Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Exp Jan 6, 2023 @ 7:53am
wow, there's a lot of players!
my friend and i want to try this game and play like a 50 vs 50 type of war.
is it possible?
we always play hell let loose and want to try something medieval setting.
i think chivalry 2 is what im basically looking for, but we also like 'kingdom come deliverance' so the extra things you can do in bannerlord seems great.
i heard there are problems with multiplayer, but is it easy to install mods or something and join a big war with actual many players?
i see there's over 30k players currently.
Last edited by Exp; Jan 6, 2023 @ 8:23am
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Showing 1-15 of 15 comments
Clovis Sangrail Jan 6, 2023 @ 8:05am 
Originally posted by 놕己正乜已권:
i see there's over 30k players currently.

And nine of those are playing multiplayer.
Krazus Jan 6, 2023 @ 8:08am 
if you download the cRPG mod theres a decent player base for multiplayer but the core game multiplayer is dead
Exp Jan 6, 2023 @ 8:22am 
Originally posted by Krazus:
if you download the cRPG mod theres a decent player base for multiplayer but the core game multiplayer is dead
is that hard to set up?
and is it easy to find massive battles with real players? how many players usually?
Eminem Jan 6, 2023 @ 9:25am 
yah this series is like Total War Warhammer 2. Both have multiplayer options but they not popular.
noobie123 Jan 6, 2023 @ 11:25am 
unfortunately, you can't judge this game on the popularity for mp. it's a fantastic, moddable sandbox game which means most players are in sp with various mod setups.

me for instance, i've never played warband or bannerlord in mp, and i've had warband for over 10 years, and bannerlord since first EA release on steam.
dichebach Jan 6, 2023 @ 11:28am 
Originally posted by noobie123:
unfortunately, you can't judge this game on the popularity for mp. it's a fantastic, moddable sandbox game which means most players are in sp with various mod setups.

me for instance, i've never played warband or bannerlord in mp, and i've had warband for over 10 years, and bannerlord since first EA release on steam.

I played multiplayer M&B once or twice years and years ago. At that time it was nothing but a gank fest, so it was not particularly "engaging."
Authari Jan 6, 2023 @ 11:51am 
Download cRPG from Steam Workshop and you'll be able to play with hundreds of people.
Cooperal Jan 6, 2023 @ 12:15pm 
Originally posted by dichebach:
Originally posted by noobie123:
unfortunately, you can't judge this game on the popularity for mp. it's a fantastic, moddable sandbox game which means most players are in sp with various mod setups.

me for instance, i've never played warband or bannerlord in mp, and i've had warband for over 10 years, and bannerlord since first EA release on steam.

I played multiplayer M&B once or twice years and years ago. At that time it was nothing but a gank fest, so it was not particularly "engaging."
Similarly to this game cRPG was also a saving grace of Warband. I could only play a couple games of vanilla Warband multiplayer without getting bored. It just felt like wasted potential that the modes simply mimic the format of any old shooter.

I'm not saying the devs have to solve the impossible question of cramming all of singleplayer campaign into a multiplayer experience, but what we have fails to embrace any of this franchises unique points.

For example, I loved the idea I saw from another recent thread where you could just 1v1 other players commanding opposing armies.
Or how about a similar idea like a 5v5 where each player controls a formation. You're basically playing chess and playing cat & mouse with the opposing chess players at the same time.

Or you could have a multiplayer campaign with constant time, but dramatically shorter than singleplayer length. More like RTS length where most matches can fall somewhere between 20 to 80 minutes. Although all battles would probably need to be simulated to work, and also involve a much smaller map, the idea is to pit your mastery of kingdom management against an opponent.

Okay so maybe I am talking about quite ambitious things now, but what I wish I could ask to the devs is: Why is the multiplayer of Bannerlord built to fit a space that filled by games like Chivalry, Morhau and For Honor?
Slyke Jan 6, 2023 @ 12:18pm 
There are problems with multiplayer, yes, and its fairly underpopulated despite the large overall number of players.

Mods on Steam can be installed with several clicks - find the mod you want in Steam Workshop, click "Subscribe" and you're set. That degree of automation can sometimes cause issues when base game and your mods become (usually it's temporary) out of sync because of an update.

