Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Love Jan 8, 2023 @ 9:00pm
Improving the controls.
What can be done to improve the controls in this game without ruining the uniqueness and aspects people enjoy?
Last edited by Love; Jan 9, 2023 @ 8:20am
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Showing 1-13 of 13 comments
dichebach Jan 8, 2023 @ 9:23pm 
This is one of those games where: to have "good controls" you have to have a maxed level character. In sum, all characters except gigaChad player XX are gimped. The whole point of the game is to struggle against being gimped until you are a bit less gimped, and don't have to struggle quite so much, so you struggle some more to be less gimped, and on and on and on . . .

The game is rigged.
Urmel Jan 8, 2023 @ 9:39pm 
i stopped reading, when you compared controls in bannerlord with monster hunter.
monster hunter is a jump and run, its for little kids.

edit: ok, i read a little more and you can change attack direction in game-settings!
Last edited by Urmel; Jan 8, 2023 @ 9:50pm
lar unuruur Jan 8, 2023 @ 9:53pm 
bannerlord is more stat game, not skill game. that can be seen with archery clearly. when i miss obvious clear headshots, just because arrow goes totally off. but with more numbers in skill, i can clearly miss headshot, yet it registers as hit headshot. arrowhead becomes larger or in other words - hitboxes become bigger.

same with melee hits. they often wont go off at all on low skill. skill in game numbers simply overwrite player actual skills and actions. that is how clunkiness comes into play, mostly. that is, besides very clunkiness is in game animations themselves.

coming with pretty vast experience of combat games as soulslikes, nioh, it is very obvious, how lacking is face to face combat. but what can you do? either not play or accept. i do not see anything else. combat is very simplistic, simple. hard to read when people complain that combat in bannerlords is hard. it is not. just mechanic is clunky.
Last edited by lar unuruur; Jan 8, 2023 @ 9:55pm
dichebach Jan 8, 2023 @ 10:07pm 
Originally posted by lar unuruur:
bannerlord is more stat game, not skill game. that can be seen with archery clearly. when i miss obvious clear headshots, just because arrow goes totally off. but with more numbers in skill, i can clearly miss headshot, yet it registers as hit headshot. arrowhead becomes larger or in other words - hitboxes become bigger.

same with melee hits. they often wont go off at all on low skill. skill in game numbers simply overwrite player actual skills and actions. that is how clunkiness comes into play, mostly. that is, besides very clunkiness is in game animations themselves.

coming with pretty vast experience of combat games as soulslikes, nioh, it is very obvious, how lacking is face to face combat. but what can you do? either not play or accept. i do not see anything else. combat is very simplistic, simple. hard to read when people complain that combat in bannerlords is hard. it is not. just mechanic is clunky.

And it has been this way in M&B games for as long as M&B games have existed. Your player is handicapped at the start, as are all other characters in the game.

This is NOT a "novel" or unusual mechanic in first person games with a character progression or role playing dynamic. It is in fact, the norm in those types of games: 7 Days to Die; SCUM; State of Decay; Red Dead series; etc., etc., those are just the couple I could think of off the top of my head . . .
Last edited by dichebach; Jan 8, 2023 @ 10:09pm
MrKunk Jan 8, 2023 @ 10:16pm 
It would be better if combat controls were more like Kingdom Come: Deliverance..

I think if the developers of Kingdom come, Tale worlds, and the guys from Crusader kings 3 joined together they could make an amazing Medieval game..
Until then this is as good as it gets. lol
MrKunk Jan 8, 2023 @ 10:25pm 
Anyone that is struggling with combat pay attention to your blade length and try to maintain proper distance, also avoid tight spaces with long weapons. You will hit the wall if you don't swing or thrust from the right angle..

If you still struggle with swords switch to a fast swinging ax or mace...

I have heard that 2 hand swords are deadly while mounted, but I prefer a spear and ax for if i get stuck in melee.
dichebach Jan 8, 2023 @ 10:33pm 
The key to dominance in foot combat is athletics. The key to a dominance in riding combat is riding.
Love Jan 8, 2023 @ 11:18pm 
Originally posted by dichebach:
This is one of those games where: to have "good controls" you have to have a maxed level character. In sum, all characters except gigaChad player XX are gimped. The whole point of the game is to struggle against being gimped until you are a bit less gimped, and don't have to struggle quite so much, so you struggle some more to be less gimped, and on and on and on . . .

