Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MP or SP?
The way the game works, there is a Stagger mechanic. And it is OP.
So IMO blocking for SP is very overrated..
If you do a tourny (where is only place it really matters) u block.. enemy hits shield. By time u swing, he is already hitting u again.. and now u staggered. Nothing changed except your shield took a tiny bit of damage.
For tournys I just Step-defend. I.e. move forward and when he starts swing move back or to side etc.. MUCH better than block since Now I can swing, and be "faster".
Lots of cheat moders talk about "nah, no stagger" or people who put a ton of points in combat (bad choice IMO) about how "fast" they swing because their skills is 225 or whatever.
For me, Stepping is FAR more important than blocking. This way u can time your hit to beat his.. and stagger HIM before he staggers you.
On the walls of defense, u should be shooting. Forget shield
On attacking of walls in siege offense. U should be shooting, forget shield
On Open field battle if u want kills.. and thus, higher character level.. u should be on horse. U can get way way more kills that way. No shield. (polearm).
On openfield battle if u want to Roleplay, or have a different combat style, U will be on foot. But still IMO no shield. Since you dont die from 1 v 1. you get killed from being in the scrum, and 4-10 dudes hitting and staggering you. Shield doesnt help.
Some experts here might love shield.. and they use it perfectly (im not perfect, but better than average). and say its "great".
I'd say it is not great COMPARED to just timing your shot, or stepping forward/back.
Conclusion: Many experienced people dont block as much as you might think.
MP.. that is a whole different story, those dudes NEED to block and do all kinds of trickery.. They are experts for sure.
EDIT: oh.. and to SPECIFICALLY answer your OP... Blocking is the same as timing. you BLOCK at the right moment against opponents swing. That is only trick I can tell ya. that or Block while Circling (movement) the opponent. And since it is all about timing.. might as well just MOVE.. forget the block.. and swing and win. Just my opininon
Okay I will try stepping more. With no shield I am complete dog crap at blocking lol. I don't play MP so no worries for me there !
lol nahhh breh. I ain't trying to cheese it !!
Tournaments are easy no matter what you do and the other guy is
right about movement. Even with very little athletics skills, in a 1v1 with AI, you can just keep sidestepping and you will get free hits while the ai misses.
So really no reason to learn to block manually in sp unless you want to do for a sense of accomplishment but even in that case, you won't have many opportunities to apply your trained up relflexes.
play with the battle ai mod and its wayyyy harder lol. tournaments are way more difficult with that mod !
I played with shield so long I think that is why I am so bad. With a shield I am nasty..but it is a lot easier with a shield :p
whoa how the hell do you feint in this game lol ?!?
edit: oh nvm I re-read what you said ..so swing then block before the swing actually reps out ?
For manual blocking, the advice I give is for the player to try to hit the enemy's weapon with their blocking shield... IOW - Don't treat it like you're putting up a wall or a" shield," but like you're trying to hit the weapon with your blocking "attack." You'll eventually find the "sweet spot" in your timing and be able to predict attacks a bit better, as well.
Circle-Strafing is the universal "I WIN" button against individual AI units. It always has been. (Strafe to the right, with your shield on your left, and circle the opponent, landing swings against them that they can't easily block while being better able to block, yourself. /win) It's solid cheese...
If you're working on single-combat, do not neglect athletics/combat movement perks. With those, you can outmaneuver many individual targets on foot. Without them, most tiered melee units are going to be more maneuverable than you on foot and your blocking skill isn't going to matter much in a field battle, anyway.
And, lastly, if you find it frustrating, don't worry about it in SP. Put on auto-block/whatever and just have fun. There's no law that says you have to play the game in a way that is unfun for you. :)
Awesome advice man thank you ! I will try the strafe right thing lol. I think I need to upgrade my dudes athletics more because he kinda slow..
For early-game melee combat complaints, most new players don't realize that the skills they're using are not of the same quality as the skills of a more well-developed character.
So, they will pick up a sword and rush off to a Tournament and have relatively bad results not just based on their unfamiliarity with the game or melee combat in it, but not realizing that their "noob" character is at a significant disadvantage to begin with.
So, it's a common thing that actually gets solved for, provided one levels up appropriate skills, as the player progresses their character.
Virtually ever combatant-like character in the game has better combat stats than any starting player-character. :)
And, yes, he will be kinda slow for awhile... You'll notice improvements there as you progress relevant skills. In the end, you really don't have much to worry about as far as getting used to and doing fairly well in melee combat. You're just starting off with a character that is going to end up with much better stats and better handling capability by the time you get really serious about melee combat. Player skill can help, of course, but you can't really get a ton of that if your character spends most of its time on a battlefield staring at the sky...
PS: Try to complete all the Training events at all levels. You can also use Arenas/Tournaments for some relatively risk-free training. Don't think you'll be able to rush into melee combat in field battles right away to get some training at first. Suit up and get some protection and a few needed perks before challenging high-tier units, else they'll slice you up. :)