What's worse is that "problems with multiplayer" aren't entirely solved by mods. Not the worst problems at least. Namely that multiplayer becomes entirely unavailable when central server crashes and that happens way too frequently in my experience.

It looks like developers are trying to fix it, though. Even if there's a chance that most players have moved on from multiplayer and won't give it a chance in the future. Better three years late than never I guess.
dichebach Jan 6, 2023 @ 12:24pm 
Originally posted by Cooperal:
Originally posted by dichebach:

I played multiplayer M&B once or twice years and years ago. At that time it was nothing but a gank fest, so it was not particularly "engaging."
Similarly to this game cRPG was also a saving grace of Warband. I could only play a couple games of vanilla Warband multiplayer without getting bored. It just felt like wasted potential that the modes simply mimic the format of any old shooter.

I'm not saying the devs have to solve the impossible question of cramming all of singleplayer campaign into a multiplayer experience, but what we have fails to embrace any of this franchises unique points.

For example, I loved the idea I saw from another recent thread where you could just 1v1 other players commanding opposing armies.
Or how about a similar idea like a 5v5 where each player controls a formation. You're basically playing chess and playing cat & mouse with the opposing chess players at the same time.

Or you could have a multiplayer campaign with constant time, but dramatically shorter than singleplayer length. More like RTS length where most matches can fall somewhere between 20 to 80 minutes. Although all battles would probably need to be simulated to work, and also involve a much smaller map, the idea is to pit your mastery of kingdom management against an opponent.

Okay so maybe I am talking about quite ambitious things now, but what I wish I could ask to the devs is: Why is the multiplayer of Bannerlord built to fit a space that filled by games like Chivalry, Morhau and For Honor?

It does seem like there is ENORMOUS potential for multiplayer in this game.
Authari Jan 6, 2023 @ 12:39pm 
Originally posted by Curst:

It looks like developers are trying to fix it, though. Even if there's a chance that most players have moved on from multiplayer and won't give it a chance in the future. Better three years late than never I guess.

I don't see them trying to fix anything. There were 2 events with 400+ people in total and the lobby was lagging, and all the servers(even custom ones) were crashing.
Slyke Jan 6, 2023 @ 12:55pm 
According to their recent patch notes they are at least attempting to fix some of the core problems. Server crashes specifically. No idea how successful they are, if at all. Personally I'v lost interest in multiplayer.
Ruffio Jan 6, 2023 @ 3:02pm 
Originally posted by Authari:
Originally posted by Curst:

It looks like developers are trying to fix it, though. Even if there's a chance that most players have moved on from multiplayer and won't give it a chance in the future. Better three years late than never I guess.

I don't see them trying to fix anything. There were 2 events with 400+ people in total and the lobby was lagging, and all the servers(even custom ones) were crashing.

There is two different people. Those who read patch notes, and those who doesn't. Those who doesn't maybe shouldn't be so outspoken about things they clearly have no idea about -)
Authari Jan 6, 2023 @ 3:26pm 
Originally posted by Ruffio:
Originally posted by Authari:

I don't see them trying to fix anything. There were 2 events with 400+ people in total and the lobby was lagging, and all the servers(even custom ones) were crashing.

There is two different people. Those who read patch notes, and those who doesn't. Those who doesn't maybe shouldn't be so outspoken about things they clearly have no idea about -)

Well, you definitely don't play the game if you refer to me as a person who doesn't read patch notes.

In the new patch they only released 2 fixes to multiplayer and introduced crashes for custom servers, and just this negates the fixes they introduced. And hey, have you already forgotten that they only updated client side version of the game after they released 1.0.3 and all custom servers were still on 1.0.2 because of that?
Farticle Jan 6, 2023 @ 3:27pm 
Multiplayer is very small because aside from additions early on and strange tweaks later it's been otherwise practically abandoned by development. Mainly server issues have prevented over two years plus a full release worth of new players from becoming regular ones. There's work besides fixes needs doing but there's no indication they care about that either. If one shoves their houseplant into the back of a dark musty closet for over two years nobody should blame the lack of growth on the quality of soil.
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Date Posted: Jan 6, 2023 @ 7:53am
Posts: 15