Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Hasbulat Jan 20, 2023 @ 9:36pm
National Bonus Choice
I wanted to start a new game with the new beta 1.1 patch and try something different in the game.
Now I'm on to nationality...

there is absolutely no alternative to Batanic choice.

The speed and the sight bonus in the forest is way too powerful. Especially because half of the map is the forest. You see the enemy earlier, you can easily escape by fleeing into the forest or just catch up everyone as soon he is in the woods.
Also the 2nd bonus with the militia is not bad. And the penalty is absolutely bearable.

The other good choice would be the Aserai with the desert speed that covers almost everything down south and the better pricing.

All other race-specific traits are more or less uninteresting or only take effect in a certain phase of the game, such as that of the Vlanden.

The Sturgian's is absolutely useless and the Kuzait's too while the downside of 20% less tax revenue is way too severe with no significant benefits. Except, of course, their noble mounted archers.

Imperia only has an advantage that you can own its cities without a cultural penalty.

But in that case I would still take advantage of the Aseraic or even better the Batanian speed bonus. They are much more significant for every phase of the game and they are for me just very comfotrable, they mean the dynamic gameplay on the map.
Somehow I find the race traits are very disbalanced in this state. Or am I seeing it wrong?
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Showing 1-15 of 22 comments
lar unuruur Jan 20, 2023 @ 10:17pm 
empire is the best for longer campaign. influence+culture widespread+garrison costs are no match by anything else in the long run.
on short campaign it is battania, yes.
Last edited by lar unuruur; Jan 20, 2023 @ 10:17pm
Hasbulat Jan 20, 2023 @ 10:48pm 
Originally posted by lar unuruur:
empire is the best for longer campaign. influence+culture widespread+garrison costs are no match by anything else in the long run.
on short campaign it is battania, yes.

So? And why?
You could conquer Battania firstly and claim batanic towns for your clan. Other cities going to the vassals. Or do you mean bonus more influence been in the army?

Lot of gamer play with only 1 troop, without an army at all. Or they just join the army time to time.
I use to play now as a mercenary only, lot of user prefere the gameplay as a trader and a smith.
But even if they get more influence been in the army. Influence was never an issue in this game, wasnt it?
Multifaced (Banned) Jan 20, 2023 @ 11:16pm 
there is an alternative

it's called challenge yourself and try a weaker choice

play as the underdog for example

or take up a certain playstyle and house rules

for example in my current playthrough, I have Sturgian Culture and play only with foot soldiers, No Horses allowed in my Party, only allowed if I am moving them to a garrison, since they won't fight mounted there anyway

It's been fun to fight with the shield wall and use a spear to impale the cavalry

I also play with no companion help, so I am the only one with a banner.
Valancia Jan 20, 2023 @ 11:35pm 
Originally posted by Multifaced:
there is an alternative

it's called challenge yourself and try a weaker choice

play as the underdog for example

or take up a certain playstyle and house rules

for example in my current playthrough, I have Sturgian Culture and play only with foot soldiers, No Horses allowed in my Party, only allowed if I am moving them to a garrison, since they won't fight mounted there anyway

It's been fun to fight with the shield wall and use a spear to impale the cavalry

I also play with no companion help, so I am the only one with a banner.


Ah, a fellow Sturgian shield wall enjoyer :)
Hasbulat Jan 20, 2023 @ 11:44pm 
Originally posted by Valancia:
Originally posted by Multifaced:
there is an alternative

it's called challenge yourself and try a weaker choice

play as the underdog for example

or take up a certain playstyle and house rules

for example in my current playthrough, I have Sturgian Culture and play only with foot soldiers, No Horses allowed in my Party, only allowed if I am moving them to a garrison, since they won't fight mounted there anyway

It's been fun to fight with the shield wall and use a spear to impale the cavalry

I also play with no companion help, so I am the only one with a banner.


Ah, a fellow Sturgian shield wall enjoyer :)

Well, especially for such proposal would be any kind of speed bonus as a national trait much better then those we today have, isnt it?
Multifaced (Banned) Jan 21, 2023 @ 4:07am 
maxxing out scouting is very easy to do, so party move speed is easy to acquire playing as any culture
RJboxer Jan 21, 2023 @ 6:46am 
Originally posted by Hasbulat:
I wanted to start a new game with the new beta 1.1 patch and try something different in the game.
Now I'm on to nationality...

there is absolutely no alternative to Batanic choice.

The speed and the sight bonus in the forest is way too powerful. Especially because half of the map is the forest. You see the enemy earlier, you can easily escape by fleeing into the forest or just catch up everyone as soon he is in the woods.
Also the 2nd bonus with the militia is not bad. And the penalty is absolutely bearable.

The other good choice would be the Aserai with the desert speed that covers almost everything down south and the better pricing.

All other race-specific traits are more or less uninteresting or only take effect in a certain phase of the game, such as that of the Vlanden.

The Sturgian's is absolutely useless and the Kuzait's too while the downside of 20% less tax revenue is way too severe with no significant benefits. Except, of course, their noble mounted archers.

