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For Modders - This affects the following classes:
Fixes
Changes
Fixes
Changes
- Fixed a crash that could occur in the crafting screen when using the confirm shortcut.
- Fixed a crash that happened after peace was declared while the player is in an army.
Fixes- Fixed a crash that occurred when player initiated an alley fight right after clearing and occupying one.
- Fixed a crash that occurred while loading the game.
- Fixed a crash that occurred when player sallies out while besiegers are being attacked by a friendly party.
FixesFixes
For modders, this affects the following classes:
Fixes
Please note: Minor updates made to the Beta version of the game will from now on also increment minor versions. If you opted into Beta v1.2.0, you will automatically download the new Beta v1.2.1. This means that you will only be able to access the latest Beta version and cannot revert to an earlier version of an active beta. This was effectively already the case before this point. The versioning will simply serve to communicate a change more clearly.
Crashes
Fixes
Fixes
Changes
- Fixed a crash that occurred randomly while entering missions.
- Fixed a crash that occurred when quitting during the Order of Battle phase.
- Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
- Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
- Fixed a crash that occurred when loading older saves.
- Fixed a crash that occurred when the "Need help with outlaws" quest was active.
- Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
Fixes- Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
- Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents’ attack range.
- Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
- Fixed a bug that caused agents to randomly change blocking direction during melee fights.
- Fixed a bug that caused notables and governors to leave their settlements.
- Fixed a bug that caused disbanded parties to join armies instead of disbanding.
- Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
- Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
- Fixed a bug that caused the last seen entry to be broken in the Russian language.
- Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
- Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
- Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
- Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
- Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the “Rival Gang Moving In” quest.
- Fixed a bug that caused all companions to have the quest target markers in the mission.
- Fixed a bug that caused the Ironman mode to not affect the game.
- Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
- Fixed a bug that caused the barter offer bar to not be filled properly.
- Fixed a bug that caused the same popup query to appear more than once.
- Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
- Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
- Fixed a bug that caused duplicate notifications when the player abdicated the throne
- Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
- Fixed a bug that caused heroes to be assigned to the wrong formations.
- Fixed a bug that caused the “Experienced Smith” perk to give an incorrect chance boost for crafting a “Fine” quality item.
- Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
- Fixed a bug that caused rain to pass through roofs.
Changes- Fixed a client crash that occurred while joining the Siege mode.
- Fixed a client crash that occurred when saving or loading taunts.
Fixes- Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
- Fixed a bug that caused unintended colors to be used for morale stars.
- Fixed a bug that caused the morale arrow to not have an animation.
- Fixed a bug that caused the player to be stuck on the “Please Wait” screen when logging out and in quickly.
- Fixed a bug that caused some Taunts to not play the correct preview animations.
- Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
- Fixed a bug that prevented items from being unequipped in the armoury.
- Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
- Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
Changes- Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
ChangesThe Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes[forums.taleworlds.com] feedback thread.
- Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
- Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
- Fixed a crash that occurred when the governor changed.
- Fixed a crash that occurred when the last enemy troop was killed in a battle.
- Fixed a crash that occurred when clicking on the same frame where the conversation loads.
- Fixed a crash that occurred during the conversation in The Retreat scene.
- Fixed a crash that occurred when exiting the game during a mission.
- Fixed a crash that occurred when canceling the traveling process of a hero.
- Fixed a crash that occurred after rendering a thumbnail in a mission.
- Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
Fixes- Refactored the map and siege events, fixing many bugs in the process:
- Fixed a bug that caused never-ending sieges.
- Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
- Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
- Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
- Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
- Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
- Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
- Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
- Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
- Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
- Fixed a bug that caused tooltips on query popups to be invisible.
- Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
- Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
- Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
- Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
- Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
- Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
- Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
- Fixed a bug that caused nobles in the keep to sit in the air.
- Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
- Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
- Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
- Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
- Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
- Fixed a bug that prevented face and body animations from being played in missions.
- Fixed a bug that caused some crafting items to turn into trash while loading a save.
- Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
- Fixed the incorrect description of the "Picked Shots" perk.
- Fixed a memory leak that occurred due to too long log files.
Changes- Fixed a bug that allowed the Stomp taunt to be usable while mounted.
- Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
- Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
- Fixed a bug that prevented Taunt animation sounds from playing.
ChangesOverall
- Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
- Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
- [Class]: [Player character] - [Troops]
- Light Infantry: 40 - 25
- Shock Infantry: 40 - 40
- Light Ranged: 40 - 50
- Skirmisher: 40 - 50
- Heavy Infantry: 50 - 60
- Heavy Ranged: 50 - 75
- Light Cavalry: 150 - 200
- Heavy Cavalry: 150 - 250
- Horse Archer: 150 - 250
- All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
- Re-introduced dismount combat effects and adjusted dismount resistances.
- In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
- Light Infantry: 25
- Shock Infantry: 30
- Light Ranged: 30
- Skirmisher: 35
- Heavy Infantry: 40
- Heavy Ranged: 35
- Light Cavalry: 50
- Heavy Cavalry: 70
- Horse Archer: 70
- All of the Khuzait Infantry have an additional 10 bonus resistance.
- A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
- Empire
- Menavlion Infantry: Longer Menavlion
- Courser: Cavalry Spear
- Cataphract: Spearhead
- Vlandia
- Voulgier: Billhook
- Vanguard: Cavalry Spear
- Knight: Lancer
- Battania
- Savage: Hammer
- Oathsworn: Cavalry Breaker
- Mounted Warrior: Line Breaker
- Sturgia
- Berserker: Two Handed Maul
- Varyag: Cavalry Breaker
- Druzhinnik: Lancer
- Khuzait
- Spear Infantry: Cavalry Breaker
- Nomad: Line Breaker
- Lancer: Glaive
- Aserai
- Skirmisher: Shield and Spear
- Guard: Bardiche
- Jawwal: Bamboo Spear
- Mamluke: Lancer
- Adjusted the damage and speed of several horses:
- Empire War Courser: Increased charge damage from 6 to 7
- Khuzait Tarpan: Increased charge damage from 4 to 6
- Khuzait Makeb: Increase charge damage from 7 to 8
- Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
- Aserai Barb: Increased charge damage from 6 to 7
- Khuzait Steppe Horse: Increased speed from 173 to 177
Weapons- Khuzait Ild
- Increased Swing Damage from 57 to 64
- Increased Thrust Speed from 90 to 93
- Decreased Thrust Damage from 36 to 3
- Khuzait Heavy Ild
- Increased Piercing Damage from 35 to 38
- Nordic Shortbow (used by Sturgia Hunters)
- Increased damage from 42 to 45
- Raider Axe
- Increased damage from 75 to 78
- Imperial Heavy Axe
- Increased length from 71 to 82
- Highland Axe
- Increased damage from 75 to 77
- Aserai Axe
- Increased damage from 71 to 75
- Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
- Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
- Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
Armors- Sturgia Berserker
- Armor increased from 2 to 7
- Sturgia Varyag
- Armor increased from 42 to 45
- Vlandia Sergeant
- Armor decreased from 42 to 40
Perk Adjustments- Adjusted the Full Barding perks.
- Increased Khuzait Full Barding perk armor from 24 to 26
- Increased Sturgia and Aserai Full Barding perk armor from 26 to 28
- Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%
- Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
- Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
- Renamed the Vlandia Vanguard Half Barding perk to Barding.
- Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
Captain Mode Changes- Fixed a crash that occurred due to the new notable workshop owner selection algorithm.
- Fixed a crash that occurred due to a deleted crafting template.
- Fixed a crash that occurred when receiving vassal offers from eliminated kingdoms.
- Fixed a crash that occurred during the “Rival Gang Leader” issue quest.
- Fixed a crash that occurred when speaking to a noble on the world map about sending a companion to resolve their "Lord Needs Horses" issue quest.
