Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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How workshops work?
I see the management tab but do I need to deposit the startying resources for them to craft? Or do they source it themselves and start producing? Like im really conused on how it works and how long it takes after puchace to start making money?
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Showing 1-11 of 11 comments
Kernest Jan 8, 2023 @ 1:14am 
Workshops buy the materials off the market.

Let me guess, you bought a Brewery? :steamfacepalm:
Orca Jan 8, 2023 @ 1:23am 
You can purchase materials cheap in another town and sell them in the same town as your workshop to lower the buy price and increase profits. I'm not sure if that is profitable though as you would lose money selling goods as the price dropped. I could be wrong but I thought in Warband and other older games you could deliver goods directly to your workshop for them to use.
Vermin Supreme Jan 8, 2023 @ 2:46pm 
Originally posted by Kernest:
Workshops buy the materials off the market.

Let me guess, you bought a Brewery? :steamfacepalm:
No I bought a woodworker one in one where 2 of the 3 linked villages produce wood.
dichebach Jan 8, 2023 @ 4:16pm 
Apparently, you do not "have to" deliver anything to them for them to OSTENSIBLY be profitable (in theory). But if you do want to boost things, then like Kernest said: buy stuff at cheap, and sell to the market in the town with your workshop.

To me, it is a deficiency that there is no functionality to drop off materials at a workshop, but it is fairly minor, as long as they actually work and generate profit.
belbonassa Jan 8, 2023 @ 5:46pm 
Originally posted by Kernest:
Workshops buy the materials off the market.

Let me guess, you bought a Brewery? :steamfacepalm:
I bought a brewery and i can't even access it. Is the brewery bugged or something?
lar unuruur Jan 8, 2023 @ 6:02pm 
how they work?
in short - they work bad.
but generally, workshops work autonomously, they buy materials from town and sell to town.
what means if price of product is low, income is low or none. same mechanics with purchasing price of material.

workshops are so pointless, players should avoid them and to shortly explain how miserable is income, here is example - one small looter band(10-20 noses) will give you more cash, than few days of good workshop functioning. few hoes, broken spear and several rags from looters will bring to player more than 30 000 gold worth average workshop per day or even in a week.
do not bother with them, invest this money in getting wife or gear, companions and your soldiers.

if by some reason unknown to me one wants he`s workshop(s), then main thing to watch is town`s prosperity number. buy in town what is rarely or never besieged and have prosperity of 5000 or more. materials produced by town`s villages are not main thing to worry about.
Last edited by lar unuruur; Jan 8, 2023 @ 6:08pm
RJboxer Jan 8, 2023 @ 6:06pm 
This thread is a prime example.. of why Warband players (like me).. should remember warband for what it is. WARBAND.

and bannerlord for what it is.

In warband.. u walked into town (ugh.. what a chore).. walked to the area.. bought the workshop.. then could go inside.. (some instance.. ) and then add material if I remember correctly.

Here in bannerlord.. There is no need to go into town (though they are beautiful).. u can buy it from the town screen. Think of it as u used the phone,, or met up at the Business Office of the town.. or talked to the head Guildsman in charge of businesses etc...

you buy the workshop.. and instead of Going directly into it, with your back pack full of grain to look around... like in warband. You instead let it work out like it does in the real world. They buy raw materials from the market, and then use those raw materials to make a product. No need to carry a backpack full of steel into Teslas factory, and drop off a few pounds at a time. "ok.. here ya go.. make a car. thanks".


There is no "deficiency". and there is no need to "walk into it".. it isn't bugged.

Though yes.. it is NOT like warband. where u DID have to walk into it.. and drop off your goods manually.
Vermin Supreme Jan 8, 2023 @ 6:09pm 
kk I was just wondering how this system was bc I was confused bc I dint know u didnt need to do much for them.
RJboxer Jan 8, 2023 @ 6:13pm 
Originally posted by lar unuruur:
how they work?
in short - they work bad.
but generally, workshops work autonomously, they buy materials from town and sell to town.
what means if price of product is low, income is low or none. same mechanics with purchasing price of material.

workshops are so pointless, players should avoid them and to shortly explain how miserable is income, here is example - one small looter band(10-20 noses) will give you more cash, than few days of good workshop functioning. few hoes, broken spear and several rags from looters will bring to player more than 30 000 gold worth average workshop per day or even in a week.
do not bother with them, invest this money in getting wife or gear, companions and your soldiers.


10-20 looters is 30k????

not in my game.

But yes. As I, and OTHERS.. have been yelling for a lonnnnnnnnnnng time.