Imperia only has an advantage that you can own its cities without a cultural penalty.

But in that case I would still take advantage of the Aseraic or even better the Batanian speed bonus. They are much more significant for every phase of the game and they are for me just very comfotrable, they mean the dynamic gameplay on the map.
Somehow I find the race traits are very disbalanced in this state. Or am I seeing it wrong?


Without a doubt Battania is the best. The way the map is set up.. and the move bonus for battania makes it MUCH MUCH better than every other choice.

Vlandia is probably second (Because you get the gold bonus as a merc.. when most people TEND to need it most.. the first few months of a game)

Khuzait, aserai, empire are all even. Not worth much, not bad.

Sturgia is a joke. As always. No move bonus, and they have the hardest map position in the game. They have more forest than every one. And their map is ALMOST always in snow. And they get "infantry cost" lol....
^^ dumbest choice by far

Fun Fact: Sturgia USED to get a snow move bonus. and they were still pure garbage. but apparently they being to actually walk from one of their towns to another in under a week, was too OP so they nerfed it. And they lost their snow move bonus
Seggellion Jan 21, 2023 @ 8:06am 
This game is not difficult in any shape or form so far. Just create the character that you think you would enjoy and play it. There is no need to min max or find the best traits. You can win using practically any style of play.
Emperor2000 Jan 21, 2023 @ 8:21am 
Originally posted by Hasbulat:
I wanted to start a new game with the new beta 1.1 patch and try something different in the game.
Now I'm on to nationality...

there is absolutely no alternative to Batanic choice.

The speed and the sight bonus in the forest is way too powerful. Especially because half of the map is the forest. You see the enemy earlier, you can easily escape by fleeing into the forest or just catch up everyone as soon he is in the woods.
Also the 2nd bonus with the militia is not bad. And the penalty is absolutely bearable.

The other good choice would be the Aserai with the desert speed that covers almost everything down south and the better pricing.

All other race-specific traits are more or less uninteresting or only take effect in a certain phase of the game, such as that of the Vlanden.

The Sturgian's is absolutely useless and the Kuzait's too while the downside of 20% less tax revenue is way too severe with no significant benefits. Except, of course, their noble mounted archers.

Imperia only has an advantage that you can own its cities without a cultural penalty.

But in that case I would still take advantage of the Aseraic or even better the Batanian speed bonus. They are much more significant for every phase of the game and they are for me just very comfotrable, they mean the dynamic gameplay on the map.
Somehow I find the race traits are very disbalanced in this state. Or am I seeing it wrong?
Battania is a dead culture, their culture bonus is absolutly trash, because a high skilled character in scouting is faster than any Battanian Hero in forest, I have more than enough Battanians captured in forest terrain.

And the Battanians have only 5 towns, so choosing Battania as your culture, makes you unable to hold more than 5 towns without rebellions.


The Empire culture is the only one, who has good perks and a good amount of towns without loyalty issues.
Hasbulat Jan 21, 2023 @ 8:53am 
Originally posted by Emperor2000:
Originally posted by Hasbulat:
I wanted to start a new game with the new beta 1.1 patch and try something different in the game.
Now I'm on to nationality...

there is absolutely no alternative to Batanic choice.

The speed and the sight bonus in the forest is way too powerful. Especially because half of the map is the forest. You see the enemy earlier, you can easily escape by fleeing into the forest or just catch up everyone as soon he is in the woods.
Also the 2nd bonus with the militia is not bad. And the penalty is absolutely bearable.

The other good choice would be the Aserai with the desert speed that covers almost everything down south and the better pricing.

All other race-specific traits are more or less uninteresting or only take effect in a certain phase of the game, such as that of the Vlanden.

The Sturgian's is absolutely useless and the Kuzait's too while the downside of 20% less tax revenue is way too severe with no significant benefits. Except, of course, their noble mounted archers.

Imperia only has an advantage that you can own its cities without a cultural penalty.

But in that case I would still take advantage of the Aseraic or even better the Batanian speed bonus. They are much more significant for every phase of the game and they are for me just very comfotrable, they mean the dynamic gameplay on the map.
Somehow I find the race traits are very disbalanced in this state. Or am I seeing it wrong?
Battania is a dead culture, their culture bonus is absolutly trash, because a high skilled character in scouting is faster than any Battanian Hero in forest, I have more than enough Battanians captured in forest terrain.
And you mean the batanian hero isnt able to skill high? Or to have additional bonuses to his racial movement and sight bonus?
✠19GaMoR83✠ Jan 21, 2023 @ 9:05am 
I don't get all the min max meta playstyle at all. Play what you want, what you like and if there is any downside learn to overcome it with tactics and or skill. I played one-time Battania bc. I wanted not because of a bonus... good god start playing your game not the best game. It is your Leisure time not your work.
RJboxer Jan 21, 2023 @ 9:06am 
Originally posted by Emperor2000:
Originally posted by Hasbulat:
I wanted to start a new game with the new beta 1.1 patch and try something different in the game.
Now I'm on to nationality...

there is absolutely no alternative to Batanic choice.