- Fixed a crash that occurred during the conversation with the pupil in the “Lord Needs Tutor” issue quest.
- Fixed a crash that occurred when assigning a companion to an issue quest.
- Fixed a crash that occurred when ending a map event due to destroyed kingdoms.
- Fixed a crash that occurred while updating the siege engines on the world map after a mission.
- Fixed a crash that occurred when moving troop sliders during the Order of Battle phase.
- Fixed a crash that occurred due to troops teleporting to positions that had no proper navmesh set.
- Fixed a crash that occurred when rearranging mods in the launcher.
- Fixed a crash that occurred when using "campaign.declare_peace" and "campaign.declare_war" cheats in the clan screen.
Fixes- Fixed a bug that caused the player's family to always have a different hair color than the player.
- Fixed a bug that prevented parties from attacking the enemy besiegers when the player sallied out from the settlement.
- Fixed a bug that caused prisoners to disappear from the settlement overlay menu after leaving the dungeon.
- Fixed a bug that caused crafted items to turn into trash.
- Fixed a bug that prevented the player from choosing younger siblings as heirs.
- Fixed a bug that prevented the "Coming of Age" notification and cutscene from appearing for initial siblings.
- Fixed a bug that caused the party size to be shown differently during party creation on the Clan tab and the Party screen.
- Fixed a bug that caused a wrong distribution of attribute points when spawning a new wanderer.
- Fixed a bug that caused a companion release notification to be displayed even though no peace was declared between the minor and player factions.
- Fixed a bug that caused a kingdom to pay millions in tribute to reach peace.
- Fixed a bug that caused the quest caravan to select a new destination after a battle during the Escort Caravan issue quest.
- Fixed a bug that prevented parties from being disbanded.
- Fixed a bug that caused the crafting order maker to be unsatisfied even with a sufficient quality crafted item.
- Fixed a bug that caused discrepancies in items’ stats when comparing items crafted in Free Build mode and those made as a crafting order.
- Fixed a bug that caused nobles to always die when knocked out during the prison break.
- Fixed a bug that caused troops to attack from both siege lanes even when their numbers weren’t sufficient.
- Fixed a bug that caused the culprit to be sent to a settlement during the “Family Feud” issue quest if you got defeated by a party.
- Fixed a bug that caused the name of a conversation partner to be unclickable.
- Fixed a bug that prevented the caravan party from disbanding if its target city was under siege.
- Fixed a bug that caused under-construction siege engines to be broken on the campaign map instead of those that were broken in the siege ambush mission.
- Fixed a bug that caused defender troops to teleport outside the castle when the initial battle tactic was applied by the AI during the Order of Battle phase.
- Fixed a bug that caused attacker troops to teleport to castle gates and siege ladders when the initial battle tactic was applied by the AI during the Order of Battle phase.
- Fixed a bug that prevented troops from detaching from their formations to siege engines and archer positions when the mission started.
- Fixed a bug that caused floating precision errors when troops teleported right on top of the deployment boundary by improving related checks.
- Fixed a bug that caused the story mode heroes to initially have zero or wrong skills.
ChangesCrashes
- Fixed a server crash that occurred at the end of the match.
- Fixed a client crash that occurred after failing to connect to a custom server.
Fixes- Fixed a bug that prevented damage speed bonuses from being correctly calculated.
- Fixed a bug that prevented some perk effects from being applied.
- Fixed the incorrect reload speed value of "Replenished" and weapon damage bonus of "Strong Arm" perks according to their descriptions.
- Fixed a bug that prevented the map version on the Map Downloader popup from being correctly displayed, leading to false warnings.
- Fixed a bug that corrupted the terrain visuals when re-downloading a scene with the Map Downloader.
- Fixed a bug that caused spectators to be listed as team members on the HUD.
Changes- Fixed a bug that allowed you to cancel the reload animation for bows and throwing weapons.
ChangesFixes
Changes