Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sweet thanks so much, gotta change my skills. Steward/trade are the best skills for governors right, any hidden skills I should know about?
Steward is really useful if you are your party's quartermaster, gratly increasing your party size. Not only useful for governors
If you want to roll around like a boss with a party size that rival an army, steward is highly useful.
but no
they prefer if you waste your time choosing things that will never be of any practical use
welcome to joke lord, where the dumbest perk system I have ever experienced exists
Jeez, someone got out the wrong side of bed this morning.
They did reword a lot of the perks so people like you could easier understand what bonus they gave... -)
instead of giving it useless pointless perks that do jack
always wake up on the right side of bed, every time
just this game is a broken piece of
it's just tragic
IMHO, any skill which is not a "Personal" skill should add some increment of benefit to any "organization" a character is in (obviously would be reduced to zero if the character is set to "Wait" at a settlement where they are not receiving their wage). Even the structure of the perks themselves suggest that this idea was in someone's mind at some point, i..e., the idea that you might have your Party leader choose one perk, while having some other party role choose another, and get a diminished benefit from the second perk too.
Consider this example: Player Character has Zero Trade, but there is a companion with 50 trade, not only in the Clan but In THE PARTY with the player character. Why should the qualitative benefits of the Level 50 perk (show item prices relative to average) NOT display in this instance!? It makes no sense from a game-balance perspective, it makes no sense from a game play perspective, and it makes no sense from a role play or coherence perspective. In this instance, we are supposed to believe that this party leader IGNORES the trade expertise of their retainer, else that no communication occurs about buying and selling!?
The same thing applies to certain qualitative perks in the Scouting tree: player has day runner while Scout has night runner . . . there is zero sensible reason why the party shouldn't enjoy BOTH benefits. If it would be "OP" then tone down the modifiers, or just eliminate the perks.
The perk system is kinda replete with this sort of thing and I really hope they will correct it for vanilla (and also make it more clear exactly how each perk benefits a clan or party more broadly) and not leave it to mods.
I thought it was pretty obvious -- 'Governor' perks are for governors. My character cannot be governor; therefore, 'governor' perks are not for my character. They are for someone else -- his brother, perhaps.
Should be simple enough that even those who move their mouths when they read to themselves can figure it out.
Maybe I overestimate the intelligence of our player base.
and that is because the player a) has no need to have those perks on his tree b) would have made more sense to have perks that would have been useful or applicable to the player in their place
so regardless of the information being misleading because a player could easily presume that those perks would be global in effect due to the player being the global leader of his entire people and therefore it would be safe to presume that the ultimate governor is the player character
but go ahead pretend like it's ok that the player is never actually a governor of anything and has governor perks that are never useful to him or his Faction if he picks them
ask yourself a simply question, why would you have governor perks available to you if you never can be governor?
Does that really make sense to you?
Talk about lack of intelligence