The game is rigged.

Yeah, that makes sense.



Originally posted by MrKunk:
It would be better if combat controls were more like Kingdom Come: Deliverance..

I think if the developers of Kingdom come, Tale worlds, and the guys from Crusader kings 3 joined together they could make an amazing Medieval game..
Until then this is as good as it gets. lol

Not a bad idea. I seem to remember Kingdom come controls being pretty good.

Originally posted by MrKunk:
Anyone that is struggling with combat pay attention to your blade length and try to maintain proper distance, also avoid tight spaces with long weapons. You will hit the wall if you don't swing or thrust from the right angle..

If you still struggle with swords switch to a fast swinging ax or mace...

I have heard that 2 hand swords are deadly while mounted, but I prefer a spear and ax for if i get stuck in melee.


Originally posted by dichebach:
The key to dominance in foot combat is athletics. The key to a dominance in riding combat is riding.

Both make good points. Once you've leveled athletics and have a weapon with the right reach, combat feels easy.
Love Jan 8, 2023 @ 11:26pm 
Originally posted by Urmel:
i stopped reading, when you compared controls in bannerlord with monster hunter.
monster hunter is a jump and run, its for little kids.

edit: ok, i read a little more and you can change attack direction in game-settings!

Kingdom come is definitely a better comparison. This issue for me is being able to easily input the command I want.
Last edited by Love; Jan 9, 2023 @ 8:19am
SpaceDink Jan 9, 2023 @ 12:01am 
funny. something ive liked since the original mount and blade is the unique way combat handles
Donauwelle Jan 9, 2023 @ 3:23am 
M&B has a directional combat....
Monsterhunter an arcade klicker-hero combat...
No point in comparing them....

If you would compare M&B to Kingdome come deliverance....
Both directional combat, both focus on "realism", both Medival "simulator style"
Yeah that would make sense....
and BTW
KCD Combat is so so SOOOOOO much superior to Butterlords Combat....

But then KCD´s biggest battles feature 20v20 actors max and this only in like 2-3 story battles....
And they are already quite performance heavy on my I7-12700KF+64GB ram+all7000ms NVMEs+ 3080ti....
Most of KCDs battles are 1v1 or 1v2-3 however....
Having bannerlords 500v500 battles with KCD level combat....


Prob not until Quantum processing is Mainstream LMAO

Could it be better? sure
Do animations look super goofy? yep
Are some weapons/formations absolute trash? yeah
Is the AI braindead? it is
Can 95% of all battles be solved with F1+F3? Hell yeah
Is the game still a Beta despite the full release tag? Boii oh boii it is...

But comparing M&B to arcade adventures like monsterhunter.... thats a shame....
Last edited by Donauwelle; Jan 9, 2023 @ 3:38am
vortex_13 Jan 9, 2023 @ 4:24am 
Originally posted by MrKunk:
It would be better if combat controls were more like Kingdom Come: Deliverance..

I think if the developers of Kingdom come, Tale worlds, and the guys from Crusader kings 3 joined together they could make an amazing Medieval game..
Until then this is as good as it gets. lol
Oh god. That would make me immediately quit. I despised the combat system in that game. Only thing worse was the lockpicking.
MrKunk Jan 9, 2023 @ 5:28am 
Originally posted by vortex_13:
Originally posted by MrKunk:
It would be better if combat controls were more like Kingdom Come: Deliverance..

I think if the developers of Kingdom come, Tale worlds, and the guys from Crusader kings 3 joined together they could make an amazing Medieval game..
Until then this is as good as it gets. lol
Oh god. That would make me immediately quit. I despised the combat system in that game. Only thing worse was the lockpicking.

Lol. Lockpicking was a challenge in that game for a while, But when you figure out the technique its fun... It isn't needed to play the game though..

If you spend the first 8 hours of the story picking flowers to increase your players strength Kingdom come is a pretty good game..

Could have been much better, but its good.
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Date Posted: Jan 8, 2023 @ 9:00pm
Posts: 13