Smithing is not the best way to make cash. Trade is not the best way. passive income (caravans/workshops) are not the best way.

The best way is FIGHTING.. u can make 1 million denars.. or MORE per fight, late game. that;s a lot.

But.. the workshops arent "finished'. Notice how they say "level 1". Well when game came out.. they were WAY better.. (right off the bat).. and cheaper. They were nerfed super hard, and were unusable for months.. They slowly keep buffing them..

but.. still only level 1. So in the future it seems they will implement level 2 and 3.. and it will be worth more. most likely.

Lastly.
Pro Tip: Caravans, and Workshops arent for making money. People who read my posts see whenever I talk about workshops or caravans, its to answer a question. Never to say "you should get 3-5 of them.. they are awesome, u will be rich". But I DO SAY, they are GOOD TO HAVE.. early/mid game. While u are still getting renown.

Most people want to conquer the map.. so need Charm. (last perk for influence). Leadership is also great.. and since u need SOCIAL points.. for charm and leadership.. u ALREADY have enough to put a focus point or two into trade.. Now u can get trade 125. That is where you "every profitable Workshop/Caravan you own gives u +1 renown".
This is big.. unless u want the WHOLE game to be u looking for fight after fight after fight (and how soon will that become super boring???).. you might want to get some free PASSIVE renown.. The extra denars from the caravan/workshop is just Bonus.

I never ever ever ever look at my workshop to see what it is making. I just want it to be higher than ZERO. if it is higher than zero. I'm happy. I'm getting a renown.
Late game. Workshops can pump out BIG money.. your 7 workshops can make 5k per day or more. Thats decent.. Sadly, this is also when u get in a big army vs army fight.. and u clear 1 million.

So the income isnt important. it is just BONUS income. And also late game. u are maxed in renown. so dont need them.
This is why MANY old timer players do not make caravans (hassle) or workshops late game.. once we are clan tier 6.
dichebach Jan 8, 2023 @ 6:49pm 
Originally posted by RJboxer:
This thread is a prime example.. of why Warband players (like me).. should remember warband for what it is. WARBAND.

and bannerlord for what it is.

In warband.. u walked into town (ugh.. what a chore).. walked to the area.. bought the workshop.. then could go inside.. (some instance.. ) and then add material if I remember correctly.

Here in bannerlord.. There is no need to go into town (though they are beautiful).. u can buy it from the town screen. Think of it as u used the phone,, or met up at the Business Office of the town.. or talked to the head Guildsman in charge of businesses etc...

you buy the workshop.. and instead of Going directly into it, with your back pack full of grain to look around... like in warband. You instead let it work out like it does in the real world. They buy raw materials from the market, and then use those raw materials to make a product. No need to carry a backpack full of steel into Teslas factory, and drop off a few pounds at a time. "ok.. here ya go.. make a car. thanks".


There is no "deficiency". and there is no need to "walk into it".. it isn't bugged.

Though yes.. it is NOT like warband. where u DID have to walk into it.. and drop off your goods manually.

Workshops which are completely hands off are a deficiency in so far as: missed opportunity for enhanced game play, and yes I realize that it takes time to dial in all these types of things, but as you note it isn't finished yet.

It seems fairly obvious that TaleWorld's intends for this game to eventually be a veritable "make-believe medieval sand-box" in which one can follow many alternative paths to victory or glory or whatever. Being a trade mogul would seemingly be one of those possible paths in a full final set. Providing the player with more ways to interact with and tweak their workshops for various effects (make fewer items but make them higher quality and treat your staff nice vs. run an actual sweat shop = more profit in the short-run but potential [scripted] issues mid- to long-term, etc., etc.).
lar unuruur Jan 8, 2023 @ 8:54pm 
Originally posted by RJboxer:
Originally posted by lar unuruur:
how they work?
in short - they work bad.
but generally, workshops work autonomously, they buy materials from town and sell to town.
what means if price of product is low, income is low or none. same mechanics with purchasing price of material.

workshops are so pointless, players should avoid them and to shortly explain how miserable is income, here is example - one small looter band(10-20 noses) will give you more cash, than few days of good workshop functioning. few hoes, broken spear and several rags from looters will bring to player more than 30 000 gold worth average workshop per day or even in a week.
do not bother with them, invest this money in getting wife or gear, companions and your soldiers.


10-20 looters is 30k????

read better. one or more days income is worth one, tiny autoresolve.
Last edited by lar unuruur; Jan 8, 2023 @ 8:54pm
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Date Posted: Jan 8, 2023 @ 12:15am
Posts: 11