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on short campaign it is battania, yes.
So? And why?
You could conquer Battania firstly and claim batanic towns for your clan. Other cities going to the vassals. Or do you mean bonus more influence been in the army?
Lot of gamer play with only 1 troop, without an army at all. Or they just join the army time to time.
I use to play now as a mercenary only, lot of user prefere the gameplay as a trader and a smith.
But even if they get more influence been in the army. Influence was never an issue in this game, wasnt it?
it's called challenge yourself and try a weaker choice
play as the underdog for example
or take up a certain playstyle and house rules
for example in my current playthrough, I have Sturgian Culture and play only with foot soldiers, No Horses allowed in my Party, only allowed if I am moving them to a garrison, since they won't fight mounted there anyway
It's been fun to fight with the shield wall and use a spear to impale the cavalry
I also play with no companion help, so I am the only one with a banner.
Ah, a fellow Sturgian shield wall enjoyer :)
Well, especially for such proposal would be any kind of speed bonus as a national trait much better then those we today have, isnt it?
Without a doubt Battania is the best. The way the map is set up.. and the move bonus for battania makes it MUCH MUCH better than every other choice.
Vlandia is probably second (Because you get the gold bonus as a merc.. when most people TEND to need it most.. the first few months of a game)
Khuzait, aserai, empire are all even. Not worth much, not bad.
Sturgia is a joke. As always. No move bonus, and they have the hardest map position in the game. They have more forest than every one. And their map is ALMOST always in snow. And they get "infantry cost" lol....
^^ dumbest choice by far
Fun Fact: Sturgia USED to get a snow move bonus. and they were still pure garbage. but apparently they being to actually walk from one of their towns to another in under a week, was too OP so they nerfed it. And they lost their snow move bonus
And the Battanians have only 5 towns, so choosing Battania as your culture, makes you unable to hold more than 5 towns without rebellions.
The Empire culture is the only one, who has good perks and a good amount of towns without loyalty issues.
nothing in here is true.
Scouting WILL NEVER be faster than battania.. EVER except in plain old flat terrain.. Which the game has very little of, outside of Aserai.
The points required to get Scout to 275 is comical. Who would put ANYTHING that high into cunning, and Scout... just to be .4 speed higher.
6 vs 6.4? and u put in HOW many scout and cunning? lmao
I have written NUMEROUS posts on it, to help the "math challenged"
Pro Tip: battania, is BY FAR the best choice..
Especially if you think - the battanian can also focus on the scouting, riding, 1H and have also those bonuses additional to the own racial one.
So, the choice of battanian culture is always an advantage.
Consider also the economics. Empire players only pay 80% as much garrison wage, making it much easier to hang onto territory. Vlandian and Khuzait players both gain income bonuses from villages. Even the weaker Aserai trading and cheaper Sturgian infantry bonus are better than the Battanian minor extra bit of militia.
If you just gotta go fast through forests, go Battanian. I'm sure it will be a handy advantage in your first couple months of play. It quickly falls by the wayside as you become more established, however.
The choice of culture is not a tier sheet. It's the beginning of the story of your clan and its founder. You should be making a character, not just building a spec.
but empire bonus NEVER GOES AWAY. it always there and with every year emperial bonus ONLY GETS BETTER.
influence is THE only resource needed by the end. cultural bonus helps A LOT in whole middle of map. and garrison costs go up exponentially, have player a lot of money or not.
every other culture bonuses are truly useless. whole vlandia shtick is worth FEW 2HANDERS. that is all, there is nothing else, 3 2handers. and that is only if player go play merc for some time.
so, empire and battania have bonuses what matter over time. in short campaign battania MAYBE outweights empire, what is depending of map player is waging wars. but if conquering involves whole middle of map, battanian bonus while is still there, is NO MATCH to the empire ONE THIRD of bonuses.
ALL forces are very slow later in game, bandits form huge parties with turtle speed, single parties of raiding lords maybe be quite fast, EXCEPT if they get disorganized debuff, which is how player catch ANYTHING on the map.
so, empire hold three bonuses what by themselves never fade away. this is why empire starting culture IS NO MATCH TO ANY OTHER.