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And nine of those are playing multiplayer.
and is it easy to find massive battles with real players? how many players usually?
me for instance, i've never played warband or bannerlord in mp, and i've had warband for over 10 years, and bannerlord since first EA release on steam.
I played multiplayer M&B once or twice years and years ago. At that time it was nothing but a gank fest, so it was not particularly "engaging."
I'm not saying the devs have to solve the impossible question of cramming all of singleplayer campaign into a multiplayer experience, but what we have fails to embrace any of this franchises unique points.
For example, I loved the idea I saw from another recent thread where you could just 1v1 other players commanding opposing armies.
Or how about a similar idea like a 5v5 where each player controls a formation. You're basically playing chess and playing cat & mouse with the opposing chess players at the same time.
Or you could have a multiplayer campaign with constant time, but dramatically shorter than singleplayer length. More like RTS length where most matches can fall somewhere between 20 to 80 minutes. Although all battles would probably need to be simulated to work, and also involve a much smaller map, the idea is to pit your mastery of kingdom management against an opponent.
Okay so maybe I am talking about quite ambitious things now, but what I wish I could ask to the devs is: Why is the multiplayer of Bannerlord built to fit a space that filled by games like Chivalry, Morhau and For Honor?
Mods on Steam can be installed with several clicks - find the mod you want in Steam Workshop, click "Subscribe" and you're set. That degree of automation can sometimes cause issues when base game and your mods become (usually it's temporary) out of sync because of an update.
What's worse is that "problems with multiplayer" aren't entirely solved by mods. Not the worst problems at least. Namely that multiplayer becomes entirely unavailable when central server crashes and that happens way too frequently in my experience.
It looks like developers are trying to fix it, though. Even if there's a chance that most players have moved on from multiplayer and won't give it a chance in the future. Better three years late than never I guess.
It does seem like there is ENORMOUS potential for multiplayer in this game.
I don't see them trying to fix anything. There were 2 events with 400+ people in total and the lobby was lagging, and all the servers(even custom ones) were crashing.
There is two different people. Those who read patch notes, and those who doesn't. Those who doesn't maybe shouldn't be so outspoken about things they clearly have no idea about -)
Well, you definitely don't play the game if you refer to me as a person who doesn't read patch notes.
In the new patch they only released 2 fixes to multiplayer and introduced crashes for custom servers, and just this negates the fixes they introduced. And hey, have you already forgotten that they only updated client side version of the game after they released 1.0.3 and all custom servers were still on 1.0.2 because of that?