The speed and the sight bonus in the forest is way too powerful. Especially because half of the map is the forest. You see the enemy earlier, you can easily escape by fleeing into the forest or just catch up everyone as soon he is in the woods.
Also the 2nd bonus with the militia is not bad. And the penalty is absolutely bearable.

The other good choice would be the Aserai with the desert speed that covers almost everything down south and the better pricing.

All other race-specific traits are more or less uninteresting or only take effect in a certain phase of the game, such as that of the Vlanden.

The Sturgian's is absolutely useless and the Kuzait's too while the downside of 20% less tax revenue is way too severe with no significant benefits. Except, of course, their noble mounted archers.

Imperia only has an advantage that you can own its cities without a cultural penalty.

But in that case I would still take advantage of the Aseraic or even better the Batanian speed bonus. They are much more significant for every phase of the game and they are for me just very comfotrable, they mean the dynamic gameplay on the map.
Somehow I find the race traits are very disbalanced in this state. Or am I seeing it wrong?
Battania is a dead culture, their culture bonus is absolutly trash, because a high skilled character in scouting is faster than any Battanian Hero in forest, I have more than enough Battanians captured in forest terrain.

And the Battanians have only 5 towns, so choosing Battania as your culture, makes you unable to hold more than 5 towns without rebellions.


The Empire culture is the only one, who has good perks and a good amount of towns without loyalty issues.

nothing in here is true.

Scouting WILL NEVER be faster than battania.. EVER except in plain old flat terrain.. Which the game has very little of, outside of Aserai.

The points required to get Scout to 275 is comical. Who would put ANYTHING that high into cunning, and Scout... just to be .4 speed higher.

6 vs 6.4? and u put in HOW many scout and cunning? lmao


I have written NUMEROUS posts on it, to help the "math challenged"

Pro Tip: battania, is BY FAR the best choice..
Last edited by RJboxer; Jan 21, 2023 @ 9:08am
Hasbulat Jan 21, 2023 @ 10:28am 
Originally posted by RJboxer:

Scouting WILL NEVER be faster than battania.. EVER except in plain old flat terrain.. Which the game has very little of, outside of Aserai.

The points required to get Scout to 275 is comical. Who would put ANYTHING that high into cunning, and Scout... just to be .4 speed higher.

6 vs 6.4? and u put in HOW many scout and cunning? lmao


I have written NUMEROUS posts on it, to help the "math challenged"

Pro Tip: battania, is BY FAR the best choice..

Especially if you think - the battanian can also focus on the scouting, riding, 1H and have also those bonuses additional to the own racial one.
So, the choice of battanian culture is always an advantage.
The Big Brzezinski Jan 21, 2023 @ 10:42am 
The Battanian bonus is unnecessary. You can already outrun much smaller parties by having enough riding horses for all your troops, which you're going to want anyway for the Logistician perk, which in turn synergizes with Forced March, Gourmet, Best Medicine, and other morale related advantages. There's also the Combat Tips perk to consider, which allows you to recruit more troops from notables of your own culture. This can make life much easier on higher recruiting difficulties.

Consider also the economics. Empire players only pay 80% as much garrison wage, making it much easier to hang onto territory. Vlandian and Khuzait players both gain income bonuses from villages. Even the weaker Aserai trading and cheaper Sturgian infantry bonus are better than the Battanian minor extra bit of militia.

If you just gotta go fast through forests, go Battanian. I'm sure it will be a handy advantage in your first couple months of play. It quickly falls by the wayside as you become more established, however.

The choice of culture is not a tier sheet. It's the beginning of the story of your clan and its founder. You should be making a character, not just building a spec.
lar unuruur Jan 21, 2023 @ 10:53am 
problem with battania is that there is NO ONE TO CATCH! by the end. as i wrote - in the long campaign, at some point, it simply stops to matter.
but empire bonus NEVER GOES AWAY. it always there and with every year emperial bonus ONLY GETS BETTER.
influence is THE only resource needed by the end. cultural bonus helps A LOT in whole middle of map. and garrison costs go up exponentially, have player a lot of money or not.

every other culture bonuses are truly useless. whole vlandia shtick is worth FEW 2HANDERS. that is all, there is nothing else, 3 2handers. and that is only if player go play merc for some time.
so, empire and battania have bonuses what matter over time. in short campaign battania MAYBE outweights empire, what is depending of map player is waging wars. but if conquering involves whole middle of map, battanian bonus while is still there, is NO MATCH to the empire ONE THIRD of bonuses.
ALL forces are very slow later in game, bandits form huge parties with turtle speed, single parties of raiding lords maybe be quite fast, EXCEPT if they get disorganized debuff, which is how player catch ANYTHING on the map.

so, empire hold three bonuses what by themselves never fade away. this is why empire starting culture IS NO MATCH TO ANY OTHER.
Last edited by lar unuruur; Jan 21, 2023 @ 10:57am
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Date Posted: Jan 20, 2023 @ 9:36pm
Posts: 22