea the whole quest feels more annoying than interesting
Worst thing you can do is rush to assemble the banner. You can fine make your own kingdom before that part that trigger the conspiracy part.
Gonna try to marry Itaria and align with her peeps.
It is on Ironman so it could get spicey!
The real value of a good strategy game is that defeat IS a real prospect, which makes replays not just a possibility but a real probability. I've already realized that: in my initial bias to make this guy a Tournament Jock in his initial design, I neglected the social skills a bit too much. At least just one point into Charm / Leadership could have done wonders and I would have progressed at hack and slash only a bit less rapidly.