Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Strifeboy Jan 20, 2023 @ 12:55am
Governor Perks useless on main guy?
Do they have any effect on settlements if so do they effect them if you have a governor already there? No real info on this.
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Showing 1-12 of 12 comments
Ruffio Jan 20, 2023 @ 12:57am 
You can't be govenor yourself. So no, they have no effect on settlements.
Strifeboy Jan 20, 2023 @ 1:07am 
Originally posted by Ruffio:
You can't be govenor yourself. So no, they have no effect on settlements.

Sweet thanks so much, gotta change my skills. Steward/trade are the best skills for governors right, any hidden skills I should know about?
alessandro1.96 Jan 20, 2023 @ 1:11am 
Originally posted by Strifeboy:
Originally posted by Ruffio:
You can't be govenor yourself. So no, they have no effect on settlements.

Sweet thanks so much, gotta change my skills. Steward/trade are the best skills for governors right, any hidden skills I should know about?

Steward is really useful if you are your party's quartermaster, gratly increasing your party size. Not only useful for governors
Last edited by alessandro1.96; Jan 20, 2023 @ 1:11am
Ruffio Jan 20, 2023 @ 1:17am 
Originally posted by alessandro1.96:
Originally posted by Strifeboy:

Sweet thanks so much, gotta change my skills. Steward/trade are the best skills for governors right, any hidden skills I should know about?

Steward is really useful if you are your party's quartermaster, gratly increasing your party size. Not only useful for governors

If you want to roll around like a boss with a party size that rival an army, steward is highly useful.
Move2Bastyon (Banned) Jan 20, 2023 @ 2:46am 
you would think it would be important to inform the player of all the useless perks that do not actually benefit the player character

but no

they prefer if you waste your time choosing things that will never be of any practical use

welcome to joke lord, where the dumbest perk system I have ever experienced exists
DemonicSquid Jan 20, 2023 @ 3:56am 
Originally posted by Multifaced:
you would think it would be important to inform the player of all the useless perks that do not actually benefit the player character

but no

they prefer if you waste your time choosing things that will never be of any practical use

welcome to joke lord, where the dumbest perk system I have ever experienced exists

Jeez, someone got out the wrong side of bed this morning.
Ruffio Jan 20, 2023 @ 4:19am 
Originally posted by Multifaced:
you would think it would be important to inform the player of all the useless perks that do not actually benefit the player character

but no

they prefer if you waste your time choosing things that will never be of any practical use

welcome to joke lord, where the dumbest perk system I have ever experienced exists

They did reword a lot of the perks so people like you could easier understand what bonus they gave... -)
Panthaz89 Jan 20, 2023 @ 4:45am 
Originally posted by Ruffio:
Originally posted by Multifaced:
you would think it would be important to inform the player of all the useless perks that do not actually benefit the player character

but no

they prefer if you waste your time choosing things that will never be of any practical use

welcome to joke lord, where the dumbest perk system I have ever experienced exists

They did reword a lot of the perks so people like you could easier understand what bonus they gave... -)
really wish they did give you the option to be a temporary governor(before you have the appropriate companions) even if you are prob only doing it for a short time which is probably only when you are waiting for stamina or trying to have kids. Sometimes you just want to watch the world burn while you are sitting in a city.
Last edited by Panthaz89; Jan 20, 2023 @ 4:46am
Move2Bastyon (Banned) Jan 20, 2023 @ 6:28am 
What they should have done was made proper perks for the leader, the player so they are applicable

instead of giving it useless pointless perks that do jack :shit:

always wake up on the right side of bed, every time

just this game is a broken piece of :shit: that was never ready to be released and still feels like a beta testing game after it got paid in full for millions and still cannot put that money to make a game better than just some of the mods from previous title

it's just tragic
dichebach Jan 20, 2023 @ 4:01pm 
Originally posted by Ruffio:
Originally posted by Multifaced:
you would think it would be important to inform the player of all the useless perks that do not actually benefit the player character

but no

they prefer if you waste your time choosing things that will never be of any practical use

welcome to joke lord, where the dumbest perk system I have ever experienced exists

They did reword a lot of the perks so people like you could easier understand what bonus they gave... -)

IMHO, any skill which is not a "Personal" skill should add some increment of benefit to any "organization" a character is in (obviously would be reduced to zero if the character is set to "Wait" at a settlement where they are not receiving their wage). Even the structure of the perks themselves suggest that this idea was in someone's mind at some point, i..e., the idea that you might have your Party leader choose one perk, while having some other party role choose another, and get a diminished benefit from the second perk too.

Consider this example: Player Character has Zero Trade, but there is a companion with 50 trade, not only in the Clan but In THE PARTY with the player character. Why should the qualitative benefits of the Level 50 perk (show item prices relative to average) NOT display in this instance!? It makes no sense from a game-balance perspective, it makes no sense from a game play perspective, and it makes no sense from a role play or coherence perspective. In this instance, we are supposed to believe that this party leader IGNORES the trade expertise of their retainer, else that no communication occurs about buying and selling!?

The same thing applies to certain qualitative perks in the Scouting tree: player has day runner while Scout has night runner . . . there is zero sensible reason why the party shouldn't enjoy BOTH benefits. If it would be "OP" then tone down the modifiers, or just eliminate the perks.

The perk system is kinda replete with this sort of thing and I really hope they will correct it for vanilla (and also make it more clear exactly how each perk benefits a clan or party more broadly) and not leave it to mods.
Clovis Sangrail Jan 20, 2023 @ 4:19pm 
Originally posted by Multifaced:
you would think it would be important to inform the player of all the useless perks that do not actually benefit the player character

I thought it was pretty obvious -- 'Governor' perks are for governors. My character cannot be governor; therefore, 'governor' perks are not for my character. They are for someone else -- his brother, perhaps.

Should be simple enough that even those who move their mouths when they read to themselves can figure it out.

Maybe I overestimate the intelligence of our player base.
Last edited by Clovis Sangrail; Jan 20, 2023 @ 4:37pm
Move2Bastyon (Banned) Jan 20, 2023 @ 6:55pm 
You are missing the point here beyond the simple fact that the information is not adequate

and that is because the player a) has no need to have those perks on his tree b) would have made more sense to have perks that would have been useful or applicable to the player in their place

so regardless of the information being misleading because a player could easily presume that those perks would be global in effect due to the player being the global leader of his entire people and therefore it would be safe to presume that the ultimate governor is the player character

but go ahead pretend like it's ok that the player is never actually a governor of anything and has governor perks that are never useful to him or his Faction if he picks them

ask yourself a simply question, why would you have governor perks available to you if you never can be governor?

Does that really make sense to you?

Talk about lack of intelligence
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Date Posted: Jan 20, 2023 @ 12:55am
Posts: 12